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Rules Discussion / Re: Siphon Energy
« on: May 30, 2018, 05:58:31 AM »
2. I think "you" is the controler.
if another mage removes a counter, nothing happens.
if another mage removes a counter, nothing happens.
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this rules item seems a bit much of a tempest in a teapot. there are very few places the rules could be an issue. and those are mostly rare circumstances generally. so this is overblown imo. the rules are overwhelmingly solid.
I do not know how the translated versions of MW are since I only played the English version, perhaps that plays a big part in rule-uncertainty?the translated versions of MW were very badly supported... that's another reason why MW didn't grew more: a lot of people don't read enough english to play in original version (for example kids, who don't have enough money to buy minis and would be happy to have a card version of a mini game!).
Isn’t this rules and tricks thing much like the existing supplement?the supplement should be upgraded regularly...
This has two additional very negative results imo
1- games take way too long to play out as books usually have cherrypick answers to almost every situation.
2- the different schools mean nothing outside the bookbuilding phase as any mage can freely cherrypick and cast any spell he likes ( in Mage and a strategy for him tacked on.