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Author Topic: My thought on Seedling Pods  (Read 29266 times)

IndyPendant

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Re: My thought on Seedling Pods
« Reply #30 on: June 15, 2014, 11:43:09 PM »
But here's my argument: these are not examples where the Samara Tree have proven the better choice, MrSaucy.  These are examples where using Seedling Pods could be, and have been, a perfectly viable strategy.  I'm not arguing that point; I'm arguing that giving Seedling Pods the Cantrip trait (which, besides costing 2 less mana to bring out, is the *only* benefit the Samara Tree offers over the Vine Tree) is far, far less useful than being able to both spread Vine tokens twice as fast, and cast any Vine spell (*including* Seedling Pods).

I just cannot see how the possibility of casting *more than 6* Seedling Pods in a game is the more valuable option.  No player should -ever- choose the Samara Tree over the Vine Tree.  In addition to (so as to end up playing both), maybe..  But never, ever in place of the Vine Tree.

Aylin

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Re: My thought on Seedling Pods
« Reply #31 on: June 16, 2014, 12:53:47 AM »
Mr. Saucy (and everyone else advocating for Samara Tree builds), just what advantage do you think Samara Tree has over Vine Tree?  I'm honestly curious, since the only reason I would use a Samara is if I wanted to shoot myself in the foot.

1) If you don't use a vine marker during a round it is doing nothing (other than allowing you to reach further with your spreading vines ability). But if you don't use a seedling pod during a round it continues to channel and becomes more powerful as the game goes on. I can give an example. There was a game where I had a seedling pod in a zone but later the action moved away from that zone. I thought the seedling pod was useless. But then that pod reached 6 mana and I realized I could spend just 1 mana from my supply to deploy Etherian Lifetree (I was playing against a Necromancer so this ended up being a good idea).

Vine markers do more than give you more reach with Spreading Vines if you don't use them in a turn.

They hinder enemy creatures (even if they are Elusive), and most importantly, give you tactical options (if your opponent thinks you might use them that turn, they're very useful as bluffs). The tactical options they give you should not be understated.

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2) Seedling pods work well if you want to go heavier on conjurations than normal, especially cheap conjurations like bloodspine wall, tanglevine, mana flower, etc. If you aren't big on conjurations and want to focus on creatures, which a lot of players understandably choose, then stick with vine tree.

The list of conjurations that are plants but not also vines are as follows:

Mana Flower
Mohktari
Etherian Lifetree
Samara Tree
Vine Tree
Wall of Thorns

I will grant that being unable to cast Wall of Thorns with a Vine Tree does suck a little bit, but the strategy of WoT + Force Push/Jet Stream has so many well-known and easy counters to it that the lack of this card doesn't really negatively affect the Druid. I don't even put WoT in most of my books anymore since I never have the opportunity to cast it.

4 of them are trees (one being irrelevant to this conversation), but I don't see how casting any of these off of a Seedling Pod would be good in most circumstances, since you'd have to either devote a Seedling Pod to it entirely or cast it after the Seedling Pod is no longer valuable for tactical purposes.

Casting a Mana Flower from a Seedling Pod is a terrible, terrible thing to do. Whenever you do this you are essentially throwing away 3 mana for no good reason.

Mana Flower from Mage:
1: -5 (cost of Mana Flower)
2: -4
3: -3
4: -2
5: -1
6: 0 (Mana Flower breaks even)
7: 1 (Mana Flower makes a profit)

1: -3 mana (cost of Seedling Pod)
2: -3 (pod = 1)
3: -3 (pod = 2)
4: -3 (pod = 3) -> pod destroyed to cast Mana Flower -> -5 (cost of Flower -3 on Pod)
5: -4
6: -3
7: -2
8: -1
9: 0 (Mana Flower breaks even)
10: 1 (Mana Flower makes a profit)

Even if you consider the 1 mana from Samara Tree to be "free" (and you really shouldn't), you're still losing 2 mana on this.

