Arcane Wonders Forum

Mage Wars => Spellbook Design and Construction => Topic started by: pete2 on June 27, 2014, 07:30:46 AM

Title: A Priest that works...
Post by: pete2 on June 27, 2014, 07:30:46 AM
i'm trying to have a Priest that works, but it isn't that simple...yesterday i played a basic Warlock, but i took quite a (fire) beating...this is the build i used :

Mage Wars deck (built using OCTGN deckbuilder) 27/06/2014 0:00:00

Spellbook points: 120 used of 120 allowed

1 Priest

--- Attack ---
3 Pillar of Light
1 Ring of Fire

--- Conjuration ---
1 Hand of Bim-Shalla
1 Battle Forge
1 Mana Crystal
1 Tanglevine
1 Rajan's Fury

--- Creature ---
2 Highland Unicorn
1 Guardian Angel
1 Brogan Bloodstone
1 Knight of Westlock

--- Enchantment ---
1 Mongoose Agility
1 Bull Endurance
1 Nullify
1 Armor Ward
1 Cheetah Speed
1 Eagle Wings
1 Falcon Precision
1 Harmonize
1 Maim Wings
1 Critical Strike
1 Lion Savagery
2 Bear Strength
1 Rhino Hide
2 Enchantment Transfusion

--- Equipment ---
1 Eagleclaw Boots
1 Gauntlets of Strength
1 Dragonscale Hauberk
2 Dawnbreaker Ring
1 Moonglow Amulet
1 Regrowth Belt
2 Staff of Asyra
1 Leather Boots
1 Enchanter's Ring
1 Mage Wand
1 Wand of Healing

--- Incantation ---
2 Dissolve
1 Battle Fury
3 Dispel
2 Teleport
1 Force Push
1 Rouse the Beast

my strategy was : open up with guardian angel as a blocker and afterwards get out the two horses. after that i beefed up both horses with all kinds of aggro enchantments, and i got the battleforge out to get my mage its equipment. My opponent got out 2 flower and 2 crystals to charge is mana supply, which allowed him to get out adramalech and a steelclaw grizzly (yes ! he paid the cost !) + he got quite some equipment on his Warlock..The only thing i managed to do is to kill his adramalech..but besides that i only saw a lot of fire : he just overwhelmed me with zone attacks from his firestorms and his drain life's...However, after that being said, i thought that maybe Samandriel could help me, if we would have the same matchup again...what you guys think ?
Title: Re: A Priest that works...
Post by: jacksmack on June 27, 2014, 07:41:23 AM
Take my advice with a grain of salt as i have never managed to get the Priest going.

1)
Dont open with guardian angel.
The priest is an offensive mage - not a defensive mage that can build up.

Instead run 1 or 2 depending on matchup and cast a batteforge in NC or FC.

2)
If your opponent spends 20 mana on manage generators then you got your game plan right here.
Summon 1 or 2 bigs and get in his face.
Guardian Angel is again useless for that.

Go for the mage, and consider adjusting to killing the creatures he summon depending on the situation.

3)
With FiF there will be a lvl 2 creature that fits the criterias of making it a 'pet' very well.
Its already released as promo on octgn. Consider requesting permission to use this card.

4)
add 1 more dragonscale.

5)
Dont even think about including rajans fury for only 2 creatures.
Title: Re: A Priest that works...
Post by: pete2 on June 27, 2014, 07:53:40 AM
Take my advice with a grain of salt as i have never managed to get the Priest going.

1)
Dont open with guardian angel.
The priest is an offensive mage - not a defensive mage that can build up.

Instead run 1 or 2 depending on matchup and cast a batteforge in NC or FC.

2)
If your opponent spends 20 mana on manage generators then you got your game plan right here.
Summon 1 or 2 bigs and get in his face.
Guardian Angel is again useless for that.

Go for the mage, and consider adjusting to killing the creatures he summon depending on the situation.

3)
With FiF there will be a lvl 2 creature that fits the criterias of making it a 'pet' very well.
Its already released as promo on octgn. Consider requesting permission to use this card.

4)
add 1 more dragonscale.

5)
Dont even think about including rajans fury for only 2 creatures.

guess you're right about the guardian angel..but he gave me some defense against the warlock's ranged attacks...

you think Samandriel could help as a "big" ? any idea how this promo creature in FIF is called ? i will also leave out the rajans fury...indeed not effective, and it would save me the spellpoints to spend on another "big"...thx for the tips !
Title: Re: A Priest that works...
Post by: jacksmack on June 27, 2014, 08:02:38 AM
Keep the guardian angel in the book, but dont open with it.


I would definately including an angel. Actually there is a possible combo with pushing from the wind angel and the charge from your horses. But as standard i would go with the Light sabre angel.


The card from FiF will be Asyran Defender.
Title: Re: A Priest that works...
Post by: Lord0fWinter on June 27, 2014, 08:58:00 AM
The card from FiF will be Asyran Defender.

