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Author Topic: Paladin vs Siren Spoilers  (Read 405334 times)

iNano78

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Re: Paladin vs Siren Spoilers
« Reply #165 on: June 13, 2016, 05:47:43 PM »
Water Wizards are definitely happy.

Even the Druid can use the level 1 Deptonnes on the cheap.  But she pays double for the Shaman who turns them into Vampire Sharks.

Interesting that a Deptonne Bloodshaman could pray to either a Temple of Asyra or Altar of Skulls...
« Last Edit: June 13, 2016, 05:51:09 PM by iNano78 »
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Halewijn

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Re: Paladin vs Siren Spoilers
« Reply #166 on: June 14, 2016, 03:16:49 AM »
Water Wizards are definitely happy.

Yes, but they have no acces to spawnpoints and can (thank god) not use shallow sea.

On a sidenote: I just noticed that the tidecallers attack is a melee attack. I thought it was ranged with range (0,0)
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betercore

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Re: Paladin vs Siren Spoilers
« Reply #167 on: June 14, 2016, 10:26:23 AM »
Will the Siren have a whirlwind spell which gives all sharks the flying trait?  8)

« Last Edit: June 14, 2016, 10:27:55 AM by betercore »

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Re: Paladin vs Siren Spoilers
« Reply #168 on: June 14, 2016, 01:55:26 PM »
She is not student of Air school i guess :)
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Kaarin

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Re: Paladin vs Siren Spoilers
« Reply #169 on: June 14, 2016, 02:33:36 PM »
shallow sea.
QC Shallow Sea before activating Berserker and he will get to roll 4 dice twice even against initially undamaged opponent if he's lucky. I wonder if we'll see some curse giving tough+x or war blessing giving bonus to roll in this set to support this combo.
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Sailor Vulcan

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Re: Paladin vs Siren Spoilers
« Reply #170 on: June 14, 2016, 03:39:38 PM »
Will the Siren have a whirlwind spell which gives all sharks the flying trait?  8)



You can always cast eaglewings on one. Not sure why you'd want to though, since that takes it out of the water. It would be better if there was some way to give it flying temporarily, so it would return to the water afterwards.
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Re: Paladin vs Siren Spoilers
« Reply #171 on: June 14, 2016, 03:59:32 PM »
shallow sea.
QC Shallow Sea before activating Berserker and he will get to roll 4 dice twice even against initially undamaged opponent if he's lucky. I wonder if we'll see some curse giving tough+x or war blessing giving bonus to roll in this set to support this combo.

Keep in mind you only gain melee +1 on the first attack of an action.

Reddicediaries

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Re: Paladin vs Siren Spoilers
« Reply #172 on: June 14, 2016, 05:12:01 PM »
Like the Deptonnes. Feel that theyre very situational. Would be bad against necromancer and druid, no bleed chance. So wouldn't want to build a book around them.

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Re: Paladin vs Siren Spoilers
« Reply #173 on: June 14, 2016, 07:51:38 PM »
melee +1 from shallow sea and then bloodthirsty +1 for the second attack (assuming bleed).  4 dice twice.
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Kaarin

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Re: Paladin vs Siren Spoilers
« Reply #174 on: June 14, 2016, 11:50:30 PM »
Like the Deptonnes. Feel that theyre very situational. Would be bad against necromancer and druid, no bleed chance. So wouldn't want to build a book around them.
Necro isn't so bad matchup for them. They won't be distracted by their bloodthirsty trait so they can focus on enemy mage or guard when necessary.
Against Druid You will have to have plenty of Song of Courage. Fast, Charge+1 and can't be hindered for 3 turns.
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Halewijn

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Re: Paladin vs Siren Spoilers
« Reply #175 on: June 15, 2016, 02:47:06 AM »
Bloodthirsty also works for plants.

melee +1 from shallow sea and then bloodthirsty +1 for the second attack (assuming bleed).  4 dice twice.

Laddinfance? Is this correct or is it 4+3?

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Re: Paladin vs Siren Spoilers
« Reply #176 on: June 15, 2016, 05:59:35 AM »
Like the Deptonnes. Feel that theyre very situational. Would be bad against necromancer and druid, no bleed chance. So wouldn't want to build a book around them.
Necro isn't so bad matchup for them. They won't be distracted by their bloodthirsty trait so they can focus on enemy mage or guard when necessary.
Against Druid You will have to have plenty of Song of Courage. Fast, Charge+1 and can't be hindered for 3 turns.

I agree. They just won't be at their max effectivness.
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Kaarin

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Re: Paladin vs Siren Spoilers
« Reply #177 on: June 15, 2016, 10:54:06 AM »
Bloodthirsty also works for plants.

melee +1 from shallow sea and then bloodthirsty +1 for the second attack (assuming bleed).  4 dice twice.

Laddinfance? Is this correct or is it 4+3?
Quote from: Complete Codex
Bloodthirsty +X (Object Trait)
This creature is a savage predator with a lust for blood. This creature
gains +X attack dice when it makes a melee attack against a Living
creature with 1 or more damage. If the attack makes multiple attacks
during the same attack action, it gains this bonus only for the first
attack it can make with this bonus
. If there is a damaged Living
enemy creature in the Bloodthirsty creature’s zone during its Action
Phase, it must melee attack that creature (if possible). If there is more
than one choice, or it has also been Taunted, it can choose which
creature to attack.
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Puddnhead

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Re: Paladin vs Siren Spoilers
« Reply #178 on: June 15, 2016, 11:04:04 AM »
Bloodthirsty also works for plants.

melee +1 from shallow sea and then bloodthirsty +1 for the second attack (assuming bleed).  4 dice twice.

Laddinfance? Is this correct or is it 4+3?
Quote from: Complete Codex
Bloodthirsty +X (Object Trait)
This creature is a savage predator with a lust for blood. This creature
gains +X attack dice when it makes a melee attack against a Living
creature with 1 or more damage. If the attack makes multiple attacks
during the same attack action, it gains this bonus only for the first
attack it can make with this bonus
. If there is a damaged Living
enemy creature in the Bloodthirsty creature’s zone during its Action
Phase, it must melee attack that creature (if possible). If there is more
than one choice, or it has also been Taunted, it can choose which
creature to attack.

Correct, but if the original target is at zero damage then the second attack the bezerker makes would get the bloodthirsty bonus.
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Laddinfance

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Re: Paladin vs Siren Spoilers
« Reply #179 on: June 23, 2016, 11:36:32 AM »
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