Hello there,
After a lot of plays with the new necromancer, I wanted to abuse his conjurations to a maximum. That's why I constructed this deck. It is hardly perfected but a rough version so advice is always welcome!
This is de deck for a total of 117 points (need to ad other cards):
- hurl boulder
- acid ball
- battle forge
- graveyard
- sacrificial altar
- 2 wall of bones
- 2 zora
- 6 zombie crawler
- 4 venomous zombie
- 4 zombie minion
- 2 zombie brute
- harmonize
- regrowth
- 3 nullify
- poisoned blood
- rhino hide
- maim wings
- block
- marked for dead
- 2 dragonscale hauberk
- gloves
- boots
- death ring
- meditation amulet
- mage wand
- regrowth belt
- libro
- elemental cloak
- 3 dispel
- 3 dissolve
- 2 teleport
- 2 force push
- knockdown
- shift enchantment
- zombie frenzy
1) 20: battle forge + harmonize ( 8 ) + move 1
2) 18: (2): forge cast meditation amulet (16),
qc graveyard (2) + meditate (5)
3) 15: forge (2) cast deathring (12), graveyard (1)
cast venomous zombie (7)+meditate (10)
cast libro (1). Instead of venomous zombie I can cast zombie minion or zora.
If I cast zora -1 mana but then I will be able to guard (no pest)
...
The problem of the deck is the slow setup. Okay, its only 3 rounds but in 1 of my argo decks lord of fire can roll 9 dice fire damage on round 3 and as you know lord of fire is a devastating card. Also an agro focused druid can put a raptor vine in my starting zone to attack next turn.
The problems of this deck are rush because of setup, limited mana to cast something else then creatures, and flying creatures.
The benefits of this deck are action advantage due to the spawnpoints, when setup complete: zombie swarm, synergies with altar and graveyard, a buffed mage due to battle forge, ...
I like to hear what you think ...