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Author Topic: Conquest of Kumanjaro - SPOILERS  (Read 378319 times)

nitrodavid

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #75 on: May 16, 2013, 10:19:35 PM »
tainted looks like 3 unheal-able damage. which looks like it can be measured one of 2 ways.
have the token count as 3 damage that can't be healed (without poison removal), this means blood thirst will always be active if this is a living creature.
or
have the life of the target reduced by 3, this will not effect heals or bloodlust

the appropriate damage/life will have to be represented on the mage status board

we will have to wait and see the codex when it is released.
Being Aussie we place all our cards face down, apart from enchantments which are face up

Koz

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #76 on: May 17, 2013, 09:01:50 AM »
If I'm understanding how Tainted works, this card is essentially a swing of 12 life (-6 to your opponent, +6 to you) for 16 mana.  That's pretty efficient, however, 16 mana is not easily achieved for the Warlock, who generally needs to be using his mana continuously to keep up the pressure.  However, there's no dice rolling to do the damage, which is a big plus, and can be a game changer (a swing of 12 life is nothing to laugh at). 

This might end up being a better card for other dark mages in the future (like the Necromancer), but the Warlock can make use of it as well, although I don't know how often they will need it, or be able to cast it.

sIKE

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #77 on: May 17, 2013, 09:06:45 AM »
I know that I am going to hate this one.....
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piousflea

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #78 on: May 17, 2013, 02:24:33 PM »
Who plays mage staff in an aggro build?

I include Mage Staff in every aggro build that I play, unless it has a better source of ethereal damage (ie FM/Wiz/Priestess). 2-3 spellbook points and 5 mana is well worth the ability to easily remove Mana Siphons, Whirling Spirit, Wall of Fire etc.

Divine Might is rather mana-inefficient but it does not take up your weapon slot, and you can even cast it on Creatures if you want. Given the spell point cost it is definitely worth it for a Warlord, and probably worth it for a Beastmaster. Not sure if I'd use it on a Warlock (3 spell points).

sdougla2

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #79 on: May 17, 2013, 03:12:24 PM »
Divine Might may or may not be worth it for a BM that plans to focus on hitting things with Mage Staff anyway, but I think it's worth it for a BM that plans to focus more on playing and supporting creatures.
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sIKE

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #80 on: May 17, 2013, 05:01:57 PM »
Mage Staff already has the Ethereal trait along with Reach, why would you waste Divine Might on it? A BM might want to put it on a Staff of Beasts if he needed Ethereal....
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sdougla2

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #81 on: May 17, 2013, 05:48:38 PM »
You wouldn't put Divine Might on your mage at all, you'd just use Mage Staff instead. You'd put it on Steelclaw Grizzly or something like that.
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sIKE

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #82 on: May 17, 2013, 06:30:51 PM »
Now that would help knock down a wall of fire real quick....
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NerdGuy

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #83 on: May 18, 2013, 08:16:09 AM »
I like Drain Soul.  While it is very pricey,  I can see it being a nasty surprise for your opponent.  Can't wait to put it in my Warlock book

dexmark

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #84 on: May 19, 2013, 03:17:42 AM »
Drain Soul pretty cool end game magic. Automatic 6 shift of life on end game.

Paleblue

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #85 on: May 20, 2013, 02:33:31 AM »
Looks like a great finisher spell. I already really like Drain Life as a finisher because its direct damage, but this could be better (albeit the cost may be on the high side).

Shad0w

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #86 on: May 20, 2013, 07:25:28 AM »
For the 12 point life swing it needs to cost 16.
« Last Edit: May 21, 2013, 04:45:55 PM by Shad0w »
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patrickconnor

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #87 on: May 20, 2013, 03:39:39 PM »
Introducing the Dwarven Panzergarde...


patrickconnor

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #88 on: May 20, 2013, 03:40:43 PM »
Hold on!

« Last Edit: May 20, 2013, 08:13:52 PM by pixelgeek »

Sarkath

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #89 on: May 20, 2013, 03:51:31 PM »
Introducing the Dwarven Panzergarde...


This make me want a Dwarf Warlord.