This is one reason for putting in three Enchantment Transfusion and four Nullify
I'm sorry, Charmyna, but I'm daring to take issue with you here (gulp). Apologies if my explanation is very obvious to you but I think that, just like I took issue with your "It's all about the spell points!" claim, you are overselling control in MW.
Not unexpectedly considering Golem Pit's trap, I'm a big fan of Enchantment Transfusion, a combo enabler in this game as it allows more than 2 consecutive spell actions (without resorting to ready marker actions) and action bursts (or fleeting "windows of opportunity" as I called it) which is what combo is in a game of pick any 2 spells you can freely sequence.
However, I've seen a few posts recently that place Enchantment Transfusion on this pedestal as some sort of "pinnacle" of control.
If you have Transfusion Nullify on a bystander creature (even enemy), you have "true control" as opposed to "soft control" of just Nullify.
That is why you never waste an action: it only costs 1 mana (with Ring) to place a Nullify or Transfusion on an ally, setting up defenses.
However, let's not forget these facts: using Enchantment Transfusion means you have additionally paid...
+1 spell point (assuming Wizard)
+1-2 to cast it
+1 mana per enchantment moved (Arcane Ring discount on Nullify)
most importantly, +1 quick action
You pay this Premium for a timed counter of a spell, whether Dispel, Seeking Dispel, Dissolve (assuming Nullify ready as well) etc.
The designers have deliberately made it hard to put a "stranglehold" of control on the game as such denial cleverness is just not fun.
Because you do pay a steep premium but sometimes it's worth it as denying some critical spells are more important than others.
I contend a proper Aggro book will play at such a fast tempo that you should never get a chance to set up 2 card combo defenses.
As for...
Wont you prefer to have two more Dispel and a Seeking Dispel in most of your Spellbooks instead of a really seldomly used Purge Magic that has the risk of failing?
I believe this is disingenuous. Sometimes, when I know I've been so aggressive as to remove all Nullify protection, 1 quick spell action to remove 3 enchantments that cost 3 quick spell actions and more mana than the 11 (ring) to Purge is key to regaining Tempo Advantage. Forcemaster uses it with Steal Equipment against Dragonscale in an Armour Ward meta or a canny Wizard may use Steal Enchantment in a meta full of Wizards with Rhino Hide + Regrowth + Divine Protection. If I spend the same mana but less actions than you, I am up on the deal (because I am playing short game tempo, not long game attrition, I'm willing to pay more SPs). Just the knowledge I'm a Wizard is enough to prevent enchantment stacking against a potential Purge Magic. Else for just mere 12-1 mana and a quick action, you lose Bear Strength + Mongoose Agility + Forcefield.
You claim "I have Enchantment Transfusion and Nullify ready to counter" but how do you trade 2 actions for my 1 to deny me?
Transfusion Nullify is great in theory. Yes, it does sometimes work and I love it when it does. But it's overrated. Because a good player shouldn't give you time to gain 2 actions when he only had 1. A good player doesn't attack when he sees no possible Nullify protection. He Dissolves your Armour instead. Just like you state how you systematically Dissolve an enemy Wizards' Armour.
Enchantment Transfusion is best used for multiple enchantments (like Force Crush + Curses on the turn that you cast 2 Wardstones) because the penalty paid (mainly +1 extra banked action) is minimised for a sudden burst of banked actions that you get.
I don't understand where you find time to cast all of these control enchantments. As players should pressure you long before you have cast 7 Armour + Veterans Belt + Regen 2 + Aegis 1 (which, even with a Forge, takes time).
I used to play a game called Diplomacy. I was good at it, a force at European and Worlds. What I learnt is just a "name to be feared" is enough to psychologically defeat an opponent. Good players made mistakes against me they would never otherwise make. Because they had mentally accepted they would lose. So they did. Even though they could have easily beaten me. A feared reputation becomes a self-fulfilling prophecy.
I sometimes watch your excellent podcasts and ask: "why are your opponents so afraid, giving you so much time to gain control?"
You're an amazingly strong player, Charmyna. But if you're honest, you'll admit you shouldn't be given time to do these "tricks".
The 2 Grizzlies Forcemaster build does not care that she spends 24 points on just 2 creatures. Because it's NOT "all about the spell points". It's quite often having the perfect spell for that tiny window of opportunity you have. And yes, 1 quick action Purge Magic when you know he has no Nullify protection can be priceless in turning the tempo to your advantage as you just spent less actions and mana.
Even the concept of negative denial is very difficult to execute in MW (thank goodness else it will be as dull as playing against Magic Control decks). You have 6 Dispels for my 6 Bear Strengths on my 4 Raptor Vines? All it means is you have spent equal to me (less Ring discounts) - yet I have gained 6 attacks with +2 dice when I reveal them. Denial in MW is by definition giving opponent who plays well at least 1 use of that spell you deny. As with Enchantment Transfusion, the designers have deliberately put control at a disadvantage. Otherwise, it would be too strong. Not all opponent spell actions are equal. Sometimes, it's worth spending more actions with Transfusion Nullify to prevent a spell action (like Purge). But it's a mistake on your opponents' part if they do not see the possibility and guard against it.
I watch your play and I have nothing but admiration at the quality of your play, Charmyna.
However I also get frustrated at watching some of your opponents' Fear at attacking you.
It's this Fear which allows you to feel Transfusion Nullify protects you from Purge Magic.
That you can freely Dissolve all your opponent's Armour but they can't do it back to you?
What are they doing instead then?
Your success is richly deserved and I've always said you're one of the best players in the world.
However, I hope you'll agree part of the reason why these builds work for you is because of fear.
You've psychologically beaten most of your opponents with your reputation before the first move.
But the main reason is the game rewards skill more than book-building and you're incredibly skillful.
Transfuse Nullify is hard to repeatedly pull off against good opponents (it's better used for multiple shifts to bypass Nullify).
Purge Magic is a meta card in the game: even if you don't play it, you have to account for it when playing against a Wizard.
Just as with your "it's ALL about the spell points!" claim that I disagreed with, I'm sorry that I have to disagree with you here.
I hope you don't take this disagreement of "always being in control" in the wrong spirit as I have the utmost respect for you.