So there has been a lot of really interesting ideas throughout this thread.
So from my perspective, when we made the Forcemaster, we made her with the understanding that the Mind school would always be very sparse for creatures. From day one Mind mages have not been meant to have the same sort of plays that other Mages have. From the creative side, and I'm sure our Loremaster could say more, the Mind school has very very few creatures of its own, just Psyocculuses really. So, having a spawnpoint for the Forcemaster doesn't really work both from our focus on the mage and from the creative side as well.
Now, all of that said there are a bunch of ideas that I have for more mind creatures. However, they're also trying to keep in mind the idea that the Forcemaster is not meant to have tons of creatures and that the Mind school as a whole is not meant for that.
When we were working on FVW, I had worked out a whole list of possible mechanics and card Ideas to help bridge the Forcemasters obvious weakness and let her accomplish her goals. Personally I found a huge amount of originality in working on all of those cards. There was so much not used, and some of that was completely understandable. However, it does excite me to work on the alternate Forcemaster. I know I've mentioned some of my dream to make him a bit like a Green Lantern. We'll see what happens there, after all I'm working on a lot before then and so things could change.
I hope this gives you guys a bit of insight about the Forcemaster and her relationship with her creatures. Now, I'll let you all get back to your conversation.