(http://cf.geekdo-images.com/images/pic1753205_md.png)
Title: Re: A Priest that works...
Post by: pete2 on June 27, 2014, 09:10:48 AM
yeah..thanks for visualizing that lordofwinter !

what about inserting Joseph trublood, high cleric to my book ?
Title: Re: A Priest that works...
Post by: BoomFrog on June 27, 2014, 09:29:57 AM
Joseph is worse then a knight of westlock in almost every realistic situation. Joseph is only good if you are going full defense which priest should not do. 
Title: Re: A Priest that works...
Post by: MrSaucy on June 27, 2014, 12:28:43 PM
I have never been able to make a Priest build that works. I don't like his offensive focus given that the holy school seems to be 80% defensive spells. Plus the Priest's special abilities are marginally useful and not worth conceding 1 channeling for. I can never see a situation where I would choose Priest over Priestess.
Title: Re: A Priest that works...
Post by: silverclawgrizzly on June 27, 2014, 01:44:38 PM
I've won a few games with a Priest but it's a hard road. I actually do use the Temple of Asyra but that's just so I don't have to worry about using my full actions to bring out my creatures. Full Actions are for smacking stuff. I also firmly believe in Tanglevines to control board positioning too though.
Title: Re: A Priest that works...
Post by: pete2 on June 27, 2014, 02:05:52 PM
Joseph is worse then a knight of westlock in almost every realistic situation. Joseph is only good if you are going full defense which priest should not do.


i just thought that if i should battle the warlock once again, joseph's 3+2 dice against dark/nonliving creatures + his healing ability could help me...
Title: Re: A Priest that works...
Post by: sIKE on June 27, 2014, 02:31:22 PM
In that matchup and against the Necro or a Wizard running non-living he would be helpful, I don't know if you have enough space in your book to carry him and have space for other creature based builds.
Title: Re: A Priest that works...
Post by: Arlemus on June 27, 2014, 02:32:36 PM
Priest is probably tied for my favorite mage.  I felt the same as others here ("his abilities are useless") until I realized/tried a few things:

1).  Dropping HA on a big creature early on is not a good idea.  The extra hp you get from HA does not change with level, so the smaller creatures actually make for better and more efficient HA's.  Asyran Clerics and now Asyran defenders are hands down the best targets for HA.  No other card/ability in the game (iirc) can get you that much extra health on a creature for that little mana (2/3mana for 5 hp).  If you need a big creature, like a Knight, just summon one.

2).  I've learned that the best initial strategy is to bind pillar of light to a elemental wand (which is easy with a forge).  It's very non-commital, and rushing your opponent in the typical way is not a good idea, from my experience.  Rather, open him up with buffed Pillar's from dawnbreaker ring and pay 1 mana for malakia's fire each time.  Once your opponent drops an interceptor or a Cloak of Shadows (to prevent your ranged pillars), that's when you drop your staff and prepare for the smackdown, warrior of light style  :P. (Obviously you'll have to dissolve the cloak before you hit him).  If he drops armor, acid ball and keep going.

3).  Things you don't need: Unicorns (definitely not multiples anyway), Rajan's, Maim Wings, Eagle Wings, Moonglow, Mage Wand.  Things you should definitely consider: Gray Angel, Royal Archer, Blinding Flash, Elemental Wand, Fireball, and definitely multiples of Asyran Clerics and (now) Asyran Defenders.  (Clerics and Defenders are your go to meatbag guards.  Also, you don't need to maim wings or Eagle Wings anything, you're in the holy school)

That's all I have for now because I'm packing boxes  :P, but I hope it helps some.  Believe me when I say I thought the Priest was bad until I realized how powerful HA and Malakia's Fire could be; they just need to be used correctly (which can be hard to do).
Title: Re: A Priest that works...
Post by: Shifthappens on June 28, 2014, 06:08:55 PM
for the points of one elemental wand, you could have 4 pillar of light. and you still need the pillar so make it 5. i think its better to have 6 pillar of light then having 2 pillar and 1 wand. the wand can always get dispelled, and its a cost in mana to have it, cause all it truly does is give you more of the spell you binded to it.

Maybe if you want a diversity of attack spell you bring 2 want and a few spells just so you switch with battleforge so you dont use your action to switch spell and all, but i believe the priest is better with only pillar of light if he put 1 mana to also auto burn. Dang, the new warlock and the priest would be a nice combo in 2v2!

Also, i might be wrong but the elemental rings like dawnbreaker ring give the bonus for each attack that has the "light" type, or so i believe from the wording, since you gain a new melee/range +1 for each light attack. So, with battlefury, it gives its bonus to all "attacks", which makes it really nice with the staff. even if you only burn once.
(P.S. how does one link a card so that we can see its effect? i guess it has to do with the spellbook builder somehow)

Arlemus, do you play with temples also? i always find it hard to summon creatures while doing other stuff with the mage. I'd really like to make the priest work but as for many others i find the priestess just better so if you have more suggestions just pls share the love! and spellbook maybe.
Title: Re: A Priest that works...
Post by: Arlemus on June 29, 2014, 12:29:35 AM
for the points of one elemental wand, you could have 4 pillar of light. and you still need the pillar so make it 5. i think its better to have 6 pillar of light then having 2 pillar and 1 wand. the wand can always get dispelled, and its a cost in mana to have it, cause all it truly does is give you more of the spell you binded to it.