For the other conjurations (the ones both plant AND vine), Vine Tree is the better option as you'll have more options on where to cast them on any given turn.

The only argument you could make would be for a Tree-heavy build that extensively utilizes Wall of Thorns...but I really don't see it.

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3) Seedling pods can lead to "big" turns. For example, say a pod deploys a bloodspine wall (0-1 mana from your supply) while an adjacent pod spawns a thornlasher (0-4 mana from your supply) and then you use your QC to cast rouse the beast on the thornlasher. And after all of this action you still have your main action marker to perhaps meditate with meditation amulet, move into a better zone, summon a creature, stuff like that. Vine Tree doesn't offer "big" turns. Instead it offers consistency and speed.

4) As the earlier example demonstrates, seedling pods are excellent at saving actions. And there is plenty of evidence that actions are just as important a resource as mana.

These two are essentially the same point.

While what you said is true, it's not limited to Samara Tree builds. Vine Tree builds could easily have one or two Seedling Pods if the player wanted to bank an action for later.

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5) Seedling pods maximize your aggregate channeling (your tree channels, your pods channel, and you channel).

While the amount you channel on a given turn is higher, your expenses are as well. It only gives you a profit over Vine Tree if you wait longer than 3 turns to pop a pod. And then it looks a tempting target to your opponent, especially if there wasn't much else the creature could do (for example, a hindered creature moving one zone toward your mage/tree and attacking the pod in the new zone). That hurts a lot more than losing a Vine Marker in the same situation.

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6) This is the weakest argument but I think samara treed and seedling pods are "more fun" than vine tree, especially if you don't have to win to enjoy the game. Samara Tree and the pods really embrace the druid's themes, and if you are anything like me you enjoy playing thematically... maybe even when you realize it may not necessarily be optimal.

On the contrary, I think this is the best argument for using Samara Tree.

If you think it's fun, go for it. What I object to is saying that a Samara build is on par with or better than a Vine build when it gives you so many huge drawbacks for so few minor benefits.

Arlemus

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Re: My thought on Seedling Pods
« Reply #32 on: June 16, 2014, 01:59:48 AM »
As I see it there are two standard options as druid:

1) vine tree + leaf ring

2) vine tree + samara tree + meditation amulet

To me there is no "vine tree vs samara tree" debate.  The vine tree is integral to all druids, the samara is basically just there to provide a second spawnpoint.  There is no "which one should I use?" Because the answer to that will always be vine tree.  The real question is "what style of druid do I want to play?" Every style will include the vine tree, its function is too essential, but some will also include the samara tree.  This first style utilizes leaf ring because your druid will likely be casting creatures, while the second opts for meditation amulet instead because your druid will likely not be casting creatures and have an open full action.

Ive tried both many times and I think I like the second option better.  I like the feel of turning my druid into a generator and using my trees to do all the casting; but both are viable imo.

I havent tried a battleforge build yet, but i dont think the druid has enough equipment to justify it.  Bforge is generically strong though so im sure it could work.

An underlying point to this might be the fact that its not a coincidence that med amulet was put in the set with the two mages both capable of more than 1 spawnpoint.  Samara is the druids second spawnpoint, not to be in competition with the first.
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MrSaucy

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Re: My thought on Seedling Pods
« Reply #33 on: June 16, 2014, 02:00:42 AM »
Well to each his own. I can see why people don't like Samara Tree. You guys have surely made a lot of great points. This is why I love this forum. But as far as seedling pods go I think they are a solid choice in any druid spellbook regardless of what tree you are using. After some consideration I think I will play Druid with vine tree but with some seedling pods anyways (at least 2, no more than 4).

(Also I have never actually used seedling pods to cast mana flowers. Definitely not. I realize that would be a terrible play. I was just listing things that you could cast.)

Now is Tataree completely useless when it comes to vine tree builds? Because to be honest his only benefit seems to be pumping up seedling pods.

