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Strategy and Tactics / Re: I feel the temple is overpowered
« on: July 11, 2013, 04:22:57 PM »
@ deckbuilder
No offense was given or taken. I wouldn't visit Internet forums if I was that easily offended.
You are correct in that I misinterpreted your concerns about ToL and new players. My apologies.
I was not dismissing players who couldn't cope with the steep learning curve. My intention was to illustrate Mage Wars requires many more tactical decisions than many other card based games and that there isn't a DoJ style of card to save the day. You might be required to make more decisions in a single turn in the middle of a game of MW than you do in an entire game of MtG. If your opponent builds an advantage in the first 4 turns of the game it might be wise to consider a 3 or 4 turn counter strategy instead of a one turn silver bullet.
You are correct that the rules of the game are fairly intuitive, but the gameplay and interaction between players can get pretty complex. It wasn't my intent to indicate playing the ToL strategy was difficult, but that countering it can be for some builds and strategies, and that is not necessarily a bad thing. I was also trying to point out that different mages/builds could (should?) employ different methods against the ToL builds depending on their individual strengths.
I must confess I like attrition builds. They are not boring to me as long as there is enough interaction between the players. I understand that some people don't like that style of play, but some do.
A simpler solution than making temple of light epic to avoid wallet wins would be to put 3 copies in a future expansion.
No offense was given or taken. I wouldn't visit Internet forums if I was that easily offended.
You are correct in that I misinterpreted your concerns about ToL and new players. My apologies.
I was not dismissing players who couldn't cope with the steep learning curve. My intention was to illustrate Mage Wars requires many more tactical decisions than many other card based games and that there isn't a DoJ style of card to save the day. You might be required to make more decisions in a single turn in the middle of a game of MW than you do in an entire game of MtG. If your opponent builds an advantage in the first 4 turns of the game it might be wise to consider a 3 or 4 turn counter strategy instead of a one turn silver bullet.
You are correct that the rules of the game are fairly intuitive, but the gameplay and interaction between players can get pretty complex. It wasn't my intent to indicate playing the ToL strategy was difficult, but that countering it can be for some builds and strategies, and that is not necessarily a bad thing. I was also trying to point out that different mages/builds could (should?) employ different methods against the ToL builds depending on their individual strengths.
I must confess I like attrition builds. They are not boring to me as long as there is enough interaction between the players. I understand that some people don't like that style of play, but some do.
A simpler solution than making temple of light epic to avoid wallet wins would be to put 3 copies in a future expansion.