If you are going the Divine Intervention route, it is often better to use it on the enemy mage after you have established a bunch of heavy hitters (like a few Knights of Westlock or a couple of other heavy hitters). I generally prefer using a Teleport followed by a Divine Intervention, so I can yank them back with the Divine Intervention if they run. With four Kinght of Westlock, you an get 8 hits at 5+ dice each, which will cause most mages to whimper and die, especially if you have spent your time destroying their protective equipment and enchantments.
I don't see this working.
A single move and lesser teleport will solve this issue.
I would assume the enchant so I would seeking it and then I'm totally safe.
If its worked for him it could work for others too! Using teleport on you qc, hotting with a biuddy right after then DI them back in, even if you have to move a zone can work. They can di reveal immediately after they play it to avoid a seeking dispel.
I'll add it to the list.
And biblo, are you thinking wall of thorns then tsunami? And where does the di come in to play? Just want the details so i can write it up
Over 5000 words now guys!
Well it was the idea behind my Gen-Con spellbook. Did not come up in the tourney as i did not face anybody with more than 3 creatures.
In the casual play after i did play vs a brand new Warlord (at that time) He had a Steep Hillzone (b1) with 3 Bloodwawe Greatbow, 6 Orc Butchers, a mighty buffed Orc Warlord and Thorg. Formations and stuff.
I had a zone 3 away from that (c3) with 2 GA and a Balista and my Paladin.
So i DI to the top of the Hill casted Wall of Pikes and Tsunamied everything. A few Butchers wasnt pushed, but the rest through the wall and then a new 3 dice att vs the survivors. Thorg died to the Balista shot after all that.
3+5+3+3 and then 5 piercing 3.
I did feel just a tiny bit better than after pulling the old WoT - which i will still happily try from time to time