My last iteration of the spellbook (original post edited too):
[spellbook]
[spellbookheader]
[spellbookname]Big Boys[/spellbookname]
[mage]Anvil Throne Warlord[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]3 x Acid Ball[/mwcard]
[mwcard=FWA04]1 x Hurl Boulder[/mwcard]
[mwcard=mw1a04]2 x Fireball[/mwcard]
[mwcard=mw1a08]1 x Geyser[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MWSTX2FFJ01]1 x Harshforge Monolith[/mwcard]
[mwcard=MWSTX2FFW01]2 x Wall of Earth[/mwcard]
[mwcard=MWSTX2FFJ04]1 x Armory[/mwcard]
[mwcard=mw1w04]1 x Wall of Thorns[/mwcard]
[mwcard=mw1j08]1 x Hand of Bim-Shalla[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX2FFC06]2 x Goblin Alchemist[/mwcard]
[mwcard=DNC14]2 x Skeletal Knight[/mwcard]
[mwcard=MWSTX1CKC01]2 x Bridge Troll[/mwcard]
[mwcard=FWC15]1 x Thorg, Chief Bodyguard[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE04]2 x Brace Yourself[/mwcard]
[mwcard=MWSTX1CKE02]1 x Divine Might[/mwcard]
[mwcard=mw1e33]2 x Retaliate[/mwcard]
[mwcard=mw1e31]1 x Poisoned Blood[/mwcard]
[mwcard=MWSTX2FFE02]2 x Akiro's Favor[/mwcard]
[mwcard=FWE09]1 x Standard Bearer[/mwcard]
[mwcard=mw1e13]1 x Eagle Wings[/mwcard]
[mwcard=MWSTX1CKE03]1 x Healing Charm[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ09]1 x Wand of Healing[/mwcard]
[mwcard=MWSTX2FFQ06]1 x Morning Star[/mwcard]
[mwcard=MWSTX2FFQ05]2 x Harshforge Plate[/mwcard]
[mwcard=mw1q11]1 x Gauntlets of Strength[/mwcard]
[mwcard=MWSTX1CKQ04]1 x Reflex Boots[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWSTX2FFI03]3 x Disarm[/mwcard]
[mwcard=MWSTX2FFI06]2 x Defend[/mwcard]
[mwcard=mw1i07]1 x Dissolve[/mwcard]
[mwcard=mw1i20]1 x Purify[/mwcard]
[mwcard=MWSTX2FFI02]1 x Conquer[/mwcard]
[mwcard=mw1i12]2 x Force Push[/mwcard]
[mwcard=mw1i02]3 x Battle Fury[/mwcard]
[mwcard=mw1i23]2 x Rouse the Beast[/mwcard]
[mwcard=DNI03]1 x Reassemble[/mwcard]
[mwcard=mw1i25]1 x Shift Enchantment[/mwcard]
[mwcard=mw1i06]2 x Dispel[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
I removed 1 Skeleton Knight because this book is supposed to be agressive and a 3rd creature can't really be casted without losing some tempo. If I really need other creatures out, I still have other choice even if not optimal vs opponent. At least it free up 6 spellbook points.
I also removed 1 Brace Yourself and switched Minor Heal for Healing Charm (it is better, ya know
)
I added a Rust and a Shift Enchantment, for 2 reasons. Rust is good on opponent mage (obviously) and Shift Enchantment is good to move Standar Bearer or Akiro's Favor from a dieing unit to a more healty one.
But there is also a nice combo of casting Rust on a Corroded creature to drop the markers and then Shift Enchantment to enemy Mage to make my creature get back its full armor.
I also added Purify for its poison removeable effect and Free-Mana Nullify Busting capacity.
I added a Reassemble because it allow to keep a knights up a little bit longer.