Maybe if you want a diversity of attack spell you bring 2 want and a few spells just so you switch with battleforge so you dont use your action to switch spell and all, but i believe the priest is better with only pillar of light if he put 1 mana to also auto burn. Dang, the new warlock and the priest would be a nice combo in 2v2!

Also, i might be wrong but the elemental rings like dawnbreaker ring give the bonus for each attack that has the "light" type, or so i believe from the wording, since you gain a new melee/range +1 for each light attack. So, with battlefury, it gives its bonus to all "attacks", which makes it really nice with the staff. even if you only burn once.
(P.S. how does one link a card so that we can see its effect? i guess it has to do with the spellbook builder somehow)

Arlemus, do you play with temples also? i always find it hard to summon creatures while doing other stuff with the mage. I'd really like to make the priest work but as for many others i find the priestess just better so if you have more suggestions just pls share the love! and spellbook maybe.

Lemme break that up into points (because I'm bad at forum formatting  :P):

1).  I think I mislead with my post a bit.  Early game it's definitely better to open with some armor off the forge rather than a wand.  I would still use pillar and pay for Malakai's fire ASAP, but not with the ele wand until I was on my last pillar (in most cases).  Sorry about that.

It's true that elemental wand largely only functions to give you more of the spells you already have, BUT I would contend that having access to a 3rd spell (though obviously limited in scope) is definitely worth something.  I think elemental wand is absolutely worth it in Priest (and most books) because it ends up saving me space (rather than having to run more than 1 fireball, hurl boulder, or more than 2 acid ball).

2).  They would be sick together, I hope to start playing 2v2 soon and give a try  :). 

3).  You're right about the ring, though most people don't let you battle fury them into a sizzling paste like that, lol; and you link a specific card by exporting a single card with through forum code using the builder, copy and paste. See the line of text that says "mwcard" blah, blah. [mwcard=mw1q27]1 x  Dawnbreaker Ring[/mwcard]

4).  The only temple I play with is the HoB.  I actually just modified my Priest book to include the new Asyran Defenders (I'll post it tomorrow or Monday) and I'm considering using the Dawnbreaker temple now because of the possible meta bump it got from the Asryan Defender's defense.  I've only had 1 game with the newly released promo though, and my initial feelings are that it's not going to be the new HA standard but again that's only 1 game.

Maybe if I just share my start it might help? Here:

Turn 1: Move, forge NC, crystal in starting zone
Turn 2: (prepare pillar and aegis enchant) Deploy Dawnbreaker ring, move and attempt a pillar, qc enchant on self
Turn 3: (prepare Ayran Cleric for HA if they have a creature, if they don't, prepare pillar) Deploy armor, attempt a pillar, summon Cleric if needed or keep stacking defenses

Basically, try to pillar the other mage.  This triggers Malakai's fire (which is amazing), and makes it easier to summon creatures and attack at the same time. 

If you need a guard, make a HA cleric.  They are the least expensive way to get that 5 extra hp, and if someone manages to get to your mage, their attack is actually respectable with the HA buff (4dice, 1 pierce).  Even if it ends up they are useless a turn, they can still heal you.

Don't drop a big HA.  At least not initally, mostly not even at all.  I find HA to be reactionary, so making a huge 17 cost knight that isn't an answer to anything is just begging for it to get controlled.  It's the same deal as with any pet ability: you paid more, but the level stayed the same, so it's just asking to be efficiently slept, etc.  You want to deter people from doing this as much as possible, and spending less mana on your "pet" is a decent way to do it.

TL;DR:
Stack Defenses (armor, aegis, etc).
Pillar or Staff Melee when appropriate.
Summon efficient guard when appropriate (HA cleric).



Title: Re: A Priest that works...
Post by: sdougla2 on June 29, 2014, 12:37:17 AM
Dawnbreaker Ring does not boost a Battle Fury attack. It does boost a Pillar of Light attack and a Staff of Asyra attack in the same round though.
Title: Re: A Priest that works...
Post by: Arlemus on June 29, 2014, 01:22:08 AM
Dawnbreaker Ring does not boost a Battle Fury attack. It does boost a Pillar of Light attack and a Staff of Asyra attack in the same round though.

Oh right, the second hit from battle fury would be considered part of the same attack and so you'd only get the buff for the first swing like normal. 
Title: Re: A Priest that works...
Post by: Shifthappens on June 29, 2014, 07:51:22 AM
dang, should have reread [mwcard=MW1I02] Battle Fury[/mwcard] (thanks for the info Arlemus)

also, once FiF is out, i believe the worst opponent for the priest would be the warlock. Flinging back the burns is pretty harsh on the priest
Title: Re: A Priest that works...
Post by: pete2 on June 30, 2014, 06:14:06 AM


If you need a guard, make a HA cleric.  They are the least expensive way to get that 5 extra hp, and if someone manages to get to your mage, their attack is actually respectable with the HA buff (4dice, 1 pierce).  Even if it ends up they are useless a turn, they can still heal you.



first of all thanks a lot for all these tips..i'm definitely gonna put your advice in my Priest spellbook !
i think i will make some space for asyrian clerics, an elemental wand, enough pillars and some acid balls...
I just had one more question about above made quote : let's say you have the cleric on guard in your priest's zone..your mage gets melee attacked, but its redirected to your cleric. the cleric survives the attack. Does the cleric then get the +2 and piercing +1 abilities form his HA ? in other words : 1) is your mage considered to be a "friendly" creature ? 2) was your mage the target of the attack ?

i would love to see your build of the priest, Arlemus...
Title: Re: A Priest that works...
Post by: pete2 on June 30, 2014, 07:26:58 AM

here's my amended version of My Priest spellbook : i've worked on the pillar of light theme and made some space for clerics to use as guards...You guys think i could go into the arena like this ?

