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« on: September 19, 2013, 07:31:13 AM »
The cool thing with the randomness of dice is your luck will turn and you WILL get some good rolls and then think of how good that will feel. If you take out the randomness you don't get that momentary sense of "what will happen". Just like in life things work how we want and sometimes they don't. Even more true in a magic world where anything could happen.
I have crappy luck too, but the "chance" of it kind of has it's place and can keep it fun and new. Like with chess there is no luck, here you get strategy of chess and randomness of dice. It is a great mix, and it isn't "too much" randomness where it overshadows actually playing well and executing.
Mitigation is also a large factor if trying to reduce randomness (ie a super good hit), with more armor even if someone gets a good roll (unless all crits) it takes out some of their stellar roll magic.