April 26, 2024, 09:23:41 PM

Author Topic: Call to all MW players...Tools of the Trade  (Read 16596 times)

Obsidian Soul

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Re: Call to all MW players...Tools of the Trade
« Reply #30 on: January 11, 2018, 04:00:25 PM »
If you are going the Divine Intervention route, it is often better to use it on the enemy mage after you have established a bunch of heavy hitters (like a few Knights of Westlock or a couple of other heavy hitters).  I generally prefer using a Teleport followed by a Divine Intervention, so I can yank them back with the Divine Intervention if they run.  With four Kinght of Westlock, you an get 8 hits at 5+ dice each, which will cause most mages to whimper and die, especially if you have spent your time destroying their protective equipment and enchantments.

Reddicediaries

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Re: Call to all MW players...Tools of the Trade
« Reply #31 on: January 11, 2018, 05:39:45 PM »
If you are going the Divine Intervention route, it is often better to use it on the enemy mage after you have established a bunch of heavy hitters (like a few Knights of Westlock or a couple of other heavy hitters).  I generally prefer using a Teleport followed by a Divine Intervention, so I can yank them back with the Divine Intervention if they run.  With four Kinght of Westlock, you an get 8 hits at 5+ dice each, which will cause most mages to whimper and die, especially if you have spent your time destroying their protective equipment and enchantments.
I don't see this working. :)
A single move and lesser teleport will solve this issue.
I would assume the enchant so I would seeking it and then I'm totally safe.
The Phoenix shall rise.

drmambo23

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Re: Call to all MW players...Tools of the Trade
« Reply #32 on: January 11, 2018, 06:11:21 PM »
If you are going the Divine Intervention route, it is often better to use it on the enemy mage after you have established a bunch of heavy hitters (like a few Knights of Westlock or a couple of other heavy hitters).  I generally prefer using a Teleport followed by a Divine Intervention, so I can yank them back with the Divine Intervention if they run.  With four Kinght of Westlock, you an get 8 hits at 5+ dice each, which will cause most mages to whimper and die, especially if you have spent your time destroying their protective equipment and enchantments.
I don't see this working. :)
A single move and lesser teleport will solve this issue.
I would assume the enchant so I would seeking it and then I'm totally safe.

If its worked for him it could work for others too! Using teleport on you qc, hotting with a biuddy right after then DI them back in, even if you have to move a zone can work. They can di reveal immediately after they play it to avoid a seeking dispel.

I'll add it to the list.

And biblo, are you thinking wall of thorns then tsunami? And where does the di come in to play? Just want the details so i can write it up :)

Over 5000 words now guys! :D
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Biblofilter

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Re: Call to all MW players...Tools of the Trade
« Reply #33 on: January 11, 2018, 06:13:06 PM »
Isolation

Teleport is one option, but im really talking walls here.
Wall of Bones probably the best one.
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Biblofilter

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Re: Call to all MW players...Tools of the Trade
« Reply #34 on: January 11, 2018, 06:36:51 PM »
If you are going the Divine Intervention route, it is often better to use it on the enemy mage after you have established a bunch of heavy hitters (like a few Knights of Westlock or a couple of other heavy hitters).  I generally prefer using a Teleport followed by a Divine Intervention, so I can yank them back with the Divine Intervention if they run.  With four Kinght of Westlock, you an get 8 hits at 5+ dice each, which will cause most mages to whimper and die, especially if you have spent your time destroying their protective equipment and enchantments.
I don't see this working. :)
A single move and lesser teleport will solve this issue.
I would assume the enchant so I would seeking it and then I'm totally safe.

If its worked for him it could work for others too! Using teleport on you qc, hotting with a biuddy right after then DI them back in, even if you have to move a zone can work. They can di reveal immediately after they play it to avoid a seeking dispel.

I'll add it to the list.

And biblo, are you thinking wall of thorns then tsunami? And where does the di come in to play? Just want the details so i can write it up :)

Over 5000 words now guys! :D

Well it was the idea behind my Gen-Con spellbook. Did not come up in the tourney as i did not face anybody with more than 3 creatures.

In the casual play after i did play vs a brand new Warlord (at that time) He had a Steep Hillzone (b1) with 3 Bloodwawe Greatbow, 6 Orc Butchers, a mighty buffed Orc Warlord and Thorg. Formations and stuff.

I had a zone 3 away from that (c3) with 2 GA and a Balista and my Paladin.

So i DI to the top of the Hill casted Wall of Pikes and Tsunamied everything. A few Butchers wasnt pushed, but the rest through the wall and then a new 3 dice att vs the survivors. Thorg died to the Balista shot after all that.
3+5+3+3 and then 5 piercing 3.

I did feel just a tiny bit better than after pulling the old WoT - which i will still happily try from time to time :)
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Arkdeniz

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Re: Call to all MW players...Tools of the Trade
« Reply #35 on: January 11, 2018, 09:16:31 PM »
Six Orc Butchers?

Surely not. Four and some other things, surely.

Still, nice move. Your opponent’s ridiculous level of turtling deserved nothing less.
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Grimstringer

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Re: Call to all MW players...Tools of the Trade
« Reply #36 on: January 12, 2018, 05:34:42 AM »
is tsunami so good that paladins use it? :O 

i havent got the expansion yet.

Obsidian Soul

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Re: Call to all MW players...Tools of the Trade
« Reply #37 on: January 12, 2018, 07:07:23 AM »
Tsunami is dangerous.  I have heard of players taking out their own armies with the card.

DaveW

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Re: Call to all MW players...Tools of the Trade
« Reply #38 on: January 12, 2018, 03:34:12 PM »
Tsunami is why I completely stopped playing small creature swarms. It's once a game, but if they take out 6-8 creatures with one spell / action and far less mana than you used to bring out your main fighting force, once is plenty.
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drmambo23

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Re: Call to all MW players...Tools of the Trade
« Reply #39 on: January 13, 2018, 01:14:45 AM »
Whoops...So in all of the writing I have done, I forgot the Wizard.  :o  Any wizard tips and tricks please send them my way!  :D

Thanks!
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keejchen

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Re: Call to all MW players...Tools of the Trade
« Reply #40 on: January 13, 2018, 02:09:19 AM »
http://forum.arcanewonders.com/index.php?topic=17224.0  ;D

More mage specific:

-High channeling allows you to use voltaric shield every round
-Remember to take ini if you want to use gate
-Hawkeye makes zap really good
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drmambo23

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Re: Call to all MW players...Tools of the Trade
« Reply #41 on: January 15, 2018, 08:45:00 PM »
The official tools of the trade post can be found in the link below and will be updated weekly given i have new submissions.
Thanks again to all who helped!

Tools of the trade
http://forum.arcanewonders.com/index.php?topic=18575.0
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