Here is my first ever attempt at a FM build. Instead of just listing the spells I decided to include my own reasoning behind including them, when to play them, etc. I read everyone's advice on the FM carefully and tried to make this build look as original as possible (i.e. not just a rip-off of Shadow's build)
Opening Spells / Early Strategy
Turn1: Force Ring + Psi Orb (cast Ring first)
Turn 2: Defense Ring + Force Orb / Force Sword (choose depending on matchup)
OR
Turn 2: Mordok’s Obelisk and Suppression Orb (if playing against swarm)
Turn 3: Galvitar + Forcefield (face down, reveal it next turn)
Turn 4: Scimitar + Bear Strength (face down, reveal it next turn)
(should start attacking now)
Turn 5: Gauntlets of Strength + Attack
Turn 6: Stromdrake Hide or Dragonscale Hauberk + Attack
Turn 7: Regrowth Belt + Attack
Turn 8: Mage Wand (bind Battle Fury) + Attack
Turn 9+: Use Force Pull + Attack or Battle Fury + Attack when optimal; otherwise, turn to additional enchantments and incantations.
Non-opening Spells / Middle to Late Game Strategy
Charm, Sleep, and Mass Sleep: basic creature control.
Agony, Ghoul Rot: physic-immune and/or immovable creature control.
Maim Wings, Knockdown, Force Hold: flying creature control.
*Force Hold is last resort because grants creature counterstrike.*
Falcon Precision: for FM matchups or opponents that rely a lot on defenses, block, reverse attack, etc.
Cobra Reflexes: mainly to replace your Force Orb/Force Sword (if it gets dispelled).
Dispel and Dissolve: mandatory.
Force Push, Force Wave, Force Bash, Repulse, and Teleport: for positional control.
Vampirism: to put on only when your health is at 50% or worse.