[spellbook]
[spellbookheader]
[spellbookname]MyPriest[/spellbookname]
[mage]A Priest Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MW1A11]4 x Pillar of Light[/mwcard]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=MW1A04]1 x Fireball[/mwcard]
[mwcard=MW1A06]1 x Flameblast[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J08]1 x Hand of Bim-Shalla[/mwcard]
[mwcard=MW1J04]1 x Battle Forge[/mwcard]
[mwcard=MW1J12]2 x Mana Crystal[/mwcard]
[mwcard=MW1J22]1 x Tanglevine[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MW1C20]1 x Highland Unicorn[/mwcard]
[mwcard=MWSTX1CKC06]1 x Guardian Angel[/mwcard]
[mwcard=MW1C22]1 x Knight of Westlock[/mwcard]
[mwcard=MW1C31]1 x Samandriel, Angel of Light[/mwcard]
[mwcard=MW1C02]2 x Asyran Cleric[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MW1E28]1 x Mongoose Agility[/mwcard]
[mwcard=MW1E03]1 x Bull Endurance[/mwcard]
[mwcard=MW1E29]2 x Nullify[/mwcard]
[mwcard=MW1E05]2 x Cheetah Speed[/mwcard]
[mwcard=FWE03]1 x Falcon Precision[/mwcard]
[mwcard=MW1E20]1 x Harmonize[/mwcard]
[mwcard=MW1E25]1 x Maim Wings[/mwcard]
[mwcard=MWPROMO17]1 x Critical Strike[/mwcard]
[mwcard=MW1E01]2 x Bear Strength[/mwcard]
[mwcard=MW1E36]1 x Rhino Hide[/mwcard]
[mwcard=MWSTX1CKE04]1 x Enchantment Transfusion[/mwcard]
[mwcard=MW1E32]1 x Regrowth[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWSTX1CKQ06]1 x Eagleclaw Boots[/mwcard]
[mwcard=MW1Q11]1 x Gauntlets of Strength[/mwcard]
[mwcard=MW1Q06]1 x Dragonscale Hauberk[/mwcard]
[mwcard=MW1Q27]2 x Dawnbreaker Ring[/mwcard]
[mwcard=MW1Q23]1 x Regrowth Belt[/mwcard]
[mwcard=MW1Q29]2 x Staff of Asyra[/mwcard]
[mwcard=MW1Q15]1 x Leather Boots[/mwcard]
[mwcard=MW1Q09]1 x Enchanter's Ring[/mwcard]
[mwcard=MW1Q19]1 x Mage Wand[/mwcard]
[mwcard=MW1Q08]1 x Elemental Wand[/mwcard]
[mwcard=DNQ10]1 x Meditation Amulet[/mwcard]
[mwcard=MW1Q16]1 x Leather Gloves[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I07]2 x Dissolve[/mwcard]
[mwcard=MW1I02]1 x Battle Fury[/mwcard]
[mwcard=MW1I06]3 x Dispel[/mwcard]
[mwcard=MW1I28]1 x Teleport[/mwcard]
[mwcard=MW1I12]1 x Force Push[/mwcard]
[mwcard=MW1I14]1 x Heal[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
Title: Re: A Priest that works...
Post by: Arlemus on June 30, 2014, 07:59:49 AM


If you need a guard, make a HA cleric.  They are the least expensive way to get that 5 extra hp, and if someone manages to get to your mage, their attack is actually respectable with the HA buff (4dice, 1 pierce).  Even if it ends up they are useless a turn, they can still heal you.



first of all thanks a lot for all these tips..i'm definitely gonna put your advice in my Priest spellbook !
i think i will make some space for asyrian clerics, an elemental wand, enough pillars and some acid balls...
I just had one more question about above made quote : let's say you have the cleric on guard in your priest's zone..your mage gets melee attacked, but its redirected to your cleric. the cleric survives the attack. Does the cleric then get the +2 and piercing +1 abilities form his HA ? in other words : 1) is your mage considered to be a "friendly" creature ? 2) was your mage the target of the attack ?

i would love to see your build of the priest, Arlemus...

1) Yup, he is.

2) Nope, he wasn't.  Guarding doesn't "redirect" anything, you have to target guards with melee attacks in the zone they're guarding (barring other circumstances).

Basically, when an enemy creature attacks and damages one of your creatures that isn't the Holy Avenger, the creature that IS the Holy Avenger gets the +2 melee, +1 pierce against it.  This means that if a creature damages your HA, it won't get the  buff against that creature.

