The Runemaster:
Trained in Arcane and another school of his choice to give his playstyle a direction, all other school costs triple.
Runes are very powerfull and heavy to construct. Normally you need two rounds (construct and complete) to cast a rune.The runemaster is able to construct a rune with a quickaction and complete it with a free action, in the same round. Also he can use that free-action to complete other incomplete runes in the game which gives him the possibility to construct a new rune and complete the same one or construct a new one and complete another one which was placed rounds before. All other mages need 2 rounds and have to use two quickactions, in each round one, to complete their runes. Incomplete runes are placed face down.
Once per Round, the rune master may pay one mana to give one of his active Runes a magical boost to make it immune against all kind of attacks and all kind of spells. Spells which are used on a boosted rune are discarded with no funktion.
New Underschool from Enchantments and Conjurations: Runes
They work like enchantments but also have a healthpool (with incorporeal trait) so they can be destroyed by attacks or incantations like dispell, purge magic.
They can be placed on creatures, zones, conjurations and equipment. To construct and complete a rune u need 2 rounds. In round one you need a quickaction to construct it, in round two u need a quick action to complete it but u can choose when you use the quickaction to complete the rune.
For Example: Construct the rune in round one and complete it in round six.The Runemaster has other rules which are explained at the top.
As Conjurations they have following traits: Nonliving, Incorporeal, burnproof, zone exclusive.
Powerfull runes are legendary, unique, epic. Powerfull runes could stack other traits.
The runes are designed based on the different schools.
Here some examples:
Equipmentrunes:
only one rune can be placed on an equipment.
Rune of Power ( Arcane, Underschool enchantment): This equipment gains the channel+ 1 trait which stacks with other channel traits. If the Runemaster give that rune a magical boost this Equipment gets also immunity against attacks and spells.
Dark school:
Rune of Destruction (Undertype of enchantment): Can be placed only at conjurations. During the upkeep-phase this conjuration takes 2 direct damage.
Rune of Destruction (Undertype of enchantment ): Can be placed at Eqipment. If this rune is completed, this equipment gets a token which starts at three. Every round during the upkeep-phase it looses one token. If there are zero tokens on this equipment it gets destroyed.
Circle of Destruction(Undertype Conjuration): Can be placed into zones. In every round, any enemy creature who enters that zone or stands in that zone while this rune is completed takes 2 direkt damage.
Holy school:
Rune of Protection: Can be placed only at Conjurations. This conjuration gets 2 armor.
Another rune of Protection: Can be placed on Creatures. This creature gets the Aegis+1 trait, it stacks with another Aegis-trait.
Fire school:
Rune of Fire: This creature gains the fire+ 1 trait. This stacks with other fire traits. Does not work on creatures with fire immunity.
Mind school:
Rune of Illusion ( Zone Conjuration): If a friendly creature enters or stands in that zone while the rune is completed, an Illusion is constructed. This Illusion has no stats and can do nothing. It is destroyed with one attack or leaving the zone, but can built again with entering again that zone with the rune. Take a copy from the existing cardpool for the illusion. 2 Tokens are placed face down on both creatures. Choose your Illusion and place the mark with Illusion face down on the card and on the other one face down with Living Creature. For that rune it would be nice to have a second copy of all mages. If a creatures with psychic immunity will attack u have to tell your opponent which is the real creature.
I think they are many possibilities for the runemaster and with creativity this mage will be very interesting to play.