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Author Topic: Conquest of Kumanjaro - SPOILERS  (Read 378446 times)

ringkichard

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #90 on: May 20, 2013, 04:12:21 PM »
For the 12 point life swing in needs to cost 16.


Drain Life has an (expected value) 10 point swing for 12 mana. At that rate, you'd expect 12 a point swing to cost 14.4. The other point and a half for Drain Soul is probably for the lack of die rolling (it's a certainty tax) and healing resistance. Seems about right to me.

Is there any reason to make a deck that plays 4 Drain life and 4 Drain soul, or would that kind of deck just play wands and a way to protect them?

« Last Edit: May 20, 2013, 04:17:28 PM by ringkichard »
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ringkichard

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #91 on: May 20, 2013, 04:18:22 PM »
I can take the fun out of anything. It's true; here, look at this spreadsheet.

patrickconnor

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #92 on: May 20, 2013, 04:19:02 PM »
Thank you!

sdougla2

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #93 on: May 20, 2013, 04:37:34 PM »
Finally another choice for boots. Maybe I'll stop running out of Leather Boots now.
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sIKE

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #94 on: May 20, 2013, 05:29:46 PM »
Very nice! Will help with those books that throw up the stone walls.....
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ringkichard

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #95 on: May 20, 2013, 05:40:45 PM »
Re: Boots
I guess this improves Teleport as compared to Force Push. And weakens Stone Wall. I love it, but I'm not the guy who plays Earth Wizard, I'm the nonstandard Beastmaster with 3 teleports.   

Re: Dwarf
I'm not sure what to make of these strong, efficient, cheep defensive creatures. Iron Golem is still very (very) good, but Panzergarde is probably better than Knight of Westlock for Warlord. Warlord seems like he's getting some love this set, but will it ever be enough to overcome 3x spellbook cost for Arcane?

1. (19) Walk, Barracks, Harmonize (yes, I know, it's expensive)
2. (12+2) Deploy Panzerguarde 
3. (12+2) Deploy Panzerguarde
4. (12+2) Deploy Panzerguarde
5. (12+2) Deploy Panzerguarde

Sure, go ahead, rush that. It's got 4 mana left to cast On Guard as often as required, or maybe even the new boots.

The Barracks lets the Warlord make his basic attack, too, instead of spending his action on a summon.
Your (my) agro deck is going to need a low gear.
Lightning will help, of course, but the Panzergarde looks like one of many powerful defensive creatures coming down the pipe.
But like I said, 3x arcane. So conflicted.
« Last Edit: May 20, 2013, 06:32:51 PM by ringkichard »
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Paleblue

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #96 on: May 20, 2013, 06:31:32 PM »
Re: Dwarf
I'm not sure what to make of these strong, efficient, cheep defensive creatures. Iron Golem is still very (very) good, but Panzergarde is probably better than Knight of Westlock for Warlord. Warlord seems like he's getting some love this set, but will it ever be enough to overcome 3x spellbook cost for Arcane?

1. (19) Walk, Barracks, Harmonize (yes, I know, it's expensive)
2. (12+2) Deploy Panzerguarde 
3. (12+2) Deploy Panzerguarde
4. (12+2) Deploy Panzerguarde
5. (12+2) Deploy Panzerguarde

Sure, go ahead, rush that. It's got 4 mana left to cast On Guard as often as required, or maybe even the new boots.

The Barracks lets the Warlord make his basic attack, too, instead of spending his action on a summon.
Your (my) agro deck is going to need a low gear.
Lighting will help, of course, but the Panzergarde looks like one of many powerful defensive creatures coming down the pipe.
But like I said, 3x arcane. So conflicted.

Then plop the Standard Bearer in there as well and I think it could be very solid!

ringkichard

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #97 on: May 20, 2013, 06:44:54 PM »
And then what? Marked for Death and Dissolve/Dispel (oh man, so expensive) to soften up the enemy and just march the Dwarves over and hope he doesn't have lightning AOE's I guess? It's a great defense, but it lacks some finesse as an offense.

Ugh, so conflicted about Warlord.
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Paleblue

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #98 on: May 20, 2013, 07:00:41 PM »
And then what? Marked for Death and Dissolve/Dispel (oh man, so expensive) to soften up the enemy and just march the Dwarves over and hope he doesn't have lightning AOE's I guess? It's a great defense, but it lacks some finesse as an offense.

Ugh, so conflicted about Warlord.

Or use the charge ability of the Warlord then off you go, but yes your right it certainly isn't flashy. I think the dwarf might be better served defending your sniper / bolt storm while he sits in a watch tower applying constant pressure.

I understand your feeling though, considering the meta game, 3x for arcane is rough!

pixelgeek

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #99 on: May 20, 2013, 08:14:38 PM »
(fixed that for you :) )

And I just fixed the original.
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Shad0w

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #100 on: May 21, 2013, 04:48:16 PM »
For the 12 point life swing in needs to cost 16.


Drain Life has an (expected value) 10 point swing for 12 mana. At that rate, you'd expect 12 a point swing to cost 14.4. The other point and a half for Drain Soul is probably for the lack of die rolling (it's a certainty tax) and healing resistance. Seems about right to me.

Is there any reason to make a deck that plays 4 Drain life and 4 Drain soul, or would that kind of deck just play wands and a way to protect them?

If only we had a way to cast it every turn with out being mana starved.
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NerdGuy

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #101 on: May 21, 2013, 05:02:56 PM »
Oh new boots.  Fun, unique and interesting.  The Unmovable will come in handy against pesky Forcemasters that's for sure

patrickconnor

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #102 on: May 21, 2013, 10:26:53 PM »
Curses anyone?


patrickconnor

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #103 on: May 21, 2013, 10:27:39 PM »
Let me just move that over here...


Paleblue

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #104 on: May 21, 2013, 11:12:44 PM »
Wow that Wardstone looks excellent! Could have a great interaction with Decoy to gain additional mana advantage.

One question, if I use an unavoidable attack which destroys my opponents block card will I need to pay 2 mana?