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Messages - exid

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31
ok: between 2 creatures the opponent can activate one of his.
but if I have many creatures, i will have many more activations than my opponent.

do these free actions have very powerful effects?
(i never had problem with them...)

32
ABC
DEF
GHI

not sure to understand the steep hill problem...
steep hill on E, i'm on H ---> I have LoS to GHI, to DEF, but no LoS ABC. right?

Yes but that is not the "problem"

Steep hill blocks line of sight that passes through "two sides of this zone"

So if you are on G you have LoS to GHI, E, and C. LoS is drawn from the center and does not pass through two sides of the zone with the hill, by a RAW stance. 

LoS corner cases, see what I did there, are not an issue for walls that block LoS since there is wording that covers how diaganolly tracing is handled (page 17 for those interested). Steep Hill is not a wall so those rules don't apply to it, at least not at the moment.
hey! that's fun! didn't meet this situation before.
must be errated, of course.

33
about the druid, I think she is very powerful.
but the fact that she gets an inexpensive treebond that is expensive to destroy could be seen as an advantage to counterbalance other disadvantages...

i love to play the druid, but the problem i see with her is that i can't find more than 1 or 2 ways to play her.

34
ABC
DEF
GHI

not sure to understand the steep hill problem...
steep hill on E, i'm on H ---> I have LoS to GHI, to DEF, but no LoS ABC. right?

35
I don't see the problem with the free actions... aren't creatures objects that bring actions too?
when you cast a dwarf and a balista, you'll have two more attacks to kill your opponent... are they unbalanced?

36
Is it usefull that I post here the "rules supplement supplement" we use in my group (about 40 points we clarified from what we read here, our discussions, our preferences, etc.)?

37
1) some rules/cards create problems during the game, these must be clarified (should be clarified by AW!!!)
for example, the initiative problems...

2) some rules/cards are too complicated for too little game gain, these could be changed... but do we agree on which these rules are?
for example, I think that there are too many conditions for the same "agravated wound" effect.

3) some rules/cards are bad making the game less fun, these could be changed... but I'm sure we don't agree on these  ;D
for example, I think spellbind makes the building too lazy and the games too repetitive (in my group we eliminated spellbind).


I don't think there's a rule's organisation problem (evolutive game are allways a little messy!)
and I agree with Kelanen that the impuls should come from AW.
and I don't understand the "set-release schedules" part.

38
Rules Discussion / Re: Alfiya
« on: July 22, 2018, 09:52:58 AM »
??? but this point of view doesn't exist in MW ???

39
Rules Discussion / Re: Alfiya
« on: July 20, 2018, 01:31:28 AM »
Nobody is correct.

does it mean there's no right answer?

 :) thanks!

40
Rules Discussion / Alfiya
« on: July 19, 2018, 01:28:13 PM »
who deals Alfiya's 2 direct damages?
-> the attacking object?
-> Alfiya?
-> nobody?

the way it's written, i think it's nobody, but i would like to be sure.

41
I think that in all building games, competitive players will focus on a few decks that seem to be the bests until the next expansion, adding only a few personal modifications... i would add to that that some players like playing the game but not so much building (and will copy one of the few competitive decks), you ha.
to make the metagame vary, you have to wait a bored player has a new idea, or the next expansion/errata!

42
General Discussion / Re: It´s 2018 -- Any news?
« on: June 25, 2018, 11:16:10 AM »
maybe we'll 2 new academy mages + 2 new arena mages + a new battleground play-mode during the summer, but AW just forgot to anounce it!!!

43
General Discussion / Re: Mage wars 2.0
« on: June 19, 2018, 11:10:41 AM »
i would prefer more cards and a few rullings than a 2.0 version.

44
Rules Discussion / Re: Tsunami, can we change how its push works?
« on: June 19, 2018, 06:57:06 AM »
For me the Los is necessary for casting the spell,here the zone cibled.
With a  zone attack effect , the are no  creatures cibled . If a creature can be get out the zone , this creature has no attacked . it s all .
the second attack must target its target (step 1 of an attack) -> the second zone.
( ;D why do we do that in english?!?)

45
Rules Discussion / Re: Tsunami, can we change how its push works?
« on: June 19, 2018, 04:29:13 AM »
the attack should be on zone C (where the bear is now, that would hit it again!), but i don't have LoS to the zone C and can't make the second attack (and therefore can't hit the bear again).

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