And one last thing: if we get future druid cards that only have the plant subtype and not the vine subtype would you then consider using the samara tree? Togorah doesn't have the vine subtype but he is so expensive that I'm not sure if it matters. I mean you could give a seedling pod channeling and boost it with tataree until it could cast Togorah? Just a thought.
« Last Edit: June 16, 2014, 02:06:20 AM by MrSaucy »
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MrSaucy

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Re: My thought on Seedling Pods
« Reply #34 on: June 16, 2014, 02:03:30 AM »
An underlying point to this might be the fact that its not a coincidence that med amulet was put in the set with the two mages both capable of more than 1 spawnpoint.  Samara is the druids second spawnpoint, not to be in competition with the first.

Yeah it isn't a coincidence at all. If anything the Necromancer and Druid are the only mages that can reap the benefits of meditation amulet. The only problem is that meditating prevents you from moving (this is a much bigger problem for the Necromancer if you are planning on sitting back with Cloak of Shadows)
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Aylin

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Re: My thought on Seedling Pods
« Reply #35 on: June 16, 2014, 02:12:07 AM »
Well to each his own. I can see why people don't like Samara Tree. You guys have surely made a lot of great points. This is why I love this forum. But as far as seedling pods go I think they are a solid choice in any druid spellbook regardless of what tree you are using. After some consideration I think I will play Druid with vine tree but with some seedling pods anyways (at least 2, no more than 4).

I doubt you would need 4. 2 seems like plenty.

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(Also I have never actually used seedling pods to cast mana flowers. Definitely not. I realize that would be a terrible play. I was just listing things that you could cast.)

o_O

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Now is Tataree completely useless when it comes to vine tree builds? Because to be honest his only benefit seems to be pumping up seedling pods.

Not completely useless, but definitely not as good as a Harmonize (easy death to zone attack/Idol of Pestilence), but you could use both I suppose.

I had Tataree in my book for a while, but quickly dropped it as it died before making the mana back.

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And one last thing: if we get future druid cards that only have the plant subtype and not the vine subtype would you then consider using the samara tree? Togorah doesn't have the vine subtype but he is so expensive that I'm not sure if it matters. I mean you could give a seedling pod channeling and boost it with tataree until it could cast Togorah? Just a thought.

If we get some good non-Vine plants I might consider it, though these hypothetical spells would have to be really good to make me even think of giving up Vine Tree's ability to quickly assault the enemy mage. (Using both wouldn't give me that either, since I'd be forced to use Meditation Amulet to get my mana back and I'd lose tempo anyway then).

ACG

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Re: My thought on Seedling Pods
« Reply #36 on: June 16, 2014, 01:55:37 PM »
Casting a mana flower normally and casting it via seedling pod have the same cost, in both mana and time. Consider the cost to the caster:

3 mana for the pod + 5 mana for the flower; however, the mana from the pod pays some of the cost for the flower, so the the druid pays from her mana supply a total of:

3+2=5
or
4+1=5
or
5+0=5
(obviously, you would be wasting mana if you cast the flower on a pod with more than 5 mana).

As far as the amount of time to pay off the cost of the flower goes, the two situations are again identical. The pod's channeling is identical to the mana channeled by the flower as far as paying off the casting cost is concerned. By the fifth round, the total cost of the flower to the druid has been paid off either way.

If you need more channeling and have an extra seedling pod lying around, I see no reason not to turn it into a flower. The advantage to seedling pods is the sheer flexibility they give you in allowing you to delay your choice; if you start with a mana flower but your opponent goes aggro, it may hurt you; if you start with a seedling pod, you can turn it into a resource generator or an offensive conjuration/creature, depending on what your opponent does.

gw

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Re: My thought on Seedling Pods
« Reply #37 on: June 16, 2014, 02:10:18 PM »
This thread in general and ACG's post motivate me to look at my Druid book again and make me think about inserting some Pods into it. *I like*  :)
No doubt about the superiority of the VineTree though.
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Re: My thought on Seedling Pods
« Reply #38 on: June 16, 2014, 02:15:00 PM »
Is there anything to be said for the spellbook points that Samara Tree saves you by giving your Seedling Pods cantrip? Are there any spells besides Wall of Thorns that Seedling Pods can cast but Vine Tree cannot?

