I just had a game against a Brute Squad. I got less than ten damage in total from which a couple where healed by regrowth (he used Deathlock at some point). In the end the bloodthirsty on the Brutes backfired at him since he could not dissolve the Suppression Cloak quickly (partly because of Enchantment Transfusion+Nullify trick) and his zombies had to attack me even though they did only very few damage and he had to pay 2 mana for each attack.
Yeah, I could see that problem. The trick with playing Brute Squad against BB is not to be too aggressive at the start (you can go down the aggro route against other match-ups), after all, you only need 2 attacks to take out Obelisk (and you don't want them distracted so timing of Pestilence is key). Current Brute Squad can be a standard Heavy Armour Forge Mage for slower roll-out of Brutes - still 17 points of 4 Brutes, Shaggoth + Plague. Knowing BB totally (playing myself), I knew I had to sacrifice my first Cloak of Shadows for your Cloak of Suppression else the game was up. But yes, I can see Brute Squad played aggressive (like normal) is a good match-up for BB.
My Curse Necromancer (which I put on hold, so little time to design books these days) should handle BB. The problem is it's got no game vs. Brute Squad (Frenzy gets round 4 Enfeebles) and a poor game vs. Nonliving Wizard (as Cloak of Shadows and 2 Teleports is not enough to win Teleport Wars). I added 6 Chains (Force Wave does not help against. Frenzy) to try to control Brutes (+ Falcons' Fury etc) but still has no Win Con vs. Necro beyond Force Crush + Magebane (which isn't enough). Also Kiting is impossible with Vines as Mongoose doesn't help but Shadows hurts Vine range too. So it has a few really bad match-ups I'm trying to solve but is otherwise a strong idea (I think). I need to test before posting. Alas this weekend is a big playtest deadline.
You know concept but I suspect it works best in Necro (Eternal Knight guards conjuration corner while kiting)
Enchanter's Ring to Curse myself under Cloak of Shadows while kiting (Cheetah + Mongoose vs. Enfeebles)
I suddenly end turn drop 2 Wardstones and free action before Upkeep bypass your Nullify with Transfusion of
Enfeeble + Ghoul Rot + Agony (in BB's case) + Magebane + Poisoned Blood + Force Crush + Nullify
Reveal all with saved mana (Forge equips, 1 self-enchant per turn + occasional Enfeeble, saving while kiting)
Of course the 2 Wardstones (others destroyed during game so far) prevent a simple Purge Magic of them all.
I mentioned it when Tarkin asked to come good on "How to Beat the Wiz?" (so I rough drafted Brute Squad) because if most mages are going Forge + High Armour + Veteran's Belt + Shield + Nullifies, direct damage in a Deathlock world is surely a solution? Going back to Core Set's design, AW created it as the counter strategy (obviously Corrode added later) but they need to ensure Direct Damage stays viable to defeat High Armour.
I was dubious a Necro build with just 1 Knight would work (maybe Bat as poison deliverer!) as he is designed played as Swarm. I ignored his Spawnpoints (and even Ring) with Bruite Squad. Now I am even ignoring using creatures, just Channel 10, Dark access like Cloak of Shadows + Death Link, Poison Immunity, Eternal Knight useful if saving mana, always reanimate). After seeing your Solo build, I'm more confident. I feel Necro Curse Transfusion is just a fun build as it currently has too many bad match-ups but may end up Wizard Killer build (as requested in that thread) against annoying opponents (like me) who only play High Armour Forge Mages.
I'm totally new to BB, Charmyna (really taken with "end game Wizard's Tower", that's your build's big insight for me).
But playing it just that once, I have a few suggestions...
Mana Siphon - nobody plays Ethereal much (11 with Ring)
Suppession Orb (7 with Ring) - when their threats smash your Obelisk in 1 corner, play Orb in opposite corner
Surely the distraction tempo cost of removing them is greater than the cost to you of playing them?
You already know with Mana Denial that the greater you turn the screw, the more it hurts (and more fun it is).
Mana advantage is diminishing (every +1 Channel worth less than last) so Mana disadvantage is exponential.
Each spell is Cost/Channel in % term of each turn's income so make Channel as low as possible with burdens.
I'm teaching grandmothers to suck eggs (English phrase: means you're the expert) but I don't understand why not go "all-in"?
I also think you underrate Purge Magic's action efficiency (not everyone plays Transfusion Nullify, Charmyna)
And the Bat - please it's got to go, it's a 2SP affront to a very strong build.
It's humiliating to be beaten by a book that has 1 Bat as it's only creature!
It's just rude!
Anyway, a really great build and I'm going to test it (with a few changes above) against
* Almost Solo Forcemaster (Forge + Buffs + 1 Grizzly)
* Curse Warlock/Necromancer which is also Mana Denial (been playing Wizard Mana Denial for a long time)
I'm hoping some non-Wizard builds will beat BB because if it doesn't, it really is time to inspect 2 cards:
(a) Wizard's Tower that made Wizards dominant since it arrived
(b) Veteran's Belt that is pushing the meta down dull Forge High Armour, destroying diversity in builds
This dominance of Wizards really needs to stop if Wizard Solo is better than Forcemaster Solo!
Here's hoping you soon lose with BB, Charmyna!