Thanks for trying it out, Silverclaw, you are a good sport
Yeah, maybe ACG's toned down version idea would be better
The strategy taken by both of you seems odd
I think I'd have gone for Huge Mana Advantage
Which would have led to a long game I suspect
However, do not feel downcast by your defeat
Warlock vs. Necromancer should almost always result in a win to the Necromancer
Unless you Go For The Throat right from the start (no Forge/Crystals, just Hyper Aggro)
Even then, I fancy Necromancer's chances as he's simply a more powerful mage design
Why so? Apart from the stats (10 Channeling, abilities that synergise)..
All the Warlock benefits below are useless against a Necromancer
Death Link - 100% useless (your best curse)
Ghoul Rot - 100% useless (but not vice versa)
Hem of Fear - 100% useless (mage makes no attacks)
Bloodthirsty (reaper) - only vs. mage
Blood Reaper heal benefit - only vs. mage
Vampirism - only vs. mage
To worsen Warlock's plight, Deathlock is played in Necromancers and Nonliving Wizard builds
Warlock resilience (just like Druid) is based on passive healing; Nonliving builds just shut it down
These imbalances in the design of mages (like Jokhtari and Warlock) is why I'm a firm believer that
Earth Wizard + 4 Iron Golems + 4 Devouring Jelly + 4 Mage Wands + 4 Teleports
is the current strongest build out there and, played fast, can win in a tournament's 90 minutes
Because, just like Skeletons trump Bloodthirsty Zombies, Wizard's Nonliving trumps them both
The weakness, of course, is Holy but that school is underdeveloped so not much of a weakness
So, Silverclaw, don't feel too bad about having your "face eaten" by Frenzied Zombies
(My Zombies = 4 Brutes, 1 Shaggoth, 1 Plague + 3 Frenzy, you don't need more to win)
It was a really bad match-up for a Warlock so your chances were pretty slim anyway...
Thanks for trying it out