The way I think of it is that your HA gets mad because he saw a friendly get hit, and thus wants to avenge them...in a holy way  :P.  He doesn't avenge himself.  Maybe that's more confusing, but at least that's how I think of it thematically.

Title: Re: A Priest that works...
Post by: Arlemus on June 30, 2014, 08:54:04 AM
That build looks better.  I'll post my book after I take a nap  :P.  There's a couple things I would still change:

1).  You should probably still have a zone attack.  Because Priest relies on forge and not Temple of Asyra (from my experience), you could get swarmed out without a zone attack. 

I currently use [mwcard=mw1a01]Blinding Flash[/mwcard] because it's in school and accomplishes pretty much everything I need a zone attack to (attack canceling).  Ring of Fire is obviously a great option too.

2).  You probably don't need 2 mana crystal and harmonize.  I'd say at most 1 crystal and harmonize, or 2 crystals (1 to replace the first), and that's pushing it for the Priest, I think.  I've tried a double crystal + forge opener with him and it just sets him too far behind, then he loses to 10 channel mages late game anyway.  My goal isn't to channel much early, it's to get Malakai's fire ticking ASAP.

3).  I don't think [mwcard=mw1c20]Highland Unicorn[/mwcard] is a good creature for the priest.  I think I'd much rather have a [mwcard=mw1c22]Knight of Westlock[/mwcard] in every cirucmstance.  They're meatier and they don't need to charge for their 5 dice, but I guess it's your book  :P. (I prefer Unicorns with the Priestess)

4).  You don't really need Bull Endurance.  I can't really think of a reason to use it over Healing Charm...especially considering Healing Charm can surprise cancel bloodthristy and is in school.  Holy Avenger is basically a better version of Bull Endurance for less mana anyway (albeit restricted to holy creatures).

5).  Don't really see the point of a mage wand except to bind that Heal to it,  Probably would just be better to put in a 1 or 2 minor heals instead,  A good opponent isn't going to let you battle fury or force push them over and over.

6).  Meditation Amulet is for builds that utilize multiple spawnpoints such that it renders their full actions expendable.  For Druid, Necro, and maybe the Priestess (haven't tried it with her yet, should soon), but not someone as action starved as the Priest, IMO.

7).  Put in a [mwcard=DNQ07]Veteran's Belt[/mwcard], and maybe drop that regrowth belt.  One of your main goals is to stack armor, and Vet belt will block the crits that get through.  You have regrowth anyway, so if you really want regen I'd just use that instead (and reveal it during upkeep).

I guess that was more than a couple things  :P
Title: Re: A Priest that works...
Post by: pete2 on June 30, 2014, 09:07:39 AM
woow...but some very nice things ! I will work on those !! great !

..i was still kinda hesitating about HA, so if you don't mind :
in other words : if an opposing creature or a mage comes into your zone to attack you, where you have your own mage and the HA cleric, in order to have your HA cleric to be able to make his +2 melee and +1pierce attack, you have to let your opponent make an attack against your mage ? if you use the HA cleric as a guard he will have his 2 dice counterstrike, and in its own phase he will not be able to use its +2 / +1 because it was the HA cleric itself who was the target of the attack, and not the mage ? i'm just trying to be sure about the mechanic and the strategy i can use with HA...

but don't feel obliged to answer that right away...do enjoy that nap first ! for me you earned it ! :-)
Title: Re: A Priest that works...
Post by: sIKE on June 30, 2014, 09:35:50 AM
@Arlemus gives some very good and strong advice. I do disagree with some of it though. If you take 3, 5, and 7 what you have done is removed two of three(HoB) forms of passive healing out of your book and added in an action based solution with Minor Heal. For me with the Priest if there is some that I feel starved of other than Mana it is actions. Battleforge goes a long way in helping this but still you will find early to mid-game that you are making choices and choosing a Minor Heal will be painful vs. throwing on that belt to help Heal each round.

The Unicorn itself makes an awesome HA, I have found that it is so distracting many times my opponent focuses on it and that is a good thing, as that regeneration and extra life come in real handy. I have had both [mwcard=FWE07]Mind Control[/mwcard] and [mwcard=MW1I26]Sleep[/mwcard] used on it (and any HA in general) which is why I have added the [mwcard=DNQ09]Wand of Healing[/mwcard] to my battle forge based Priest build.

The Holy Avenger can only avenge when other friendly creatures are damaged but not itself.

My favorite Holy Avengers are the Temple High Guards hope they make the cut in PvS!
Title: Re: A Priest that works...
Post by: Arlemus on June 30, 2014, 05:48:31 PM
@Arlemus gives some very good and strong advice. I do disagree with some of it though. If you take 3, 5, and 7 what you have done is removed two of three(HoB) forms of passive healing out of your book and added in an action based solution with Minor Heal. For me with the Priest if there is some that I feel starved of other than Mana it is actions. Battleforge goes a long way in helping this but still you will find early to mid-game that you are making choices and choosing a Minor Heal will be painful vs. throwing on that belt to help Heal each round.

