Yes, awesome analysis and counter-arguments on all points, Charmyna.
Looking back, it's a bit amusing seeing my genuine shock in my PM about the Bat - that really threw me.
I actually thought this was some sort of German Practical Joke!
If this works, then I'm thinking my Necromancer Mana Denial Curses build with just 1 Eternal Knight may work too.
Uses Cloak of Shadows + kiting (Cheetah/Mongoose/4 Enfeebles) to Transfuse Curses from self to bypass Nullify.
I put it on hold because I didn't feel Necro + Forge + just Eternal Knight was sufficient actions in the current meta.
Your build, Charmyna, has certainly opened my eyes that it's possible.
"BB" is a
very high skill book to pilot (unlike Golem Pit or Brute Squad which you can write an algorithm to play).
Oh, how I envy all you guys with your vibrant meta.
The only way I get locals to play me is if I use my playtest cards to "coo!" over then give them the print-out cards.
I shall learn OCTGN soon and be humiliated by you, Charmyna, like so many others.
(Poor sIKE is still obsessing over losing with his Necro to BB even though Mana Denial was always going to win)
I have a different insight on why low armor is the current metagame: Acid Ball.
It used to be that Leather Gloves and Leather Boots were superior to, say Rhino Hide because it cost seperate Dissolve/Explodes to remove each piece. By having many different pieces of armor, it was possible to ensure having some armor almost all the time. Now a player can have a good chance of trading 1 Acid Ball (5 mana + 1 action) for Leather Boots and Leather Gloves (4 mana + 2 actions), and still have a good chance of getting a critical damage in on top of it!
I also think that in a high-Acid Ball metagame, Veterans' Belt is weakened. If an opponent can corrode/Dissolve all of your armor, they don't care about your Veterans Belt. Playing the belt (which is quite powerful if all is going well) is an opportunity for an opponent to gain advantage without having to directly counteract it.
Firstly, you make a good point, AW: I fully appreciate that Corrode was designed to combat a Heavy Armour meta
That's why Healing Wand (or Priestess) is de rigeur, even if not action-efficient (Acid Ball does not equal Corrode 2)
What I find is a slight double standards is that, if there is so much Corrode, what is Blasting Banker's answer to it?
You have to Corrode his armour down to zero before replacing works as removal (Forge does it but mana inefficient)
There was an intrinsic dichotomy in the meta-assumption used here:
(a) I am relying on a low armour meta on OCTGN because of Corrode
(b) I am perfectly safe playing High Armour with no Corrode removal
That crux is what I initially found to be a flawed premise in the build.
Which is why I've been building a direct damage "banked mana" build which assumes High Armour by both mages
As my answer to High Armour was to go down a direct damage route.
(As it was your request, Tarkin, in "How to beat the Wiz", I will get the build fine-tuned but I'm sure you've tried it.)
Just when you think you've seen all the current meta has to show you, we get a sudden spate of interesting builds.
Damn, this game is awesome!