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Author Topic: Help with my Earth wizzard  (Read 3290 times)

Lord Petiso

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Help with my Earth wizzard
« on: July 20, 2014, 02:55:43 PM »
This is my first wizzard design, Some suggesstions?

[spellbook]
[spellbookheader]
[spellbookname]Stone wizard[/spellbookname]
[mage]Wizard (Earth)[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MWSTX2FFA02]3 x  Hurl Rock[/mwcard]
[mwcard=FWA04]3 x  Hurl Boulder[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j07]1 x  Gate to Voltari[/mwcard]
[mwcard=MWSTX1CKJ02]1 x  Wizard's Tower[/mwcard]
[mwcard=mw1j12]2 x  Mana Crystal[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=FWC09]2 x  Iron Golem[/mwcard]
[mwcard=FWC02]1 x  Earth Elemental[/mwcard]
[mwcard=MWSTX1CKC05]2 x  Screech Harpy[/mwcard]
[mwcard=mw1c21]1 x  Huginn, Raven Familiar[/mwcard]
[mwcard=mw1c18]1 x  Gorgon Archer[/mwcard]
[mwcard=mw1c09]1 x  Darkfenne Hydra[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e02]2 x  Block[/mwcard]
[mwcard=mw1e38]1 x  Teleport Trap[/mwcard]
[mwcard=mw1e39]1 x  Turn to Stone[/mwcard]
[mwcard=mw1e35]2 x  Reverse Magic[/mwcard]
[mwcard=mw1e29]2 x  Nullify[/mwcard]
[mwcard=mw1e23]2 x  Jinx[/mwcard]
[mwcard=mw1e20]2 x  Harmonize[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q32]1 x  Suppression Cloak[/mwcard]
[mwcard=mw1q01]1 x  Arcane Ring[/mwcard]
[mwcard=mw1q08]2 x  Elemental Wand[/mwcard]
[mwcard=FWQ02]1 x  Defense Ring[/mwcard]
[mwcard=mw1q04]1 x  Deflection Bracers[/mwcard]
[mwcard=mw1q19]2 x  Mage Wand[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWSTX2FFI03]3 x  Disarm[/mwcard]
[mwcard=mw1i09]2 x  Drain Power[/mwcard]
[mwcard=mw1i06]3 x  Dispel[/mwcard]
[mwcard=mw1i24]2 x  Seeking Dispel[/mwcard]
[mwcard=FWI02]1 x  Earthquake[/mwcard]
[mwcard=mw1i11]2 x  Explode[/mwcard]
[mwcard=mw1i28]3 x  Teleport[/mwcard]
[mwcard=mw1i07]3 x  Dissolve[/mwcard]
[mwcard=mw1i19]2 x  Piercing Strike[/mwcard]
[mwcard=mw1i23]1 x  Rouse the Beast[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Lord0fWinter

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Re: Help with my Earth wizzard
« Reply #1 on: July 20, 2014, 04:37:28 PM »
Things to remove:
1) [mwcard=FWC02]Earth Elemental[/mwcard]. You could use these points much better. (5 points available).
2) 2x [mwcard=MWSTX1CKC05]Screech Harpy[/mwcard]. I just feel like they aren't too good. (13 points available)
3) 2x [mwcard=MW1E35]Reverse Magic[/mwcard]. Just pack more [mwcard=MW1E29]Nullify[/mwcard] if you want to avoid incantations/enchantments being cast at you. They're cheaper mana and spellpoint cost. (17 available)
4) I don't think you need 3 [mwcard=MWSTX2FFI03]Disarm[/mwcard]. I might take them all out, but if you want to keep them, I'd keep just one or two. (18 available)
5) I don't think [mwcard=FWI02]Earthquake[/mwcard] is that great but that's up to you.
6) Remove both [mwcard=MW1I11]Explode[/mwcard]. You have 3 Dissolves and 3 Disarms. You definitely don't need Explode at all. (22 available).