The Unicorn itself makes an awesome HA, I have found that it is so distracting many times my opponent focuses on it and that is a good thing, as that regeneration and extra life come in real handy. I have had both [mwcard=FWE07]Mind Control[/mwcard] and [mwcard=MW1I26]Sleep[/mwcard] used on it (and any HA in general) which is why I have added the [mwcard=DNQ09]Wand of Healing[/mwcard] to my battle forge based Priest build.

The Holy Avenger can only avenge when other friendly creatures are damaged but not itself.

My favorite Holy Avengers are the Temple High Guards hope they make the cut in PvS!

Yeah I think regrowth belt is a better move than healing yourself with an action; sIKE is right.  I still contest #'s 3 and 5, though. 

I just don't like making higher level creature HA's without a really, really good reason, especially considering you can still have a low cost effecient cleric HA and just summon a bigger creature anyway.  Also gives more avenging opportunities for the HA.  It's definitely good since healing wand isn't a promo anymore and it makes taking care of bigger creatures a lot easier (espeically with forge), just comes down to playstyle.

I've never really thought of the extra 1 regen from the Unicorn as a good reason to bring it out unless you have 2+ other creatures out as well...it's also sortof a nonbo with regrowth belt.  Maybe I'm just bad and unicorn is the hotness, alas :P

I hope Temple High Guard makes it in too, their "first strike"-ish ability is soo good.  Though, while it might seem contradictory to what I've been saying, my favorite HA is still the Knight.  I once 1 shotted a Cervire with an avenging Knight (Cervire had hit my mage) by qc'ing knockdown on it then hitting it with the Knight's 7 dice 1 pierce.  Obviously I rolled like 4 up, but still, it might be my favorite MW memory of all time, lol.
Title: Re: A Priest that works...
Post by: Brian VanAlstyne on June 30, 2014, 08:39:48 PM
By Temple High Guard do you mean the Asyran Defender or Joseph Trueblood or another card I'm unaware of?
Title: Re: A Priest that works...
Post by: Lord0fWinter on June 30, 2014, 09:06:55 PM
By Temple High Guard do you mean the Asyran Defender or Joseph Trueblood or another card I'm unaware of?

No, no. Another amazing card :D

(http://cf.geekdo-images.com/images/pic1536940.png)
Title: Re: A Priest that works...
Post by: Brian VanAlstyne on June 30, 2014, 10:21:32 PM
Me wanty. When is that coming out? Where can I get promos of it?
Title: Re: A Priest that works...
Post by: Lord0fWinter on June 30, 2014, 10:44:16 PM
Me wanty. When is that coming out? Where can I get promos of it?

I would guess in PvS but only the playtesters know (actually, they might not even know yet).

Some promos are really hard to get. This is one of them. Ebay is usually one of the better places to find promos but I just checked and there aren't any of this particular one. & if there was it would probably be expensive since it would be the only one for sale. Personally I'd rather wait than spend $5+ on a single card. I know that's nothing compared to other games but still  :)
Title: Re: A Priest that works...
Post by: Arlemus on June 30, 2014, 11:28:25 PM
Temple High Guard would be so nasty with Defend, can't wait to do that.

We're getting kindof OT though, bring it innn.
Title: Re: A Priest that works...
Post by: lettucemode on July 01, 2014, 08:40:42 AM
Temple High Guard and all the other promos are available to play on OCTGN, for those who aren't aware. You can give them a shot on there before deciding if you want to buy them off eBay.

On topic, I really appreciate the discussion in this thread. @Arlemus, I think that +5 health is enough of a bonus that it's worth putting on any creature, efficiency aside. Also I'd much rather have a 7 dice piercing 1 attack than a 4 dice piercing 1 attack, know what I mean? Yes the cleric is more efficient for the same bonuses, but in the end you have an average creature when you could have had a wrecking machine. That's how it looks to me anyway.
Title: Re: A Priest that works...
Post by: Arlemus on July 01, 2014, 11:37:41 AM
Temple High Guard and all the other promos are available to play on OCTGN, for those who aren't aware. You can give them a shot on there before deciding if you want to buy them off eBay.

On topic, I really appreciate the discussion in this thread. @Arlemus, I think that +5 health is enough of a bonus that it's worth putting on any creature, efficiency aside. Also I'd much rather have a 7 dice piercing 1 attack than a 4 dice piercing 1 attack, know what I mean? Yes the cleric is more efficient for the same bonuses, but in the end you have an average creature when you could have had a wrecking machine. That's how it looks to me anyway.

I thought that too at first, but the main problem with that is that you have to pay more than double the cost of a HA cleric for a HA Knight (7 mana vs 17 mana). 

That's a pretty huge mana sink, which isn't inherently bad, but (like most pet abilities) you're paying more mana for the same level creature.  This means creature control spells that pay based on level are now more effective on your massive investment, which isn't good.  It happens to be very efficient to pay 6 mana to sleep a 17 cost creature, that's only about 1/3 of your investment to shut it down, and having to wake it up when you're already starved for actions isn't something I'm too fond of  :-\.

No one really bothers to control a HA cleric, from my experience.  I've never had anyone sleep one, it's just usually not a good play.  Initially investing in a HA cleric also leaves plenty of mana to buff the Priest, which is more important than having a HA anyway.  Paying for a massive 17 cost Knight doesn't leave you much to buff up #1.