I would like to think there is some reason that Samara Tree was released alongside Vine Tree - know what I'm saying? It can't be worse than Vine Tree in every situation; I have more faith in the playtesters than that. Maybe one of them could chime in?
« Last Edit: June 16, 2014, 02:17:25 PM by lettucemode »

jacksmack

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Re: My thought on Seedling Pods
« Reply #39 on: June 16, 2014, 02:32:24 PM »
Casting a mana flower normally and casting it via seedling pod have the same cost, in both mana and time. Consider the cost to the caster:

3 mana for the pod + 5 mana for the flower; however, the mana from the pod pays some of the cost for the flower, so the the druid pays from her mana supply a total of:

3+2=5
or
4+1=5
or
5+0=5
(obviously, you would be wasting mana if you cast the flower on a pod with more than 5 mana).

As far as the amount of time to pay off the cost of the flower goes, the two situations are again identical. The pod's channeling is identical to the mana channeled by the flower as far as paying off the casting cost is concerned. By the fifth round, the total cost of the flower to the druid has been paid off either way.

If you need more channeling and have an extra seedling pod lying around, I see no reason not to turn it into a flower. The advantage to seedling pods is the sheer flexibility they give you in allowing you to delay your choice; if you start with a mana flower but your opponent goes aggro, it may hurt you; if you start with a seedling pod, you can turn it into a resource generator or an offensive conjuration/creature, depending on what your opponent does.

You equal the channeling of the pod with the increased channeling to the mage provided by the flower.
Im fine with that.

But you forget that you pay 3 mana + 5 mana for your combo.

Flower only costs you 5 mana only.

So your down 3 mana, or it takes you additional 3 rounds to break even.


The pod doesn't cover the cost of the mana flower because you are missing out on the extra channeling from the flower in the first place.

going mana flower with pod = doom. Except in the rare case where somebody runs heavy heavy mana denial on you, and still I consider it a bad move. 8 rounds to break even is just not worth casting it in the first place.

gw

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Re: My thought on Seedling Pods
« Reply #40 on: June 16, 2014, 02:52:19 PM »
Ah, true. That's a bummer. I can still see some use of throwing a [mwcard=DNJ08]Seedling Pod [/mwcard] into NC in round2, later deciding if it becomes a [mwcard=DNW01]Bloodspine Wall [/mwcard] or [mwcard=DNC21]Thornlasher [/mwcard] or [mwcard=DNC10]Raptor Vine [/mwcard] or [mwcard=MW1J22]Tanglevine [/mwcard]...sth like that.

edit: The more I think about it, the more I feel that Pod's are actually a quite interesting option to be spammed by a VinetTree - simply because they are cheap. I <3 cheap.
« Last Edit: June 16, 2014, 03:05:35 PM by gw »
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ACG

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Re: My thought on Seedling Pods
« Reply #41 on: June 16, 2014, 03:18:27 PM »
Casting a mana flower normally and casting it via seedling pod have the same cost, in both mana and time. Consider the cost to the caster:

3 mana for the pod + 5 mana for the flower; however, the mana from the pod pays some of the cost for the flower, so the the druid pays from her mana supply a total of:

3+2=5
or
4+1=5
or
5+0=5
(obviously, you would be wasting mana if you cast the flower on a pod with more than 5 mana).

As far as the amount of time to pay off the cost of the flower goes, the two situations are again identical. The pod's channeling is identical to the mana channeled by the flower as far as paying off the casting cost is concerned. By the fifth round, the total cost of the flower to the druid has been paid off either way.