Things to add:
1) Armor. [mwcard=MW1Q06]Dragonscale Hauberk[/mwcard] and [mwcard=MW1Q15]Leather Boots[/mwcard] at least. Oh and definitely an [mwcard=MW1Q07]Elemental Cloak[/mwcard]. There will be many times it will be more helpful than the Suppression Cloak (16 available)
2) Another Wizard's Tower in case your first gets destroyed (14 left)
3) Various attack spells. The Wizard's Tower is so amazing because you can change the bound spell every round. One round you might need one spell, the next, another. So add at least one [mwcard=DNA01]Acid Ball[/mwcard], at least 1 [mwcard=MWSTX1CKA01]Surging Wave[/mwcard], one [mwcard=MW1A09]Jet Stream[/mwcard], and at least 1 [mwcard=MW1A04]Fireball[/mwcard]. (4 left)
4) With the last 4, I'd add in 2 [mwcard=MW1C05]Blue Gremlin[/mwcard]. They're extremely good level 2 creatures.

What type of strategy are you going for with this?
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sIKE

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Re: Help with my Earth wizzard
« Reply #2 on: July 20, 2014, 05:27:40 PM »
Things to remove:
1) [mwcard=FWC02]Earth Elemental[/mwcard]. You could use these points much better. (5 points available).
2) 2x [mwcard=MWSTX1CKC05]Screech Harpy[/mwcard]. I just feel like they aren't too good. (13 points available)
3) 2x [mwcard=MW1E35]Reverse Magic[/mwcard]. Just pack more [mwcard=MW1E29]Nullify[/mwcard] if you want to avoid incantations/enchantments being cast at you. They're cheaper mana and spellpoint cost. (17 available)
4) I don't think you need 3 [mwcard=MWSTX2FFI03]Disarm[/mwcard]. I might take them all out, but if you want to keep them, I'd keep just one or two. (18 available)
5) I don't think [mwcard=FWI02]Earthquake[/mwcard] is that great but that's up to you.
6) Remove both [mwcard=MW1I11]Explode[/mwcard]. You have 3 Dissolves and 3 Disarms. You definitely don't need Explode at all. (22 available).

Things to add:
1) Armor. [mwcard=MW1Q06]Dragonscale Hauberk[/mwcard] and [mwcard=MW1Q15]Leather Boots[/mwcard] at least. Oh and definitely an [mwcard=MW1Q07]Elemental Cloak[/mwcard]. There will be many times it will be more helpful than the Suppression Cloak (16 available)
2) Another Wizard's Tower in case your first gets destroyed (14 left)
3) Various attack spells. The Wizard's Tower is so amazing because you can change the bound spell every round. One round you might need one spell, the next, another. So add at least one [mwcard=DNA01]Acid Ball[/mwcard], at least 1 [mwcard=MWSTX1CKA01]Surging Wave[/mwcard], one [mwcard=MW1A09]Jet Stream[/mwcard], and at least 1 [mwcard=MW1A04]Fireball[/mwcard]. (4 left)
4) With the last 4, I'd add in 2 [mwcard=MW1C05]Blue Gremlin[/mwcard]. They're extremely good level 2 creatures.

What type of strategy are you going for with this?
I agree with most of these changes.......
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ringkichard

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Re: Help with my Earth wizzard
« Reply #3 on: July 20, 2014, 05:49:58 PM »
Earthquake is a kick in the teeth to Druid because it kills vine markers. Reverse magic is beautiful if it catches something like Enfeeble. Harpy is great against Forcemaster. They're matchup dependent, but there can be good reasons to include them.

What is your local playgroup like?
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silverclawgrizzly

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Re: Help with my Earth wizzard
« Reply #4 on: July 20, 2014, 08:49:06 PM »
I almost feel like the Gate of Voltari isn't worth it without a few more Arcane creatures. Some Gargoyle Sentries would go a long way for you.

Keep the Reverse Magics if you like. If you pull it off it's awesome. Expensive sometimes, but awesome.

I've never used Drain Power but I see it's utility. I'd test it and see if you need more than one though.

You got 3 Dissolves, you don't need the Explodes :)

I might add in a Spike Pit or two to stick people in an Iron Golem zone and keep em there hopefully.

Play it as is a few times and let us know how it does, that'll help with the re-design if any.

