The thought here is that i want to set the world on fire and bring curses down on my enemies like rain.I will try and keep a distance from the other mage. But i thought id bring some heavier creatures if that will go bad and some enchantments to buff them.
Hi there! Welcome to the dark side. One quick note about this. There isn't a better mage at killing "heavier" creatures in general than the Adramelech Warlock.
The list:
Attacks:
Devils trident 2
Fireball 4
Flame blast 2
I generally see 2 options when playing the AW with regards to attack spells.
Option 1: Bring enough "fuel" for the whole game (load up on the attack spells)
Option 2: Bring enough fuel and a wand to bridge any gap that you may need more (but be careful of dissolves)
Other random notes on this section:
- Look into adding surging wave, it's super effective
- It's ok to fireball conjurations
- Flameblast + Hawkeye + Fireshaper Ring + Marked For Death is a beautiful thing
Conjurations:
Battle forge
Mana Crystal 2
-Deathlock. Don't leave home without it. Seriously, it saves lives (well... yours)
-I also like to bring a few tanglevines for utility. Something to look into
Creatures:
Adramalech, lord of fire 1
Blood deamon 2
Flaming hellion 1
Goran werewolf pet 1
Sersiryx 1
Wildfire imp 5
If you're going for the Burn-The-Face method, you have too many creatures. Those SBP can be used elsewhere. I've also never really gotten an imp swarm to run properly with an Adramelech Warlock, it's more of an Arraxian thing in my opinion.
- Goran's an interesting choice. I personally prefer Dark Pact Slayer since they do similar jobs. Any reason in particular you chose Goran? I'd be interested to hear some good ideas with this guy
- Switch the number of Hellions and Blood Demons. Blood Demons are cool, but Hellions are better for the AW in general
Enchantments:
Adramalechs touch 2
Agony 2
Bear strength 1
Block 2
Brace yourself 2
Chains of agony 2
Enfeeble 2
Force sword 1
Ghoul rot 2
Harmonize 1
Hawkeye 1
Magebane 1
Maim wings 1
Marked for death 2
Nullify 1
Rhino hide 1
Rust 1
This is one of those sections that I find varies widely from iteration to iteration. I always end up with way too many enchantments and end up cutting a large amount before a "final" version that I run in a tournament. I'm of the school of thought that the Adramelech Warlock wants to saturate a "core" group of curses, meaning you should load up on as many of them as you can. Examples:
- 1. Marked For Death is amazing for the Adramelech Warlock. Smoldering Curses gives the enemy flame +1, so generally when attacking you'll be getting 2 extra dice against the target
2. Rust is another amazing curse. It removes 2 armor and Smoldering Curses adds another die to your flame attacks. It's one of the reasons that the AW can absolutely wreck MOST (not all, but most) "heavier" creatures. Rust 'em and Roast 'em.
3. Enfeeble. Enfeeble is a spell that is SIGNIFICANT in helping you control the board and keeping the other mage in place.
-Those are my two that I like to take full copies of (6 and 4 respectively) and then I dabble in decent numbers of other curses.
-I'll take a one off or two of magebane and Ghoul Rot if for no other reason than to draw out some dispels.
-Your current book has a some creature support that may be unnecessary. I almost never spend the SBP on Rhino hide since demons generally have decent armor anyway. Brace yourself (2-3 of them) are generally better uses of mana and sbp in my experience.
- I hate harmonize. I'd rather drop 2 crystals on the board than pay for harmonize. (with the adramelech warlock)
- Block is probably a bit expensive for the return. I'd consider cutting down to 1 since it'll really only work once before the other mage catches on and uses unavoidable attacks.
- You can cut maim wings since you have plenty of anti flying spells.
- I don't care much for Chains of Agony and Agony since they usually get out-prioritized and cut from my curse selection due to me loading up on the "core" curses.
Equipment:
Adramalechs torment 1
Bloodfire helmet 2
Cloak of shadows 2
Fire shapers ring 1
Molochs Torment 1
Ring of curses 1
- Adramelech's Torment is alright. I like Moloch's better, personally. I'd also just choose one of them to bring. If you're looking for cheap burns, a mage wand + Ignite is a better investment in my opinion since you can burn something, fireweave it to your real target, and not need a curse there previously. Doesn't mean you can't make Adramelech's Torment work though, it's still a decent option.
- In light of the demonhide mask reveal from the Warlock Academy set coming up that Arcane Duels made, I'd probably drop the bloodfire helmets altogether. They really take a lot of setup to be worth it, and I like using the actions elsewhere. Up to you though.
-Cloak of shadows is your friend and lifeblood sometimes. Keep those for sure. Cloak of shadows + enfeeble protects you completely from the disperse and crumble spells.
Incantations:
Disarm
Disspel 2
Dissolve 1
Ignite 4
Seeking dispel 1
Teleport 2
Incantations are generally the last section on my priority list. If you can fit a drain life and/or drain soul, I'd suggest doing so. Animate Dead is also really nice for that Bear you just roasted.
Points: 119 points.
//Mathias
Play with 120 points, that last point can be a good spell still with the awesome in school selection that Warlocks have
.
Sorry it took me a bit to get to this thread, I wanted to give a good response and not a half assed one. Good luck in your next game and report back how it went!