My guesses:
Adramelech Warlock
Same training as other warlock
32 life, 10 channelling(or burning touch becomes a 0 mana melee attack)
Fireweaving: once per round, you may treat one spell you own with the flame subtype as having the cantrip trait until the end of the round.
Smoldering Curses: any attacks which can give a burn effect get +1 to their effect die for each curse on the target
Demonic Reward: for each burn condition one of your demons inflicts, that demon heals one damage.
Burning touch: once per round you may do this 1 mana quickcast with range 0-1: flame, 2 dice, burn on a 9+, 2 burns on a 13+.
"The Adramelech Warlock has a greater mastery of flames than other mages through her Fireweaving ability. She entwines curses and fire with her Smoldering Curses ability. Adramelech also rewards demons who revel in flame through the Warlock's Demonic Reward ability. Finally, mages tend to avoid the Burning Touch of the Warlock."
Warlord of the Anvil Throne
36 life, 9 channelling
Runesmithing /Master Forger: He starts with 5 rune markers. When he or something he controls casts equipment, he may attach a rune marker to it. I'm guessing he cannot reclaim the runes on destruction so the equipment costs more to destroy.
Shielding: any defence attached to this equipment gains +2 to its roll
Power: casting spells on or attached to this equipment costs one less mana
Precision, fortification, reforging
Battle: +1 melee
Battle Orders: Remain a mystery. I hope one order gives soldiers in the zone +4 life until the end of the round to make them seem berserker-y.
Guesses on what the new "disabled" condition does? I'm guessing the war incantation "Disarm" is one way to place it.