April 30, 2024, 10:35:12 AM

Author Topic: Tataree... reasons to play?  (Read 20231 times)

wtcannonjr

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Re: Tataree... reasons to play?
« Reply #15 on: October 19, 2015, 05:49:05 AM »
in domination it a qc which grants you melee attcks which is enough to take control of orbs..

with that i had good results but nothing else

I've been thinking that Seedling Pods are more viable in a Domination battle.

You can spam many of them early and it requires a precious action or two to kill them. This prevents the opponent from making progress against the guardians. I still need to test this in play but it seems to have potential. Tataree works similar since the action to kill it is not used towards orb control. It seems best to have multiple threats in play so your opponent must make tough choices.
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ringkichard

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Re: Tataree... reasons to play?
« Reply #16 on: October 19, 2015, 09:23:15 AM »
I've been thinking that control is a lot better now than it used to be, and it might be time to re-evaluate Samara Tree.
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Coshade

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Re: Tataree... reasons to play?
« Reply #17 on: October 19, 2015, 10:32:39 AM »
I've been thinking that control is a lot better now than it used to be, and it might be time to re-evaluate Samara Tree.

Agreed
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DaveW

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Re: Tataree... reasons to play?
« Reply #18 on: October 28, 2015, 08:59:26 AM »
temple of the dawnbreaker

ToD especially helps with the butterfly being bashed into an arena wall (which is unavoidable) via force push. The Bash is considered an attack. Even being out of school and zone exclusive, the Temple is an interesting addition to a Druid build. Another use for it is with attacks on your tree.
« Last Edit: October 28, 2015, 10:24:35 AM by DaveW »
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jacksmack

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Re: Tataree... reasons to play?
« Reply #19 on: October 28, 2015, 09:59:39 AM »
Another use for it is with attacks on your tree.

The second part is only for creatures .

In case a conjuration ever gets a defense or for some reason have to roll an escape roll then the Dawnbreaker with the current wording could be used.

Kaarin

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Re: Tataree... reasons to play?
« Reply #20 on: October 28, 2015, 10:04:47 AM »
temple of the dawnbreaker

ToD especially helps with the butterfly being bashed into an arena wall (which is unavoidable) via force push. The Bash is considered an attack. Even being out of school and zone exclusive, the Temple is an interesting addition to a Druid build. Another use for it is with attacks on your tree.
It will work only if there's someone to guard your tree. ToD's damage dice reroll is for friendly creatures only.
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DaveW

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Re: Tataree... reasons to play?
« Reply #21 on: October 28, 2015, 10:21:38 AM »
Another use for it is with attacks on your tree.

The second part is only for creatures .

In case a conjuration ever gets a defense or for some reason have to roll an escape roll then the Dawnbreaker with the current wording could be used.

Bummer. Thanks... good catch.

Would be good for Togorah in the same zone though, as Kaarin suggests.
« Last Edit: October 28, 2015, 10:23:55 AM by DaveW »
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Slavecutter

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Re: Tataree... reasons to play?
« Reply #22 on: April 16, 2017, 10:51:50 AM »
Sorry to unearth this post but ...

It's really funny to have Tataree have the deathblow on my friend's Forcemaster, after an 1,5 hour game of back and forth mage warring.
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jacksmack

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Re: Tataree... reasons to play?
« Reply #23 on: April 16, 2017, 03:02:26 PM »
Tataree is (imo) a must play as druid if including Chant of Rage

Reddicediaries

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Re: Tataree... reasons to play?
« Reply #24 on: April 16, 2017, 04:33:58 PM »
Tataree is (imo) a must play as druid if including Chant of Rage
Why?
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RomeoXero

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Re: Tataree... reasons to play?
« Reply #25 on: April 16, 2017, 04:38:39 PM »
Because of the 3up defence and flying
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Beldin

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Re: Tataree... reasons to play?
« Reply #26 on: April 16, 2017, 07:29:41 PM »
Because of the 3up defence and flying

Nope I echo the why here.

Gogolski

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Re: Tataree... reasons to play?
« Reply #27 on: April 16, 2017, 07:36:09 PM »
I think the only reason to play Tataree is speeding up the three-mana-requirement for Seedling Pods to bloom.

(And if you can pull it off: Dealing the killing blow to the oponent mage with a butterfly reeks of style...)

Beldin

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Re: Tataree... reasons to play?
« Reply #28 on: April 16, 2017, 09:20:40 PM »
Vine tree is the better tree thus seedling pods are nice but sub-optimal.

Kelanen

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Re: Tataree... reasons to play?
« Reply #29 on: April 18, 2017, 08:19:19 AM »
Because of the 3up defence and flying

Nope I echo the why here.

It forces the opponent creature to try and hit something it can't, and is difficult to hit for the few things that can. If you have a use for both cards, there's certainly nice synergy, there, but I wouldn't put either card in just because of the other. COR and Guardian Angel is much better all around, and universally useful...

Tataree is a mediocre support card for a mediocre strategy (Samara Tree). Elsewhere in Arena it's just really poor, but it is worth having in Domination.