I like to do something like:
1 Bimshalla+Bimshalla (and move)
2 Battle Forge+Temple of Light (with a move and, fire Temple of light for 3 dice+daze/stun if in range)
3 Dancing Scimitar from forge, face down enchant of choice, pull and move as needed or double move, attack with scimitar.. fire from Temple of Light
4 Galviatar from Battleforge, quick cast battle fury.. attack,scimitar temple of light
5 Battle forge gives Gauntlets, Reveal Bear Strength if played on round 2.. quick cast a pull or battle fury
6 If there is an open zone, drop another Bim Shalla, otherwise whatever. Start damage control.
potentially gives you (best case scenarios)
3d damage and possible stun on turn 2
3d+3d damage and possible stun on turn 3
6+4+6+3+3 and possible stun on turn 4
9+4+9+3+3 and possible stun on turn 5
10+4+10+3+4 and possible stun on turn 6
Those are attacks that assume you were able to battle fury and doublestrike. sometimes you dont get the mana for a battle fury or the action for the sweep.. thats all just best case scenario.
Then as you move on from there battleforge continues to spit out Gauntlets, rings, armors or whatever your need and Temple of Light gives support fire. I also like to drop a Thoughtspore with an Invisible Fist for a cheap additional 4 Damage Spam