Why not go
ALL IN?A weekend long battle of 3v3 or 5v5 mages on a custom LoL themed board?
Soooooooooo many possibilitys, I just had to draw a the map(hope upload works)
It has 32 spaces, not very much for 6-10 Mages and all distances are still short.
Movement rules in magewars work very well for non-squared fields.
Midlane is short for some ranged ap-carry action while top and bot have an extra space for trading blows.
Some additional rules for Summoners Rift Mage Wars:
-The huge base zone can hold multiple zone exclusive conjurations. it contains the nexus corporeal conjuration.
- The stars mark walls with the passage blocked trait, also indestructible
- borders of Jungle spaces block line of sigth (white marks) so you have to step into lane to put spells on your opponent/gank
- Base zone spawns a goblin grunt and a goblin slinger each turn for each lane(they just move and attack).
-Channeling of Mages is reduced to 3 for mages with channel 9 and 4 (channel 10 mages). Lasthitting enemy goblins gives a reward of 5 mana (melee+1 trait is very good)
- Kills reward lots of mana
- spawn neutral bobcats/other beasts in jungle for 5 mana reward as well
- some form of respawn and healing at base
- Vinesnapper as turrets?
- Supports can build mana flowers/crystals and enchant/heal/buff the carry who gets the lasthits
- good to have a tp to gank
- to many ideas...need to stop writing...