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Messages - exid

Pages: 1 ... 56 57 [58]
856
Rules Discussion / Re: conquer (fif)
« on: March 15, 2015, 02:42:31 PM »
thanks!

857
Rules Discussion / conquer (fif)
« on: March 15, 2015, 04:47:47 AM »
"[...] you may immediately cast the destroyed conjration, [...]"

how does it work? do I take the card in my opponent's graveyard and put it into play on my side?

858
General Discussion / opening FiF
« on: March 15, 2015, 01:48:17 AM »
I opened FiF yesterday... a lot of new possibilities I'm looking forward to test!

Is a rule supplement including this set coming?
(the MW rule supplement is a very valuable tool!)

And I can't help asking a question:
why having created new cards for dark (and fire), when it already was one of the most developped school?
Am I the only one incapable to build a funny Priest(ess)?
Am I the only one waiting for an elementalist, who would play with four well developped elemental schools?

859
Rules Discussion / Re: Raged attack from a flying creature
« on: February 21, 2015, 05:47:15 AM »
...

 :-[
I don't like smiley, but I think this shame one has never been used better.
I don't know how I have missed that.

Thanks again!

860
Rules Discussion / Re: Raged attack from a flying creature
« on: February 21, 2015, 04:00:10 AM »
Thank you!
(It was a flying-sniper-royal archer)

Is it in the rules? in a supplement?

861
Rules Discussion / Raged attack from a flying creature
« on: February 20, 2015, 01:35:12 AM »
A flying creature can be targeted by a ranged attack from the same zone, even if the min range is >0.

But:
can the flying creature target a non-flying creature in the same zone with a range attack if the min range is >0?

862
General Questions / Re: 2vs2: passing turn
« on: October 29, 2014, 05:04:42 AM »
I had some more thoughts about the problem... here are my conclusions for the moment:

We'll play 2vs2, with "normal" turn: first team's first player / second team's first player / first team's second player / second team's second player (no shared life, no privat chat, etc.)

With the A option (comparing all creatures of each team to determine the right to pass), a player with a few creatures, whos team-mate has a lot, will be forced to activate all his creatures very soon, and then his team will play only 1/3 of the actions. This seems not good.
With the B1 option (player can pass if he has less creatures than both his opponents), a player with a lot of creatures whos team-mate has very few creatures will be let to play alone for the last actions. This seems not good.

As Lukard expected, the B2 option (player can pass if at least one of his opponent has more creatures) seems to have no big downside.

863
General Questions / Re: 2vs2: passing turn
« on: October 28, 2014, 10:46:22 AM »
Thank you for your no-help!

I think we'll have to play a first game to determine who will choose de rulles for de second game...
I'm looking forward to see the next expansion!

864
General Questions / 2vs2: passing turn
« on: October 28, 2014, 04:24:32 AM »
I posted this question in the "alternative play" forum a few days ago... but people seem to be a lot more reactive here (and my first 2vs2 game's coming soon)... So:
**********************

In the rulebook, the chapter about the multi-player game (p. 39) is really minimalist... we had to invent a lot of rules, triyng to follow the spirit of the game...
(does a rules clarification for the 2vs2 game exist?)

On one point, we can't agree: it's about passing turn.
When a player should take an action phase, he can pass "if his opponent has more active creatures in the arena than he has" (p. 8 ), how does it work in 2vs2?
a) Do we compare all creatures of each team (each team beeing "treated as a single player", as noted p. 39)?
b) Do we compare the creatures of the player to the creatures of each opponent separately? and then:
b1) can he pass if he has less creatures then both of his opponents?
b2) can he pass if he has less creature then one of his opponents?

865
General Questions / Re: Quickcast before a creature's action phase
« on: October 27, 2014, 10:06:51 AM »
thanks!

(it's the way we play it but I wasn't sure)

866
General Questions / Quickcast before a creature's action phase
« on: October 26, 2014, 02:24:51 AM »
I didn't find the answer in the FAQ... hope I didn't miss it.
it's about the quickcast action used immediately before any creature I controle takes its action phase:

must I tell wich creature I will activate before the quickcast, or can I choose it after the quickcast is resolved?
(extreme situation: can I decide to pass after having resolved the quickcast?)

867
Alternative Play / 2 vs 2
« on: October 25, 2014, 01:29:01 AM »
Hello!

I play (with great plasure!) MW 1vs1 for a few months, and will try a 2vs2 game soon.

In the rulebook, the chapter about the multi-player game (p. 39) is really minimalist... we had to invent a lot of rules, triyng to follow the spirit of the game...
(does a rules clarification for the 2vs2 game exist?)

On one point, we can't agree: it's about passing turn.
When a player should take an action phase, he can pass "if his opponent has more active creatures in the arena than he has" (p. 8 ), how does it work in 2vs2?
a) Do we compare all creatures of each team (each team beeing "treated as a single player", as noted p. 39)?
b) Do we compare the creatures of the player to the creatures of each opponent separately? and then:
b1) can he pass if he has less creatures then both of his opponents?
b2) can he pass if he has less creature then one of his opponents?

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