April 19, 2025, 03:30:54 PM

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31
Events / Re: Winter Mage War
« Last post by VictorE on September 21, 2022, 07:28:56 PM »
Hi,
The idea is that unless people vote to allow those cards, you do not have to print anything out. Only printed cards are currently going to be allowed (not including promos). If there is a card that has been changed though (such as Zombie Brute or Disciple of Radiance, then the changed version will be used. I just write a little slip of paper and put it with the card for changes rather than print things out. We will only use new or promo final release cards if everyone agrees.

Thanks, I fixed the typo to reveal.

Also, I didn't say, but in past Winter Wars, you had to use the same mage the whole tournament. We have been throwing around the idea that you can have 2 mages prepared. Also would allow you to have one mage with new final release cards if your opponent agrees. Each game, you would reveal your mage of choice at the start at the same time as the opponent. But unless both agree, you'd use the non-final release deck. That is just an idea. I am waiting for feedback.

For those that compete, you will need to have your spell counts printed out or written out too, but if you can't do that, we can always count them at the event. Also, as in the past, I do not share any decks unless permitted by the creator.
32
Events / Winter Mage War
« Last post by VictorE on September 20, 2022, 09:40:59 PM »
The Champaign Winter War Convention <https://www.winterwar.org/attend> is February 3-5, 2023 in Champaign, Illinois. Single Day Tickets are $10 per day or $15 at door. All 3 days is $15 in advance or $25 at door. That is just for the Convention, there is no additional fee for our game. The winner gets a voucher for a free Winter War registration, and I hope to buy trophies again too.
I submitted for up to 12 players. It would be great if we can get 12 players (could actually handle up to 16). I'll have at least 1 game set up to teach anyone new as before. Hope to see you there.

The rules that I submitted, but they are up to debate:
- The most recent rulebook I have is from 2017. I think it is the 3rd Edition and Codex Supplement 4.2. Codex and Clarifications from the unprinted as of yet Lost Grimoire 2 are also used. We will wait to see how the vote works out for whether or not the new mages will be used.
- Any currently available card that is also included in the Mage Wars Arena Final Release, will use the Final Release version.
Other rules I didn't see in the above documents
- Steep hill will block Line of Sight if you cast a spell and it goes through two diagonal sections of the zone.
- Symbiotic Orb triggers during the Avoid Attack Step
- The Embalmed - When summoning the Embalmed, remove target non-Epic Living creature in any discard pile from the game. This creature becomes a copy of the removed creature, gaining the Embalmed traits and subtypes. X = the removed creature's mana cost.
- Fizzle Clarification - Once Fizzle has been cast, the enchantment cannot be revealed. If it is a mandatory reveal, then it is not destroyed if it would be forced to be revealed this round.
- Arcane Zap costs 2 mana
33
General Discussion / Re: Can OCTGN work on a MacBook?
« Last post by ricravisa on June 14, 2022, 07:37:52 AM »
Does anyone think upload a picture of my computer's screen could help?

Here is Included how to download OCTGN on mac

Download OCTGN: [http://octgn.net/Home/GetOctgn]
Launch Terminal.app
Install Homebrew (a package manager for OS X) [https://raw.githubusercontent.com/Homebrew/install/master/install]
Install git brew install git
If asked to install Command Line Tools, klick yes. Else xcode-select --install
Install XQuarts brew cask install xquartz
Install wine brew install --devel wine
Install winetricks brew install winetricks
Configure wine. WINEARCH=win32 WINEPREFIX=~/.wine-octgn winecfg Do not install Mono! Set windows version to 8 in the configuration window.
Install OCTGN dependencies WINEPREFIX=~/.wine-octgn winetricks -q vcrun2010 dotnet45
Re-configure wine, set windows version to 8. WINEARCH=win32 WINEPREFIX=~/.wine-octgn winecfg
Install OCTGN (fingers crossed) WINEPREFIX=~/.wine-octgn wine PATH-TO-OCTGN-INSTALL.exe (NOTE: Replace PATH-TO-OCTGN-INSTALL.exe with the full path to your downloaded OCTGN installer). Choose yes on following prompts. Make sure "Run OCTGN" is selected. If you see flickering artifacts, just close the application – it should be fine when you run it next time.
Launch OCTGN with WINEPREFIX=~/.wine-octgn wine ~/Documents/OCTGN/OCTGN/OCTGN.exe. This is how you launch OCTGN from now on, but I've created a small applescript that you can download here that makes it easier to launch: http://goo.gl/oo2iRI. Download and unzip, and double-click. If you followed the instructions it should launch OCTGN.

Also, I want to share one thing, if you're looking to replace your Mac to other variant then I would love to highly reccomend to taking MacBook Pro m1 cause apple says" the new chip deliver 18% better CPU and 25% better GPU performance over the previous design”. it's true MacBook Pro price in bd is much higher compare to other county. I want to listen to it from an expert. Otherwise, this is an amazing device to play anything or heavy work, also Which have ability to gives you faster using experience.
34
Spells / Re: Alluring Orchid Question
« Last post by zot on May 21, 2022, 10:09:02 PM »
that is a good question. i think the changes are only for arena. but coshade would know for certain.
35
Spells / Re: Alluring Orchid Question
« Last post by DaveW on May 20, 2022, 05:46:55 PM »
Are the changes going on now going to impact Academy play, or just Arena? So... in other words... would the original Aluring Orchid be the spell in use in Academy, or would the new spell be used in Academy as well as Arena?
36
Off topic / Re: Chaos - The Battle of Wizards
« Last post by KosmosAlive on May 05, 2022, 03:13:05 PM »
Well it's been a long time since I returned to the forum, obviously...
About 7 years late, my reply:
I have been working on my own version of a single-player / co-op Mage Wars variant called Nemesis, building cards using the adapted MtG Set Editor (a noncommercial home project). I'd be happy to share more about it.
37
Alternative Play / Re: Mage Wars Blitz - an unofficial variant of MW Arena
« Last post by sinister on April 10, 2022, 10:03:00 AM »
And finally the seventh (and last) image shows how the zones adjacent to the collapsed zone now become directly adjacent to each other.
38
Alternative Play / Re: Mage Wars Blitz - an unofficial variant of MW Arena
« Last post by sinister on April 10, 2022, 10:01:04 AM »
The sixth image shows the former zone 2 space collapsing because the Mana Flower conjuration (the only creature/conjuration/enchantment holding that zone together) is destroyed by the fireball spell.
39
Alternative Play / Re: Mage Wars Blitz - an unofficial variant of MW Arena
« Last post by sinister on April 10, 2022, 09:58:53 AM »
The fifth image shows the Priestess having created a fourth zone (maximum arena size) by performing yet another full move action, and the Warlock targeting the Mana Flower conjuration in the zone 2 space with a fireball spell.
40
Alternative Play / Re: Mage Wars Blitz - an unofficial variant of MW Arena
« Last post by sinister on April 10, 2022, 09:56:01 AM »
The fourth image shows the Warlock placing a wall between two zones and the Priestess having performed a full move action to create another new zone.
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