Re: Boots
I guess this improves Teleport as compared to Force Push. And weakens Stone Wall. I love it, but I'm not the guy who plays Earth Wizard, I'm the nonstandard Beastmaster with 3 teleports.
Re: Dwarf
I'm not sure what to make of these strong, efficient, cheep defensive creatures. Iron Golem is still very (very) good, but Panzergarde is probably better than Knight of Westlock for Warlord. Warlord seems like he's getting some love this set, but will it ever be enough to overcome 3x spellbook cost for Arcane?
1. (19) Walk, Barracks, Harmonize (yes, I know, it's expensive)
2. (12+2) Deploy Panzerguarde
3. (12+2) Deploy Panzerguarde
4. (12+2) Deploy Panzerguarde
5. (12+2) Deploy Panzerguarde
Sure, go ahead, rush that. It's got 4 mana left to cast On Guard as often as required, or maybe even the new boots.
The Barracks lets the Warlord make his basic attack, too, instead of spending his action on a summon.
Your (my) agro deck is going to need a low gear.
Lightning will help, of course, but the Panzergarde looks like one of many powerful defensive creatures coming down the pipe.
But like I said, 3x arcane. So conflicted.