I think the way they tried to win and the way you would have done it Deckbuilder might be two of if not THE two dominating strategies in this format.
I completely agree, Imaginator.
This version of "Mage Wars on Steroids" demonstrates the 2 polarised strategies.
Glad to try it out but I have to respectfully disagree about the Warlock Necromancer build. I generally win against Necromancers with my Warlock. Mage Bane, Chains of Agony, Agony, and Enfeeble work just fine on the mage itself. Cheetah Speed + Mongoose Agility means I'll avoid their attackers a lot of the time. Put enough Fireballs/Flame Blasts in your book with an Elemental Wand(and hey a Force Hammer) and you get a speedy little range fighter who can destroy Constructs easily and get around the board where you need to be. The "Run n Gun Warlock" works fairly well in my experience so far though I'm drooling over Forged in Fire obviously. Take down the Necromancers Cloak of Shadows and he's wide open. Not enough Necromancers put enough offense from the Mages stand point in my view so far. They rely on their minions which are damaged by Fire Walls, Fire Traps, and avoided otherwise.
Play Fire Wizard, my friend, play Fire Wizard if you want to play a ranged fire guerilla
No need for Buffs or Curses that can be Purged in 1 QC, just Teleport Wand if needed
Watch as any swarm freezes to Suppression Orb/Cloak then self-destructs to Obelisk
Turn the screw with Siphon, Wardstones on your Transfused stack of negative enchants
Laugh as your 6 Armour + Belt bounces most attacks, critical spikes absorbed by Shield
Your Tower changing spell to burn plants, slam Intercept, corrode armour, push away foes
Front line Devouring Jellies reconstructing as they clean the arena of corporeal creatures
Fire Wizard is all you need to unleash the inner pyromaniac within you...
Actually don't try Wizard, my friend, try all the others first, you'll get more out of the game
"Once you've had Wiz, you no never go back": a taste of honey is worse than none at all
Playing Warlock Guerrila over Fire Wizard is like playing Golem Charge Warlord over Earth Wizard
It IS more fun playing the non-Wizard - but the efficiency geek in me can't help notice it is suboptimal
Because the mage card buys no relevant ability, Wiz is 1 more Channel for 4-6 less Life, I'll take that
Then we come to the spell point bonanza that is Arcane (Water Wizard may even fill all 80 book slots)
It has all been discussed ad nauseam, most recently in relative new player Sylex's damning appraisal
I so envy the unadulterated joy you get from the game, Silverclaw, your enthusiastic posts
Makes me feel so jaded and cynical: so don't listen to me, just continue to have great fun!