April 30, 2024, 08:39:14 AM

Author Topic: Tataree... reasons to play?  (Read 20230 times)

Coshade

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Re: Tataree... reasons to play?
« Reply #30 on: April 18, 2017, 08:43:19 AM »
Because of the 3up defence and flying

This sounds neat. Tatree being a qc could be fun tactically. Thanks jack and romeo
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bigfatchef

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Re: Tataree... reasons to play?
« Reply #31 on: April 18, 2017, 02:32:10 PM »
I still dream about a highly buffed Tataree swinging many dice  8)

Sailor Vulcan

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Re: Tataree... reasons to play?
« Reply #32 on: April 18, 2017, 06:38:30 PM »
I still dream about a highly buffed Tataree swinging many dice  8)
Tataree is a quick action. Enchantment Transfusion is your friend.


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DaveW

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Re: Tataree... reasons to play?
« Reply #33 on: April 27, 2017, 11:21:13 PM »
Because of the 3up defence and flying

This sounds neat. Tatree being a qc could be fun tactically. Thanks jack and romeo

The defense doesn't keep you from killing it off with a Force Push into the arena wall.
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RomeoXero

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Re: Tataree... reasons to play?
« Reply #34 on: April 28, 2017, 12:18:50 AM »
But a gator toughness or even better, a glancing blow would. How many sp are you willing to spend to drop a 6 mana qcd lvl1 creature? One force push and im ahead in sp agaist anything but a FM
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Super Sorcerer

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Re: Tataree... reasons to play?
« Reply #35 on: April 28, 2017, 08:27:05 AM »
ב"ה
But a gator toughness or even better, a glancing blow would. How many sp are you willing to spend to drop a 6 mana qcd lvl1 creature? One force push and im ahead in sp agaist anything but a FM
If you cast gator toughness on it, it becomes a 10 mana and 2 quick actions that costs 2 spellbook points. Against a warlock, it might be a flameblast rather than a force push, and then gator toughness might not be enough.

Tataree's mana generation is nice, and his defense might be useful in removing guard (would remove on average 6 guards before his defense will fail and the counterattack will kill him). Useful to counter these gargoyles, guardian angels and panzerguards.

Halewijn

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Re: Tataree... reasons to play?
« Reply #36 on: April 28, 2017, 10:10:46 AM »
Useful to counter these gargoyles, guardian angels and panzerguards.

That is why I think the arena rules about pest should very soon be updated to the academy version. Pre-academy there weren't many pests around but now there are a lot of them. Guarding is often useless because of these asps/fairies/cub/Gremlins/...
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