Also, I'd much rather have a HA cleric and just summon a Knight after, if needed.  In doing that, you're getting the HA buff for minimal cost (2 mana) and diversifying your investments.  Yeah, it means you need to spend a full action summoning a knight, but now your HA has more targets to avenge off of and isn't so easily controlled.

They way I think about it, it doesn't really matter which creature the HA is on as long as it's on one of them.  It's 5 hp and +2 melee and 1 pierce no matter what, so I might as well pay as little for that as I can and if I need another creature then I need another creature :P.  I mean, a HA knight can wreck face, I've seen it happen, but most wise up and pick apart that huge investment.

TL;DR: Diversify.
Title: Re: A Priest that works...
Post by: sIKE on July 01, 2014, 12:02:16 PM
I partially agree here, I have had my Unicorn HA Sleeped before and it was very annoying. I now carry a couple of [mwcard=MW1I20]Purify's[/mwcard] in my book. Yes it an action to remove, but I feel it is worth the cost to have a wrecking machine vs. an annoyance.

I do need to test out the Assyrian Defender as an HA to see how well he works as one though.
Title: Re: A Priest that works...
Post by: Arlemus on July 01, 2014, 12:16:53 PM
I partially agree here, I have had my Unicorn HA Sleeped before and it was very annoying. I now carry a couple of [mwcard=MW1I20]Purify's[/mwcard] in my book. Yes it an action to remove, but I feel it is worth the cost to have a wrecking machine vs. an annoyance.

I do need to test out the Assyrian Defender as an HA to see how well he works as one though.

[mwcard=MW1I20]Purify's[/mwcard] is one of the most underused cards in the game, imo. 

I need to test him more too.  I've had one go with him and it didn't give me enough feedback to make a decision one way or the other.  I think the Defender might be for a Temple build Priestess...
Title: Re: A Priest that works...
Post by: jacksmack on July 01, 2014, 02:40:48 PM
Purify is very situational, and as the meta grew away from gorgon archer being the solution to everything it has become less and less useful (,which is fine).
I still like it to remove ghoul rot and poisoned blood in 1 go.

Purify handles poison.

Sleep is a psychic condition.

Title: Re: A Priest that works...
Post by: sIKE on July 01, 2014, 02:42:38 PM
Purify is very situational, and as the meta grew away from gorgon archer being the solution to everything it has become less and less useful (,which is fine).
I still like it to remove ghoul rot and poisoned blood in 1 go.

Purify handles poison.

Sleep is a psychic condition.
You are right, well I will take one out now and free up room for something else. I guess that Wand of Healing will go back in.

edit: added wand of healing thought
Title: Re: A Priest that works...
Post by: pete2 on July 02, 2014, 05:13:50 AM
Hey Arlemus, thanks for the good advice ! i managed to get my first victory with the Priest !

this was the built i played with :

Mage Wars deck (built using OCTGN deckbuilder) 2/07/2014 0:00:00

Spellbook points: 120 used of 120 allowed

1 Priest

---  Attack  ---
4 Pillar of Light
2 Acid Ball
1 Fireball
1 Blinding Flash
1 Ring of Fire

---  Conjuration  ---
1 Hand of Bim-Shalla
1 Battle Forge
2 Mana Crystal
1 Tanglevine

---  Creature  ---
1 Highland Unicorn
1 Guardian Angel
1 Knight of Westlock
2 Asyran Cleric
1 Brogan Bloodstone
1 Joseph Trublood, High Cleric

---  Enchantment  ---
1 Mongoose Agility
2 Nullify
2 Cheetah Speed
1 Falcon Precision
1 Harmonize
1 Maim Wings
1 Critical Strike
2 Bear Strength
2 Rhino Hide
1 Regrowth
1 Healing Charm
1 Divine Protection

---  Equipment  ---
1 Eagleclaw Boots
1 Gauntlets of Strength
1 Dragonscale Hauberk
2 Dawnbreaker Ring
1 Regrowth Belt
2 Staff of Asyra
1 Leather Boots
1 Enchanter's Ring
1 Elemental Wand
1 Leather Gloves

---  Incantation  ---
2 Dissolve
1 Battle Fury
3 Dispel
1 Teleport
1 Force Push
1 Heal


i played against an aggro beastmaster..but i was even more aggro than him.  I really "pillared" him !  i even played the three opening rounds as you suggested.  His opening rounds were built around steelclaw grizzly..he got him out in the second or third round, with a rouse the beast...Fortunately i had a HA cleric on guard at the time his grizzly could strike, which immediately took 11 damage ! cleric was instant dead, but i could go on using my pillars on his mage ! After that i took a bit of a risk staying out without other creatures to support me, but i kept beating on him, with a bear strength on me for melee and a pillar bind to elemental wand for ranged.
i got a bit stressed when he put a sleep on my mage, but he damaged me with his grizzly ( only 3 damage with 7 dice !), so after that i could react.  In my turn i teleported in his mage's zone to get out of grizzly's claws and to beat him again !
He also kept damaging me, but he was getting more because he didn't have any armor ! the attrition war ended in my favor when i was cornered and i had ini : i QC'ed a ring of fire on his mage and grizzly and in FA i gave him the final blow with my melee attack ! game over BM !
I was amazed that i could do so much damage with my mage. On the other hand, i normally prefer to play more creatures, but in some way i felt i had to use my mana on attacks, and not on getting creatures out...a little bet which gave me victory !
Title: Re: A Priest that works...
Post by: jacksmack on July 02, 2014, 05:48:38 AM
Gz with the win.

