edit: i would cut 2 breastplates add an elemental wand to cast pillars for daze/stun causing extra direct from alfyia. also would cut joseph for metatron as you have 4 temples and 10 clerics are plenty it seems
Go lighter on the clerics and add Metatron and Guardian Angel.
Why 3 Breastplates and only one staff? The staff is super good with the dragon out (or without... it's just good^^)
I really like the breastplate and I want to keep my priest on 2 armor. (rhino hide is for creatures) Corrode will most likely be countered by re-casting the equipment or cure. I generally don't cast the staff since it is very expensive. I don't see myself spending mana and actions on a second one. I mostly only bring it out when the opponent has undead creatures.
Elemental wand costs 4 spb (+5 mana and an action) while pillars cost 1. I'd rather add more pillars than add a wand.
Metatron was originally in there but I swapped him for Joseph. Mainly because he "fits tematically" and because I really want to try him out. healing 2 dice for free or battling against undead is pretty nice. I'll probably re-swap him for metatron.
What would you remove for guardian angel? Currently I only have 4 level 1 clerics, so if anything I'd want to add 1 or 2 extra of them too.
How often do you usually meditate?
Meditation amulett is 4 sbps
If you meditate 4 times you gain 12-4=8 Mana and 4 Full + 1 Quick action
Using 4 Remove Curse also costs 4 sbps and gives you 8 Mana for 4 Full actions.
If you meditate more often the amulett might be worth it.
Meditation Amulet does not fit this strategy imo.
I think I pray at least 2 times and at most 5-6 times. Depending on the aggression of the opponent. I might think about dropping it, but I need it to get mana fast at the beginning of the game to summon Alfiya. How would you guys get spend your opening assuming you want to be able to summon Alfiya at latest turn 4?
If you can fit in divine intervention that might be good as well. Save the dragon, kidnap the enemy mage, cancel a deathlock, ...
I have cut DI because it's expensive to use and costs 3 spellbookpoints. One of the first holy books where I didn't include it... I don't think I'll re-add it.
- Necromancer (+ anti-swarm wizard in lesser extend): [mwcard=MW1J19]Deathlock[/mwcard] & [mwcard=MW1J11]Idol of Pestilence[/mwcard] are devestating. This forces you to attack it since all your clerics will die very fast.
That leaves Deathlock to take care of : throw an Acid Ball at it followed up by a Force Hammer, preferably with Akiro's Favor in place to have a reroll ready. ( thus suggesting to replace Hurl Boulder with Force Hammer )
I also think Alfiya just begs for a couple of Battle Fury's to be included.
Way more powerful imo than Pillar of Light and Sunfire Burst for the same mana cost.
Damn... Good idea! I totally didn't think about that. Akiro's favor (2x) & battle fury (2x) makes paladin more appealing though..
Updated version:
[spellbook]
[spellbookheader]
[spellbookname]Dragonpriest[/spellbookname]
[mage]A Priest Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=PSA01]3 x Luminous Blast[/mwcard]
[mwcard=MW1A11]2 x Pillar of Light[/mwcard]
[mwcard=LG01A01]2 x Sunfire Burst[/mwcard]
[mwcard=FWA04]1 x Hurl Boulder[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=PSJ06]1 x Pillar of Righteous Flame[/mwcard]
[mwcard=PSJ05]1 x Malakai's Basilica[/mwcard]
[mwcard=PSJ02]2 x Consecrated Ground[/mwcard]
[mwcard=MW1J08]1 x Hand of Bim-Shalla[/mwcard]
[mwcard=MW1J24]1 x Temple of Light[/mwcard]
[mwcard=MW1J23]1 x Temple of Asyra[/mwcard]
[mwcard=MWSTX2FFW01]2 x Wall of Earth[/mwcard]
[mwcard=PSJ10]1 x Temple of Meraveran[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=PSC02]1 x Artemis, Dawnbreaker's Eye[/mwcard]
[mwcard=PSC16]3 x Light of Dawn[/mwcard]
[mwcard=MW]1 x Alfiya, Noble Enforcer[/mwcard]
[mwcard=PSC04]1 x Cassiel, Shield of Bim-Shalla[/mwcard]
[mwcard=PSC07]3 x Dawnbreaker's Initiate[/mwcard]
[mwcard=MW1C02]2 x Asyran Cleric[/mwcard]
[mwcard=PSC18]1 x Metatron, Angelic Templar[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=PSE02]1 x Blind[/mwcard]
[mwcard=MWAPRE01]2 x Asyra's Touch[/mwcard]
[mwcard=MWAPRE07]1 x Restore[/mwcard]
[mwcard=MWSTX1CKE03]3 x Healing Charm[/mwcard]
[mwcard=MWA01E04]3 x Divine Reversal[/mwcard]
[mwcard=MW1E12]2 x Divine Protection[/mwcard]
[mwcard=LG01E01]2 x Circle of Light[/mwcard]
[mwcard=MW1E20]1 x Harmonize[/mwcard]
[mwcard=MWSTX2FFE02]2 x Akiro's Favor[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=PSQ07]3 x Radiant Breastplate[/mwcard]
[mwcard=PSQ04]1 x Helm of Justice[/mwcard]
[mwcard=MW1Q24]1 x Ring of Asyra[/mwcard]
[mwcard=MW1Q27]2 x Dawnbreaker Ring[/mwcard]
[mwcard=MW1Q29]1 x Staff of Asyra[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWAPRI02]3 x Cure[/mwcard]
[mwcard=PSI03]3 x Lesser Teleport[/mwcard]
[mwcard=PSI01]3 x Dissolve[/mwcard]
[mwcard=PSI02]2 x Dispel[/mwcard]
[mwcard=MWAPRI05]2 x Remove Curse[/mwcard]
[mwcard=FWI12]1 x Minor Heal[/mwcard]
[mwcard=FWI14]1 x Heal[/mwcard]
[mwcard=PSI05]1 x Mending Wave[/mwcard]
[mwcard=MW1I16]1 x Lay Hands[/mwcard]
[mwcard=MW1I20]2 x Purify[/mwcard]
[mwcard=MW1I28]1 x Teleport[/mwcard]
[mwcard=]2 x Battle Fury[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
So.. What would your opening be without meditation amulet?