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Messages - rodrinat

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Strategy and Tactics / Lone fighter wizard
« on: June 04, 2016, 02:19:46 AM »
Hello, I have been playing forcemaster a lot and I really love the lone fighter playstyle. I would like to know if any of you have a list for playing lone wizards so I can try out how different is from play force.

I has very helpful. I wish this keeps updating.

Spellbook Design and Construction / Non swarm beastmaster
« on: May 23, 2016, 09:28:26 PM »
Hello. My brother wants to build a non swarm deck with straywood bm. He is looking for some spellbooks to take ideas. Have you made a deck like this o seen it at a tournament?

Rules Discussion / Charm, force wave + wall
« on: May 23, 2016, 09:10:23 PM »
I have a rule question. If a creature with charm is damaged by a wall but I was force to go through by a force wave casted by the mage, the charm is destroy?

Player Feedback and Suggestions / Re: One idea fix for Warlord
« on: May 16, 2016, 02:15:36 PM »
Buy dominación, play warlord, win.
That said, i think warlord are not as up as people say. But, like every other game, people tebd to cry over balance issues. I think that warlord need some chances, but he is not unplayable

Alternative Play / Expantion Apprentice deck
« on: May 06, 2016, 12:30:52 PM »
Hello. I am wondering if there are official or non-official (but balanced) apprentice deck for druid, necromancer, forcemaster and warlord.

Rules Discussion / Re: Teaching Mage Wars
« on: May 06, 2016, 12:28:18 PM »
I created an Apprentice mode version of the Codex to make it easier for new players using the apprentice mages. It is available on the BGG site.

Can you post or send me the link plz?

Rules Discussion / Re: Teaching Mage Wars
« on: April 28, 2016, 04:43:13 PM »
Yes, i will be running 2 o 3 demos that day so i cant spend 3-4 hs per games. i will make the standard apprentice games then.

i will make them play each other and the idea was to spend 1hs-1.30hs per games. The next time we gather if i see them  confident  about the rules, i will introduce to the the full game.

Thank you very much for the help, i will take notes of your advice.

I will be posting the photos of the event when we make it.

Rules Discussion / Re: Teaching Mage Wars
« on: April 27, 2016, 05:14:08 PM »
In how much time do you usually run this 2 games?

It very much depends on the person, but these two books were picked to be the more aggressive, and thus faster.

I'd say typically something like 20-30 mins rules explanation, 60 min Apprentice game and 90-120 min full game?

That's assuming i teach (or someone that knows the game well) - two beginners would be a lot slower. Given people routinely talk of first games taking 3-5 hrs that's not too bad. Games speed up a fair bit after this (or at least decision making speeds up, and time in the game is spent on play, not rules and planning)

i dont think i will have that much time. That´s why i wanted to change the apprentice rules. My idea was that this time we play this mode and the next time we gather i introduce to them the full game.

Rules Discussion / Re: Teaching Mage Wars
« on: April 26, 2016, 04:56:45 PM »
In how much time do you usually run this 2 games?

Rules Discussion / Teaching Mage Wars
« on: April 26, 2016, 11:54:33 AM »
Hello. I bought the game a few months ago and i have been teaching this game with the starter rules that comes with the game.
In May, i will be running some demos in my local club (i am from Argentina). I was thinking in changing the starter rules just to me every wizard feel more unique. I want to use the wizards characteristics (hp, channel, attack) and power so they can see some difference between them from the start.
I made a few games like this and i like them. But i wanted to ask you if you feel like this would be balance. In the games i run i feel like the beastmaster could be a little op, but i didn’t run that many games to prove that.
What do you  think?

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