Why does the release schedule tie so tightly to game health in the minds of some? Is it a CCG/LCG mentality? Does Mage Wars draw comparison because it is a card game with a similar theme?
Because Mage Wars isn't a boardgame or an RPG - it's an LCG in all but name. Like any complex customisable game (wargame, CCG, or else) it's a lifestyle game, and it depends on new material to stay fresh, and interesting. MW Has had no new mages for 2 years, and very little new material for 3 or more - it's got staid and boring, and I haven't seen anything interesting or new in ages.
And no, Academy and Domination don't help (actually, they've made it worse).
First I have to say that I also would like to see expansions more regulary. But there will be a bunch of cards coming. With LG, Priestess academy, Warlock Academy and PvS also do come quite many.
Agreed if AW actually make this year's release schedule it will help a lot (I won't have faith in that until I see it though), but even then 2016 will be the biggest release year to date, but still not enough. And the other years, have been what killed the game.
Also from Playtesting I can tell you that the larger the overall spell base gets the harder testing and balance gets. Also there are different things to consider also. And a big point is spellbook size and building and that to really identify if a strat/deck and cards are too weak or too good need a large sample size and to judge on a (competive ) level and balance in general you really need to build full spellbooks. Cause it really makes a difference on seing the influence on cards on the amount of enchantment removals, creatures and also equipment removal. Just 90 points book, or shortly built ones won't do it. Secondly you need to play against lots of other decks...
All agreed, but this is just normal playtesting business. I've playtested many games (including CCG's) for years, and this is what it takes. If AW doesn't have enough playtesters, then that's probably symptomatic of not having enough players in general. Certainly there are a lot less around here than 18 months ago...
"the scene in europe isn't dying, there never was one"
Europe doesn't have a scene, nor a language, a currency or a culture. Europe is in excess of 50 countries, even the EU has 28, so to talk about Europe being anything is not comparable to the US, etc, and is generally wrong.
Germany for example seems to be doing okay - not flourishing, but doing okay. The UK (which as the native English speaking population should be the easiest market) is dying on it's feet.
Academy has bombed here (we have a big MtG and Netrunner scene here as well as other games) and people wanting a quick/repeat play fix prefer those. Distribution issues to the UK have certainly hampered things - we got Domination more than 6 months after the US for example), but it's release schedule that's killed the game. MW is a fantastic game but after 4 years we have about 600 cards? It's competing with games putting out a thousand cards a year, with new releases every 3 months...
Last month's London tournament was cancelled for lack of attendance, the one before had lower turnout than the one before that. The UK nationals at our biggest convention next week was cancelled by the administrators for lack of take-up - We couldn't even manage the low turn-out of the year before.
And if we can't get more than 2 tables running at two venues across London and UK Games Expo, then you know we no longer have a playerbase...
MW is basically back to square one as a more-or-less new product, but without the new product hype. It might be turned around from here, but honestly I don't think there are the resources to do it. I think it's probably resigned to being a niche game for a tiny loyal fanbase now.