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Messages - wtcannonjr

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i doubt there will be any updates regarding 2.0 until the 1.0 wrap up completes.
Thanks for this update!

Coshade has been keeping the community up to date on the development status of the Mage Wars Arena 1.0-Final Expansion.

This topic is for anyone to share updates on the development of any re-birth of the Arena product into a version 2.0. Are there any milestones in development planned for 2021? Is talent needed to lead the project and navigate the decision making process with Arcane Wonders? The last official word I recall was a survey that was sent out to customers requesting our feedback on what a re-imagined product would look like?

Curious customers are interested to learn what happened with our feedback and whether the product is moving forward at the same time as the version 1.0-Final Expansion project. :)

Events / Re: Final MW Release OCTGN Tournamnet!
« on: April 05, 2021, 09:08:40 PM »
Good luck with the tournament everyone!

Looking forward to the final release party... :)

Off topic / Re: Happy new year
« on: January 09, 2021, 11:06:10 AM »
Happy New Year to all.

Hoping for a better 2021 in spite of the rocky start.

Wishing all a safe and prosperous 2021 and more development news about any reimagined Mage Wars Arena products.

General Discussion / Re: Card Quote Contest!
« on: November 02, 2020, 09:29:56 PM »
"An Alchemist melds flesh with metal to harden the body, while an Elementalist melts flesh with metal to harden the soul."   - Ancient saying of unknown origin

General Discussion / Re: My thoughts on mage wars wrap up
« on: November 02, 2020, 09:10:33 PM »
Awesome! Thanks for the update.

Happy testing.

General Discussion / Re: My thoughts on mage wars wrap up
« on: October 26, 2020, 06:51:13 AM »
I just popped back into the forums after being away for awhile and wondered...

Is the mage wars wrap up project the same as the Mage Wars 2.0 effort that was announced months ago?

I'm just trying to catch up on any official and/or fan-based change projects for my favorite game.

Tom Cannon

Creative / Re: Alt Wizard speculation
« on: October 26, 2020, 06:22:57 AM »
I would keep her training the same - Arcane and Air.

Her mage ability might be some time effect that is easy to implement. For example,

Winds of Time - Once per Round during the Action Phase, pay 4 mana and take the next action.

Manipulate Time - Once per Round during the Action Phase, pay X mana to flip a creature's action marker from used to ready. X = Creature's level.

General Discussion / Re: MW arena update 2020
« on: March 18, 2020, 05:56:56 PM »
Survey completed.

Would suggest someone official at Arcane Wonders post a message with the survey link and news on BoardGameGeek website in Mage Wars Arena page.

General Discussion / Re: MW arena update 2020
« on: March 04, 2020, 06:18:17 AM »
What happens when you put a Forcemaster, a Priest, and a Priestess into a Chat Room?   - Discord...  :)

General Discussion / Re: MW arena update 2020
« on: January 25, 2020, 09:27:01 AM »
All good points, BUT, just by being a part of this forum our opinion's will be bias. We're all here because we love the game. (Or maybe its our stellar personalities :o )

If AW's objective is to streamline the game and make it more palatable for gamers as a whole, than we need to address the concerns of the majority.
Do we know AW's objective for the game? Or, do we just know what our preferences are for the game?

With Foundations of Rome currently underway as Arcane Wonder's first ever Kickstarter game and 3,500+ backers at the moment it is possible that AW could develop and support future Mage Wars Arena using a Kickstarter approach rather than through the more costly retail distribution channels. Time will tell, but the opportunities exist for really engaging fans and players into the process of redeveloping the Mage Wars Arena game experience.

Events / Re: Winter War 47 (Jan 24-26, 2020)
« on: November 07, 2019, 05:18:32 AM »
Curious why you are not using the most recent rule set? i.e. 4th Edition.

I know the convention up North East uses core set for first rounds ect.  That maybe too restrictive for players who like other mages tho.
I think this may be a reference to the WBC tournament held in Sevens Springs Resort, PA. This summer the WBC Arena tournament did expand the format to allow all Arena mages and cards, but continued to exclude Academy cards. We also dropped Apprentice mode from the demos and tournament rounds in an effort to attract more experienced players.

I need to provide a post-event report with details but here are the highlights. We had 11 players participate in the two day event with a customized Straywood Beastmaster (Chris Byrd) winning the event for his third year in a row. New players to the game were allowed to select any standard book of the 14 possible mages to use for the 4-round tournament.

The Academy cards have been excluded on the basis that interactions between Academy (with still evolving rules) and Arena rules have not been fully documented (or systematically tested). In addition, the card effects and interactions between the two product lines are more likely to involve questions that would interrupt games during the timed events. 

RE: Variety
I don't see a fixed card pool as the end of variety. However, it does change the focus of variety to exploring different strategies and tactics within the range of decisions a player has to make both before and during a match. The Arena only format provides players a choice of 14 different mages with unique training across 10 different schools and 14 different combinations of mage abilities. It also provides 482 unique spell cards distributed over these 10 schools. Plenty of variety by these numbers.

I prefer to see the glass half full of water rather than half empty. Adding Academy cards to the tournament glass feels like mixing oil with water just to fill up the glass. It does add a new taste to the overall drink, but I prefer the water only. Other tastes will vary ...

  I also would like to see a spawnpoint for fm. a power generator that spits out force spells would be cool.
Hmmm... this sounds like a Thoughtspore.

It has a channeling rate and can cast force spells that are Incantations or Attacks.

Mages / Re: Deck of just Mages?
« on: August 01, 2019, 09:27:16 PM »
I would also be interested in any new Arena product. Even a release format of one Arena mage per one deck as they do with Academy would be fun. It would be cheaper to produce then the two mages + two spellbook format of the original Arena expansions.

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