April 28, 2024, 12:26:23 PM

Author Topic: Paladin vs Siren Spoilers  (Read 377324 times)

Laddinfance

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Re: Paladin vs Siren Spoilers
« Reply #540 on: September 02, 2016, 01:52:23 PM »
suffocate is a new condition.

Boocheck

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Re: Paladin vs Siren Spoilers
« Reply #541 on: September 02, 2016, 03:12:28 PM »
Removable?
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Laddinfance

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Re: Paladin vs Siren Spoilers
« Reply #542 on: September 02, 2016, 03:20:09 PM »
yes, but it works kinda weirdly.

Donovan

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Re: Paladin vs Siren Spoilers
« Reply #543 on: September 02, 2016, 03:34:37 PM »
Reduces life instead of increasing damage.
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Halewijn

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Re: Paladin vs Siren Spoilers
« Reply #544 on: September 02, 2016, 03:45:29 PM »
Codex:

Suffocate (Condition Marker)
This condition represents a creature being strangled, choked, or unable to breathe. For each Suffocate marker on a creature, or on a conjuration, enchantment, or condition attached to that creature, that creature has Life -2. The Suffocate condition only affects Living creatures. Each Suffocate marker has a removal cost of 2.

Drown: enchantmen, 2/1 mana cost
Upkeep = number of suffocate markers
During each upkeep, add 1 suffocate.


Am I correct that this is how it works?
- Creature with 15 life has 3 suffocate markers.
- During upkeep, the Siren pays 3 mana and adds a suffocate afterwards.
- The creature thus has 7 life left.
- The owner of the creature dispells it for 3 mana.
- The Creature is completely healed

If the creature would die by adding a suffocate marker first during upkeep, you do not have to pay an upkeep cost?
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Laddinfance

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Re: Paladin vs Siren Spoilers
« Reply #545 on: September 02, 2016, 04:01:06 PM »
you choose the order you pay the upkeep and add the Suffocate marker.

Halewijn

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Re: Paladin vs Siren Spoilers
« Reply #546 on: September 03, 2016, 03:16:08 AM »
I'm not a big immunity fan because I think it's weird how something can be completely unaffected by a particular element. Like, why would a [mwcard=DNC20]Vine Snapper[/mwcard] not feel the force of a tsunami? I prefer  hydro -2/3 over hydro immunity because it shows resistance but not complete immunity.

Yesterday I noticed that most of the Siren's cards do NOT have immunity, even though I expected them all to have it. I like this a lot, but it is kind of weird why the Coral barrier is not hydro immune, but the [mwcard=DNW01]Bloodspine Wall[/mwcard], and all other plants, are immune.  :)

edit: Totally understand and pro water elemental hydro immunity.
« Last Edit: September 03, 2016, 03:26:54 AM by Halewijn »
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baglio88

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Re: Paladin vs Siren Spoilers
« Reply #547 on: September 03, 2016, 04:00:24 AM »
I'm not a big immunity fan because I think it's weird how something can be completely unaffected by a particular element. Like, why would a [mwcard=DNC20]Vine Snapper[/mwcard] not feel the force of a tsunami? I prefer  hydro -2/3 over hydro immunity because it shows resistance but not complete immunity.


Same thing I was thinking. Water attacks work on impact, so it's natural that plants have some kinde of resistance being rooted and everything, but they should still be affected by some of that impact.
My guess is that the siren wil suffer against the druid. Even the sharks' bleed conditions won't work.
« Last Edit: September 03, 2016, 04:02:44 AM by baglio88 »

drmambo23

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Re: Paladin vs Siren Spoilers
« Reply #548 on: September 03, 2016, 06:57:53 AM »
As far as spoilers, dice tower has a pvs review up now

https://youtu.be/VR4NdznSKPQ
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Reddicediaries

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Re: Paladin vs Siren Spoilers
« Reply #549 on: September 03, 2016, 09:44:56 AM »
Why does elephant grass have life if it's terrain?
« Last Edit: September 03, 2016, 09:56:17 AM by Reddicediaries »
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baglio88

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Re: Paladin vs Siren Spoilers
« Reply #550 on: September 03, 2016, 10:41:04 AM »
Why does elephant grass have life if it's terrain?

Well it makes sense thematically. You can't get rid of a pool of water or a hill by attacking it, but you can cut (or burn) a bunch of grass.

Kaarin

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Re: Paladin vs Siren Spoilers
« Reply #551 on: September 03, 2016, 12:20:46 PM »
Why does elephant grass have life if it's terrain?

Well it makes sense thematically. You can't get rid of a pool of water or a hill by attacking it, but you can cut (or burn) a bunch of grass.
Attack a hill with a shovel and You can level it or use a meteorite and do it faster. ;)
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Reddicediaries

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Re: Paladin vs Siren Spoilers
« Reply #552 on: September 03, 2016, 01:49:32 PM »
I hope the AD view come out soon. Just have to wait I guess.
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EricTheGreat12

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Re: Paladin vs Siren Spoilers
« Reply #553 on: September 03, 2016, 04:29:50 PM »
I hope the AD view come out soon. Just have to wait I guess.

Honestly, I'm more anxious for when they can actually put this darn expansion set for pre-order on their website  ;D  :-\

Sailor Vulcan

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Re: Paladin vs Siren Spoilers
« Reply #554 on: September 03, 2016, 08:50:39 PM »
Why does elephant grass have life if it's terrain?

Well it makes sense thematically. You can't get rid of a pool of water or a hill by attacking it, but you can cut (or burn) a bunch of grass.
Attack a hill with a shovel and You can level it or use a meteorite and do it faster. ;)

Not all meteorites have enough mass and momentum to level the hill by the time they get through the atmosphere.
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