If you need more channeling and have an extra seedling pod lying around, I see no reason not to turn it into a flower. The advantage to seedling pods is the sheer flexibility they give you in allowing you to delay your choice; if you start with a mana flower but your opponent goes aggro, it may hurt you; if you start with a seedling pod, you can turn it into a resource generator or an offensive conjuration/creature, depending on what your opponent does.

You equal the channeling of the pod with the increased channeling to the mage provided by the flower.
Im fine with that.

But you forget that you pay 3 mana + 5 mana for your combo.

Flower only costs you 5 mana only.

So your down 3 mana, or it takes you additional 3 rounds to break even.


The pod doesn't cover the cost of the mana flower because you are missing out on the extra channeling from the flower in the first place.

going mana flower with pod = doom. Except in the rare case where somebody runs heavy heavy mana denial on you, and still I consider it a bad move. 8 rounds to break even is just not worth casting it in the first place.

You're right. I forgot to take that into account.

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Re: My thought on Seedling Pods
« Reply #42 on: July 06, 2014, 01:01:03 PM »
Casting a mana flower normally and casting it via seedling pod have the same cost, in both mana and time. Consider the cost to the caster:

3 mana for the pod + 5 mana for the flower; however, the mana from the pod pays some of the cost for the flower, so the the druid pays from her mana supply a total of:

3+2=5
or
4+1=5
or
5+0=5
(obviously, you would be wasting mana if you cast the flower on a pod with more than 5 mana).

As far as the amount of time to pay off the cost of the flower goes, the two situations are again identical. The pod's channeling is identical to the mana channeled by the flower as far as paying off the casting cost is concerned. By the fifth round, the total cost of the flower to the druid has been paid off either way.

If you need more channeling and have an extra seedling pod lying around, I see no reason not to turn it into a flower. The advantage to seedling pods is the sheer flexibility they give you in allowing you to delay your choice; if you start with a mana flower but your opponent goes aggro, it may hurt you; if you start with a seedling pod, you can turn it into a resource generator or an offensive conjuration/creature, depending on what your opponent does.

You equal the channeling of the pod with the increased channeling to the mage provided by the flower.
Im fine with that.

But you forget that you pay 3 mana + 5 mana for your combo.

Flower only costs you 5 mana only.

So your down 3 mana, or it takes you additional 3 rounds to break even.


The pod doesn't cover the cost of the mana flower because you are missing out on the extra channeling from the flower in the first place.

going mana flower with pod = doom. Except in the rare case where somebody runs heavy heavy mana denial on you, and still I consider it a bad move. 8 rounds to break even is just not worth casting it in the first place.
while this is true, I still think mana flower is a reasonable fallback option for a seedling pod that has been left behind. Mana flowers do best when they're away from the action. So if you have a seedling pod with 5 mana on it and the action has moved elsewhere you might as well convert it into a mana flower. However it's not a good first choice. basically you're paying 3 mana for the ability to decide what you want there later.
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Arlemus

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Re: My thought on Seedling Pods
« Reply #43 on: July 06, 2014, 10:28:31 PM »

while this is true, I still think mana flower is a reasonable fallback option for a seedling pod that has been left behind. Mana flowers do best when they're away from the action. So if you have a seedling pod with 5 mana on it and the action has moved elsewhere you might as well convert it into a mana flower.

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Re: My thought on Seedling Pods
« Reply #44 on: July 07, 2014, 02:54:39 AM »
[...]So if you have a seedling pod with 5 mana on it and the action has moved elsewhere you might as well convert it into a mana flower. However it's not a good first choice.

In that situation, maybe you could use a vine marker in order to your seedling pod cast a creature where the action is now.

PS: Forget, seedling post canĀ“t use vine markers
« Last Edit: July 07, 2014, 09:41:58 AM by zorro »
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