with armour know that every point if armour will decrease your damage taken by .5 until you have the same armour as the attack dice your receiving. and on average you will reduce there attack by 1/2 damage (if you have more armour then 2x there attack die).
what this means is if you are against a swarm of 4 dice creatures don't get more then 4 armour, if against 6 don't get more then 6 etc.
if you want best value you guess/calculate the average dice of all the attacks you will take (ie try to deflect the strong ones) then get armour equal to that number.
note: that 2 armour is equal to 1 aegis and aegis isn't reduced by piercing
is that the quote where you got the 4 is the magic Armour number? what this post means is you dont want to get any more defence then half the average dice you will receave. you dont have to have that armour but you should not have more then it.
ok i am at my computer now so i can type easier
the issue i see is i a lack of understanding of each other point. to clear it up i will state my point clearly
"the elemental cloak should not be added into every spell book made"
to justify this point i will refer back to the warlord
QTY | Max | Card Type | | Card Name | Spell lvl | School | Casting Cost | Spell Book Cost | Total Book Cost |
1 | 2 | | | Bearskin Armor | 1 | Nature | 6 | 2 | 2 |
1 | 2 | | | Dragonscale Hauberk | 1 | Fire | 6 | 2 | 2 |
1 | 3 | | | Elemental Cloak | 1 | Arcane | 6 | 3 | 3 |
1 | 2 | | | Leather Boots | 1 | War | 2 | 1 | 1 |
1 | 2 | | | Leather Gloves | 1 | War | 2 | 1 | 1 |
1 | 3 | | | Storm Drake Hide | 1 | Air | 6 | 2 | 2 |
1 | 2 | | | Wind Wyvern Hide | 1 | Air | 6 | 2 | 2 |
so to compare similar cost items
elemental cloak vs a chest armour + boots or gloves
i have already mentioned in a previous post the efficiency of the 1 extra Armour of of the chest vs the universal elemental resistance. to continue that point you must see what elements you are likely to take damage from.
there are only a 3 sources where you can take lightning damage from they are
- 1 creature (Lightning angle)
- 5 lightning attack spells
- 1 damage barrier
while there are many more sources of fire damage
- 3 creatures
- 1 wall
- 1 trap
- 1 damage barrier
- 1 wepon
- 4 attack spells
there is currently no frost damage in the game so that is irrelevant.
so for and effecent spread of damage resistance you are best to equip your self with the flame resistant chest armour and a pair of boots or gloves. these cost you 4 mana less and provide you more damage protection due to the +2 Armour by comparison.
THEN if you feel the need to add extra items to boost your defense by all means throw in a ele cloak and one of every equipment items you need but as you will only have the mana generally to equip between 3-5 items you should prioritize your book options.
forgive me if i don't comment any more about this unless any new information gets said that i haven't already covered in my previous posts