@sIKE:
I am just trying to get an understanding of your opponents and their lack of counter swarm play. Everything I have asked is typically what I have seen used to counter swarms.
I have a fair amount of experience with constructable game metagames, and have found there is almost always a rotating weakness in those metagames to some strategies while players focus on beating the top performing strategies.
Wizards have been dominating Mage Wars for a while, largely with their mana production, toolbox towers, and Battle Forge equipment stacks. I imagine that players tried to bring more cards that were strong against this sort of play, and fewer that are good against other strategies. It happens that the cards good against a Wizard are close to the opposite of the cards which are good against a swarm. (I know I played around a dozen anti-Wizard cards, and only 1 anti-swarm card.)
I think a part of what happened is that people just didn't quite have enough gas vs. swarm because it's been underplayed for a while. 0-1 Wizard's Tower, 0-1 Hurl Rock, 0-1 Jet Stream, 0-2 Flameblast, 0-2 zone attacks, 0 ranged creatures, 0-1 flying creatures, 0-1 Mage Staff, 0-1 Lash of Flame are just not high enough counts of the critical cards for such a matchup. Bump up those counts and the road gets a lot rockier. (Though, I agree that Etherian Lifetree can be a real game changer, turning spells that deal the "perfect 5" into "not quite lethal".)
I did have plans to fight through more hate with wolves if a game went on for a while, but none of my games got to this stage.