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Lord Petiso

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Re: Help with my Earth wizzard
« Reply #5 on: July 21, 2014, 03:47:37 AM »
Thanks you all for your comments, I perform some changes on it, taking in account the Lord0fWinter suggestions...

[spellbook]
[spellbookheader]
[spellbookname]Stone Wizzard 2.0[/spellbookname]
[mage]Wizard (Earth)[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=mw1a09]1 x  Jet Stream[/mwcard]
[mwcard=MWSTX2FFA02]3 x  Hurl Rock[/mwcard]
[mwcard=FWA04]3 x  Hurl Boulder[/mwcard]
[mwcard=mw1a04]1 x  Fireball[/mwcard]
[mwcard=MWSTX1CKA01]1 x  Surging Wave[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MWSTX1CKJ02]2 x  Wizard's Tower[/mwcard]
[mwcard=mw1j07]1 x  Gate to Voltari[/mwcard]
[mwcard=mw1j12]2 x  Mana Crystal[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=mw1c05]2 x  Blue Gremlin[/mwcard]
[mwcard=mw1c09]1 x  Darkfenne Hydra[/mwcard]
[mwcard=MWSTX1CKC08]2 x  Gargoyle Sentry[/mwcard]
[mwcard=mw1c18]1 x  Gorgon Archer[/mwcard]
[mwcard=mw1c21]1 x  Huginn, Raven Familiar[/mwcard]
[mwcard=mw1c35]1 x  Stonegaze Basilisk[/mwcard]
[mwcard=FWC09]2 x  Iron Golem[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=FWE03]2 x  Falcon Precision[/mwcard]
[mwcard=mw1e20]1 x  Harmonize[/mwcard]
[mwcard=mw1e39]2 x  Turn to Stone[/mwcard]
[mwcard=mw1e23]2 x  Jinx[/mwcard]
[mwcard=mw1e38]1 x  Teleport Trap[/mwcard]
[mwcard=mw1e02]2 x  Block[/mwcard]
[mwcard=mw1e29]2 x  Nullify[/mwcard]
[mwcard=mw1e34]2 x  Reverse Attack[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q08]2 x  Elemental Wand[/mwcard]
[mwcard=mw1q19]2 x  Mage Wand[/mwcard]
[mwcard=mw1q01]1 x  Arcane Ring[/mwcard]
[mwcard=FWQ02]1 x  Defense Ring[/mwcard]
[mwcard=mw1q04]1 x  Deflection Bracers[/mwcard]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=mw1q06]1 x  Dragonscale Hauberk[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i24]1 x  Seeking Dispel[/mwcard]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[mwcard=mw1i07]2 x  Dissolve[/mwcard]
[mwcard=mw1i06]3 x  Dispel[/mwcard]
[mwcard=MWSTX2FFI03]3 x  Disarm[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Regarding the  strategy that I would like to use...well, I am not sure, it is the first time that I use a wizzard and also I am not very experienced player, my idea is to be a bit agressive...spelling atacks, and use gate to voltary to summon defensive creatures and teleports to move the slow ones...maybe a little bit generic...but as I said I am testing the wizzards game,  all people in my playgrup are testing different mages so I did not made the spell book thinking in specific metagame.


sdougla2

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Re: Help with my Earth wizzard
« Reply #6 on: July 21, 2014, 11:37:06 PM »
Iron Golem is probably not worth it in a Gate to Voltari build. You can use a combination of Devouring Jellies and Darkfenne Hydras instead.

It is much more efficient to have multiple Slow creatures in a single zone and Teleport your opponent into it than it is to Teleport an individual Slow creature to where they can make a good attack. If you want to base your strategy on using lots of Slow creatures, run a minimum of 3 Teleports. Also consider better options for locking down mobility like Enchantment Transfusion + Nullify + Jinx + Force Hold/Crush.

Slow creatures are not the best option if you want to be aggressive. Generally, plays based on Slow creatures build up and play attrition until they're ready to lock down the enemy mage and kill them.

