for the points of one elemental wand, you could have 4 pillar of light. and you still need the pillar so make it 5. i think its better to have 6 pillar of light then having 2 pillar and 1 wand. the wand can always get dispelled, and its a cost in mana to have it, cause all it truly does is give you more of the spell you binded to it.
Maybe if you want a diversity of attack spell you bring 2 want and a few spells just so you switch with battleforge so you dont use your action to switch spell and all, but i believe the priest is better with only pillar of light if he put 1 mana to also auto burn. Dang, the new warlock and the priest would be a nice combo in 2v2!
Also, i might be wrong but the elemental rings like dawnbreaker ring give the bonus for each attack that has the "light" type, or so i believe from the wording, since you gain a new melee/range +1 for each light attack. So, with battlefury, it gives its bonus to all "attacks", which makes it really nice with the staff. even if you only burn once.
(P.S. how does one link a card so that we can see its effect? i guess it has to do with the spellbook builder somehow)
Arlemus, do you play with temples also? i always find it hard to summon creatures while doing other stuff with the mage. I'd really like to make the priest work but as for many others i find the priestess just better so if you have more suggestions just pls share the love! and spellbook maybe.
Lemme break that up into points (because I'm bad at forum formatting
):
1). I think I mislead with my post a bit. Early game it's definitely better to open with some armor off the forge rather than a wand. I would still use pillar and pay for Malakai's fire ASAP, but not with the ele wand until I was on my last pillar (in most cases). Sorry about that.
It's true that elemental wand largely only functions to give you more of the spells you already have, BUT I would contend that having access to a 3rd spell (though obviously limited in scope) is definitely worth something. I think elemental wand is absolutely worth it in Priest (and most books) because it ends up saving me space (rather than having to run more than 1 fireball, hurl boulder, or more than 2 acid ball).
2). They would be sick together, I hope to start playing 2v2 soon and give a try
.
3). You're right about the ring, though most people don't let you battle fury them into a sizzling paste like that, lol; and you link a specific card by exporting a single card with through forum code using the builder, copy and paste. See the line of text that says "mwcard" blah, blah. [mwcard=mw1q27]1 x Dawnbreaker Ring[/mwcard]
4). The only temple I play with is the HoB. I actually just modified my Priest book to include the new Asyran Defenders (I'll post it tomorrow or Monday) and I'm considering using the Dawnbreaker temple now because of the possible meta bump it got from the Asryan Defender's defense. I've only had 1 game with the newly released promo though, and my initial feelings are that it's not going to be the new HA standard but again that's only 1 game.
Maybe if I just share my start it might help? Here:
Turn 1: Move, forge NC, crystal in starting zone
Turn 2: (prepare pillar and aegis enchant) Deploy Dawnbreaker ring, move and attempt a pillar, qc enchant on self
Turn 3: (prepare Ayran Cleric for HA if they have a creature, if they don't, prepare pillar) Deploy armor, attempt a pillar, summon Cleric if needed or keep stacking defenses
Basically, try to pillar the other mage. This triggers Malakai's fire (which is amazing), and makes it easier to summon creatures and attack at the same time.
If you need a guard, make a HA cleric. They are the least expensive way to get that 5 extra hp, and if someone manages to get to your mage, their attack is actually respectable with the HA buff (4dice, 1 pierce). Even if it ends up they are useless a turn, they can still heal you.
Don't drop a big HA. At least not initally, mostly not even at all. I find HA to be reactionary, so making a huge 17 cost knight that isn't an answer to anything is just begging for it to get controlled. It's the same deal as with any pet ability: you paid more, but the level stayed the same, so it's just asking to be efficiently slept, etc. You want to deter people from doing this as much as possible, and spending less mana on your "pet" is a decent way to do it.
TL;DR:
Stack Defenses (armor, aegis, etc).
Pillar or Staff Melee when appropriate.
Summon efficient guard when appropriate (HA cleric).