Sounds like a good game. Nice comeback from insta losing you HA.

I love to read game reports, gief moar :)



A few mistakes i noticed:
Mages can't be the target of sleep. They are also not affected by mass sleep.

Ring of Fire is a Full Action spell. The quick cast marker cannot be used for such spell.
Title: Re: A Priest that works...
Post by: klaymen on July 02, 2014, 05:53:42 AM
He put Sleep on your mage? Isn't that only on non-mage creatures or am I confusing it with something else?

Edit: oh, yes. Jacksmack wrote before I have posted.
Title: Re: A Priest that works...
Post by: pete2 on July 02, 2014, 05:55:59 AM
woow..good call jacksmack ! we did notice that my opponent made an error with the sleep on me during gameplay, but i didn't notice the error with the ring of fire...guess that makes it even...should think about this next time we play though...
Title: Re: A Priest that works...
Post by: pete2 on July 02, 2014, 06:00:51 AM
however, at the moment i cast the ring, i just needed 2 damage to kill him..during FA of that turn, i inflicted a whole lot more damage...excuses.... 8)
Title: Re: A Priest that works...
Post by: jacksmack on July 02, 2014, 06:37:50 AM
however, at the moment i cast the ring, i just needed 2 damage to kill him..during FA of that turn, i inflicted a whole lot more damage...excuses.... 8)

Well... Unless said ring of fire killed a guard which enabled you to melee attack the mage WHILE dealing damage to the mage then i would for the sake of it consider the ring of fire a weaker fireball, or slighty stronger flame blast and the outcome would more or less be the same.

Minor errors happens once in a while.


Title: Re: A Priest that works...
Post by: pete2 on July 02, 2014, 07:55:30 AM
however, at the moment i cast the ring, i just needed 2 damage to kill him..during FA of that turn, i inflicted a whole lot more damage...excuses.... 8)

Well... Unless said ring of fire killed a guard which enabled you to melee attack the mage WHILE dealing damage to the mage then i would for the sake of it consider the ring of fire a weaker fireball, or slighty stronger flame blast and the outcome would more or less be the same.

Minor errors happens once in a while.

...there were no creats on guard at that time so...the error did not have that much consequences...

...this really happened in the heat of the fight, and nor me, nor my opponent noticed it..i do pack a flameblast, but i already used it during the game...i will keep this in mind though !
Title: Re: A Priest that works...
Post by: sIKE on July 02, 2014, 09:35:21 AM
Quote
Fortunately i had a HA cleric on guard at the time his grizzly could strike, which immediately took 11 damage ! cleric was instant dead
This is why I prefer a bit stronger creature as a HA. The [mwcard=MWSTX1CKC06]Guardian Angel[/mwcard] makes a great mage guard as she heals when she guards, she has a defense, and between the Armor and Aegis she typically is really hard to kill. A HA cleric in addition to the Angel would be quite wicked.
Title: Re: A Priest that works...
Post by: BoomFrog on July 02, 2014, 12:39:25 PM
If you are worried about sleep on your HA then put in mind shield. Now there is an underused card.
Title: Re: A Priest that works...
Post by: jacksmack on July 02, 2014, 01:29:29 PM
If you are worried about sleep on your HA then put in mind shield. Now there is an underused card.

now there is a card that should have been novice.
Title: Re: A Priest that works...
Post by: Arlemus on July 03, 2014, 12:31:06 PM
Quote
Fortunately i had a HA cleric on guard at the time his grizzly could strike, which immediately took 11 damage ! cleric was instant dead
This is why I prefer a bit stronger creature as a HA. The [mwcard=MWSTX1CKC06]Guardian Angel[/mwcard] makes a great mage guard as she heals when she guards, she has a defense, and between the Armor and Aegis she typically is really hard to kill. A HA cleric in addition to the Angel would be quite wicked.

Barring any buffs that grizzly got pretty darn lucky on that hit (4 damage above average).  Of course you still need to answer threat appropriately with HA (ie possibly make a bigger one vs bigger guys).  Paying 7 mana to block 11 damage is still a pretty good deal, especially since the Priest can still lay on the damage will Pillars from afar while full casting creatures.  Block, and now Fumble and Defend, are pretty good ways deal with the big hits.

I'm glad to hear you won though  ;D makes me feel like some of what I said helped.

Also, it's not just sleep I'm worried about when I spend 17 mana on a creature.  Tanglevine, Agony, etc, etc.  I still think big HA's are good, they just need to be really justified.  I think rather spend that 17 mana on making my Priest undamageable than put it into potentially a huge liability.  Both ways of thinking have benefits though.