Feast your eyes on this!
[spellbook]
[spellbookheader]
[spellbookname]Blast First, Bank Later[/spellbookname]
[mage]A Warlock Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MW1A04]2 x Fireball[/mwcard]
[mwcard=MWAWLA01]3 x Firestream[/mwcard]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=PSA02]2 x Swell[/mwcard]
[mwcard=MW1A12]1 x Ring of Fire[/mwcard]
[mwcard=MWAWLA03]2 x Volley of Flame[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J11]1 x Idol of Pestilence[/mwcard]
[mwcard=MWSTX1CKJ01]1 x Enchanter's Wardstone[/mwcard]
[mwcard=MW1J19]1 x Deathlock[/mwcard]
[mwcard=LG01J01]1 x Altar of Infernia[/mwcard]
[mwcard=MW1J22]1 x Tanglevine[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MW1C03]1 x Dark Pact Slayer[/mwcard]
[mwcard=MWSTX2FFC11]1 x Sersiryx, Imp Familiar[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE01]1 x Adramelech's Touch[/mwcard]
[mwcard=MW1E24]1 x Magebane[/mwcard]
[mwcard=MW1E19]1 x Ghoul Rot[/mwcard]
[mwcard=MWSTX2FFE03]1 x Arcane Corruption[/mwcard]
[mwcard=MW1E31]1 x Poisoned Blood[/mwcard]
[mwcard=MWPROMO29]1 x Debilitate[/mwcard]
[mwcard=MWSTX2FFE07]1 x Rust[/mwcard]
[mwcard=MWAWLE02]2 x Curse of Decay[/mwcard]
[mwcard=MW1E25]2 x Maim Wings[/mwcard]
[mwcard=MWA01E02]3 x Arcane Ward[/mwcard]
[mwcard=MW1E29]2 x Nullify[/mwcard]
[mwcard=MW1E08]1 x Death Link[/mwcard]
[mwcard=MW1E40]1 x Vampirism[/mwcard]
[mwcard=MWSTX2FFE02]2 x Akiro's Favor[/mwcard]
[mwcard=MW1E36]2 x Rhino Hide[/mwcard]
[mwcard=MW1E14]2 x Enfeeble[/mwcard]
[mwcard=MWAWLE01]1 x Theft of Life[/mwcard]
[mwcard=MWBG1E02]1 x Plagued[/mwcard]
[mwcard=LG01E04]1 x Demonic Bloodlust[/mwcard]
[mwcard=MW1E09]2 x Agony[/mwcard]
[mwcard=FWE02]1 x Circle of Fire[/mwcard]
[mwcard=MWPROMO79]1 x Blur[/mwcard]
[mwcard=MWBD1E01]1 x Astral Anchor[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MW1Q05]1 x Demonhide Armor[/mwcard]
[mwcard=MW1Q21]1 x Moloch's Torment[/mwcard]
[mwcard=MW1Q12]1 x Helm of Fear[/mwcard]
[mwcard=MW1Q06]1 x Dragonscale Hauberk[/mwcard]
[mwcard=DNQ01]1 x Cloak of Shadows[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWSTX2FFI05]2 x Ignite[/mwcard]
[mwcard=MW1I28]2 x Teleport[/mwcard]
[mwcard=MW1I24]1 x Seeking Dispel[/mwcard]
[mwcard=MW1I06]2 x Dispel[/mwcard]
[mwcard=MWA01I01]1 x Crumble[/mwcard]
[mwcard=MW1I07]1 x Dissolve[/mwcard]
[mwcard=MWAWLI03]1 x Siphon Life[/mwcard]
[mwcard=MWSTX2FFI03]2 x Disarm[/mwcard]
[mwcard=MWSTX2FFI01]1 x Combustion[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
So you know the old playstyle archetypes, like swarm, few big, solo/buddy, rush, tank, turtle, etc? This isn't quite any of those. This is something completely new. It combines an early rush-like opening with a tank-like midgame.
Round 1
-if opponent is turtling, then teleport to near center, then move to far center and fireball the enemy mage.
-If opponent is rushing to their near center, then don't use teleport, just move left and guard instead, then qc fireball on the enemy mage.
-If opponent only takes one move action, then teleport only one zone instead of two, and then fireball the enemy mage.
-If you have init this round, then just quickcast teleport to near center and then move and fireball them.
-If you're facing a forcemaster, then cast teleport to move to near center zone, then tanglevine on enemy mage instead of fireball.
-If the enemy mage casts an enchantment on themselves round 1, then cast teleport to get to near center zone, then double move to one zone away from the enemy mage instead of casting fireball.
Round 2
-If you have init this round, then first qc fireball enemy mage, then poisoned blood them, regardless of what the mage is.
-If enemy mage has init this round, then have a disarm prepared in case they quickcast a dragonscale hauberk or elemental cloak.
-If they cast a facedown enchant on themselves round 1, then don't use disarm to get rid of an elemental cloak or dragonscale hauberk. Instead use crumble, then fireball them.
-If you're facing a forcemaster, qc astral anchor during first qc phase, then fireball them.
R3: Unless your opponent is a forcemaster, then by this point the enemy mage probably has about 14 damage on average. If your opponent is a forcemaster, then take the first quickcast phase this round to cast your second fireball on her.
Now what you do depends on your opponent. If they dispel the poisoned blood during first qc, put another one on immediately. If they don't, arcane ward the poisoned blood, then double move away from them.
After this you need to start armoring up and start stacking dot on enemy mage. If they start summoning creatures or conjurations to attack you, summon your dark pact slayer bloodreaper and destroy those threats. Sersyrix is there just in case more curses or fire attack spells are needed to be cast during the round.
The huge damage lead you got from the early double fireball earlier gives you a lot of tempo. Casting powerful attack spells without buffing them first allows you to cast them earlier. They do less damage this way then if they're buffed, but they do enough damage to give you a huge early lead. After getting this lead, give the enemy mage finite life, armor up, put some dot on the enemy mage, summon sersiryx or your bloodreaper or both, tank out and attack and destroy any creature/conjuration threats your opponent sends after you.
If you need something as a finisher, you can use a combination of arcane corruption and combustion, or just melee them in addition to the regular damage over time they're still taking.
Not sure what to call this new playstyle archetype though. Rush-Tank? Aggro-control? The Mage Wars version of Midrange? Something else?
What do you think?