This is my first Deck, i want to show you guys. Played and won with it three times. It's called Adramelech Face Melter ... for a good reason
Maybe i can help some of you, that are confused about possible playstyles of the new Warlock.
[spellbook]
[spellbookheader]
[spellbookname]Adramelech Face Melter[/spellbookname]
[mage]A Adramelech Warlock Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MW1A06]6 x Flameblast[/mwcard]
[mwcard=MW1A04]4 x Fireball[/mwcard]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=MWSTX2FFA01]2 x Devil's Trident[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J04]1 x Battle Forge[/mwcard]
[mwcard=MW1J12]1 x Mana Crystal[/mwcard]
[mwcard=MW1W03]2 x Wall of Fire[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWPROMO41]1 x Fire Elemental[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE01]3 x Adramelech's Touch[/mwcard]
[mwcard=MWSTX2FFE07]3 x Rust[/mwcard]
[mwcard=MW1E31]2 x Poisoned Blood[/mwcard]
[mwcard=MW1E27]3 x Marked for Death[/mwcard]
[mwcard=MWSTX2FFE03]1 x Arcane Corruption[/mwcard]
[mwcard=MW1E09]1 x Agony[/mwcard]
[mwcard=MW1E14]1 x Enfeeble[/mwcard]
[mwcard=MW1E08]2 x Death Link[/mwcard]
[mwcard=MW1E32]2 x Regrowth[/mwcard]
[mwcard=MWSTX2FFE02]2 x Akiro's Favor[/mwcard]
[mwcard=MW1E21]2 x Hawkeye[/mwcard]
[mwcard=MW1E22]1 x Hellfire Trap[/mwcard]
[mwcard=MW1E29]2 x Nullify[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MW1Q10]2 x Fireshaper Ring[/mwcard]
[mwcard=MW1Q14]2 x Lash of Hellfire[/mwcard]
[mwcard=MW1Q06]2 x Dragonscale Hauberk[/mwcard]
[mwcard=MWSTX2FFQ01]1 x Adramelech's Torment[/mwcard]
[mwcard=MW1Q28]1 x Ring of Curses[/mwcard]
[mwcard=DNQ01]1 x Cloak of Shadows[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWSTX2FFI01]2 x Combustion[/mwcard]
[mwcard=MWSTX2FFI05]4 x Ignite[/mwcard]
[mwcard=MW1I11]2 x Explode[/mwcard]
[mwcard=MW1I06]2 x Dispel[/mwcard]
[mwcard=MWSTX2FFI03]2 x Disarm[/mwcard]
[mwcard=MW1I28]2 x Teleport[/mwcard]
[mwcard=FWI13]1 x Seeking Dispel[/mwcard]
[mwcard=MW1I07]1 x Dissolve[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
The basic strategy of this deck is to get in your enemies face asap and melt it with hellfire!
(the fire elemental should not confuse you. on octgn we play with these promocards, but you can use the spellpoints otherwise)
First turn 19 Mana: Move 1, cast Hawkeye (hidden, 2) and Ring of Curses (2)
Second turn 24 Mana: Move 1, cast Fireshaper Ring (3) and Adramelechs Touch on enemy mage (revealed, 4)
(If the enemy plays defensive and stays in his corner, you can do something else here in preparation phase)
Third turn 26 Mana: Move 1, cast Marked for Death (revealed, 5) and Fireball (8 )
You can cast a 10 dice fireball here. If the enemy deployed Armor, you can think about using Acid Ball or Dissolve next turn.
Just ignore enemy creatures and try to use both actions with attack spells. Try to use 8 dice Fireblast first, so block or reverse attack is useless.
After the first 10 Dice Fireball hits, the enemy is in a world of pain
When running out of mana, you can use Ignite on a Creature or Conjuration in the enemy mages zone and swap the burn to him. Always pay the wanted burn mana cost of Adramelechs Touch, so you can use a 5 mana Combustion if the enemy is heated up to finish him (beware of nullify).
Bad things, that may hinder you:
1) Enemy mage uses Guard with Intercept -> just teleport the mage or the guard away from each other.
2) Enemy mage uses heavy armor -> 8-10 dice attacks hurt, even with armor. But you should reduce the armor with Acid Ball or Dissolve.
3) Enemy mage dispels/dissolves curses (Marked for death) or buffs (Hawkeye, Fireshaper Ring) -> Marked for Death has to be recast (you lose 2 dice with no curse on enemy), recasting the rest is up to you.
4) Enemy mage tries to stay out of LoS -> It's not easy to evade a range 2 Fireball at all. You can use teleport to bring you near the enemy (Move 1, teleport 1, use quickcast Fireblast for example)
Additional Stuff:
The Forge and the crystal are in the deck for another opening. Open with these to be less vulnerabe (easy deploy some armor)