In discussions with other players about Warlord, an idea evolved regarding his Battle Orders.
They are limited to zone-only at time of casting, which makes positional maintenance a pain when trying to manage more creatures. They are also much weaker or less efficient versions of some of the other real command spells. In addition, the Battle Orders lose much of their uniqueness when the better versions of the commands are only marginally more in mana, available to other mages (with most at novice cost) and actually worth the precious Quick Cast action a Battle Order takes up.
On Guard! - 1 mana, in-zone only, Melee & Armor gain +1, only while guarding.
Brace Yourself - 2 mana, has a range 0-2, gives armor+4, for rest of round as well. Accessible to other mages, at novice level.
Hold the Line! - 1 mana, in-zone only, Armor +1 and Toughness -2
Glancing Blow (upcoming Academy card) - 2 mana, 0-2 range, 3 less attack die for that enemy action. Effectively a 2 mana cost single use Aegis 3 enchantment. Or one cost with an enchanter ring. Also, yet again available to other mages at novice cost.
To Battle! - 1 mana, in-zone only, Charge +1 (effectively just a Melee +1 only if you happen to take a move action)
Power Strike - 2 mana, 0-2 range, Melee +2, also available to other mages at novice cost.
Take Aim! - 1 mana, in-zone only, ranged gains piercing +2 for one attack.
Sniper Shot - 3 mana, 0-2 range, piecing +1 and unavoidable (which can be argued to be valuable). If used with a Archer's Watchtower, then it also gains a free Ranged +1 to the acting creature further increasing its mana efficiency. These two cards are also available to other mages.
Or compare to Piercing Strike. While for melee and not ranged, it costs 2 mana, 0-2 range, gives a piercing +3 bonus, and yet again available to other mages at novice cost.
Also, mind you, any of these command incantations could also be attached to a Helm of Command anyways. Even better if you use Runsmithing for mana-1.
This of course seems like the ideas are for large swarms, and of course lets not forget Horn of Gothos. However, if you use the horn then you can't also use the Warlord's main weapon. You must settle for a one-handed weapon or an elemental wand attached with most likely an Earth Attack spell.
So the idea toward making this work is making the Battle Orders a free action at the very least, with a range of 0-1. Then Horn of Gothos changes the Battle Orders to an actual Quick Spell to take the current arena-wide effect, paid as normal.