Falcon Precision is not going to be that useful in this type of build. Darkfenne Hydra is the main Living melee attacker where you care about getting damage through, but because you make 3 strikes, Defenses aren't efficient against Darkfenne Hydra anyway. They have to use a Defense against each strike separately, and if it starts to be a problem, spam Surging Wave out of a Wizard's Tower. Regardless, Falcon Precision is not the answer you're looking for.

Hawkeye is fantastic for the Wizard, making Arcane Zap even more efficient, and setting you up for massive burst damage.

Defense Ring is out of place. It's much better to run another Defense than run Defense Ring to improve that single Defense. If your opponent Dissolves that Deflection Bracers, the ring does nothing, and it's not worth the action and mana to improve the one defense even if they don't destroy your equipment.

Your defensive options for getting armor are a little limited, and you could use an Acid Ball for dealing with enemy armor.
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Lord Petiso

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Re: Help with my Earth wizzard
« Reply #7 on: July 22, 2014, 10:44:03 AM »
Thanks for your suggestions sdougla2, yesterday I was testing my own build deck and I appreciate that it was not to going fast... so I preferred to addapt the strategy, based inmy yesterday experience and helping with your comments I modified it again...

[spellbook]
[spellbookheader]
[spellbookname]Earth Wizzard[/spellbookname]
[mage]Wizard (Earth)[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MWSTX2FFA02]2 x  Hurl Rock[/mwcard]
[mwcard=MWSTX1CKA01]1 x  Surging Wave[/mwcard]
[mwcard=mw1a06]1 x  Flameblast[/mwcard]
[mwcard=mw1a08]1 x  Geyser[/mwcard]
[mwcard=FWA04]2 x  Hurl Boulder[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j07]1 x  Gate to Voltari[/mwcard]
[mwcard=mw1j12]2 x  Mana Crystal[/mwcard]
[mwcard=MWSTX1CKJ02]1 x  Wizard's Tower[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=mw1c09]1 x  Darkfenne Hydra[/mwcard]
[mwcard=MWSTX1CKC08]2 x  Gargoyle Sentry[/mwcard]
[mwcard=mw1c18]1 x  Gorgon Archer[/mwcard]
[mwcard=mw1c21]1 x  Huginn, Raven Familiar[/mwcard]
[mwcard=MWSTX1CKC05]1 x  Screech Harpy[/mwcard]
[mwcard=mw1c05]2 x  Blue Gremlin[/mwcard]
[mwcard=FWC09]1 x  Iron Golem[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e35]2 x  Reverse Magic[/mwcard]
[mwcard=mw1e21]1 x  Hawkeye[/mwcard]
[mwcard=mw1e29]2 x  Nullify[/mwcard]
[mwcard=mw1e39]2 x  Turn to Stone[/mwcard]
[mwcard=mw1e38]1 x  Teleport Trap[/mwcard]
[mwcard=MWSTX1CKE05]2 x  Spiked Pit[/mwcard]
[mwcard=mw1e23]2 x  Jinx[/mwcard]
[mwcard=mw1e20]2 x  Harmonize[/mwcard]
[mwcard=mw1e02]3 x  Block[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q08]2 x  Elemental Wand[/mwcard]
[mwcard=MWSTX1CKQ05]1 x  Dispel Wand[/mwcard]
[mwcard=mw1q23]1 x  Regrowth Belt[/mwcard]
[mwcard=mw1q19]1 x  Mage Wand[/mwcard]
[mwcard=mw1q06]1 x  Dragonscale Hauberk[/mwcard]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=mw1i24]2 x  Seeking Dispel[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[mwcard=mw1i28]3 x  Teleport[/mwcard]
[mwcard=mw1i02]1 x  Battle Fury[/mwcard]
[mwcard=mw1i07]2 x  Dissolve[/mwcard]
[mwcard=mw1i17]2 x  Minor Heal[/mwcard]
[mwcard=FWI03]1 x  Force Bash[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

I continue carring Iron Golem bcouse I feel that I need a big guy, unfurtunatly I do not have Necromancer expansion yet and I cannot add the Devouring Jellies and the Acid Balls I would like... but ok, this is I have.lets try...  ;)