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Author Topic: Necromancer build with triple spawnpoint abuse!  (Read 6405 times)

Tim

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Necromancer build with triple spawnpoint abuse!
« on: January 14, 2014, 09:12:45 AM »
Hello there,

After a lot of plays with the new necromancer, I wanted to abuse his conjurations to a maximum. That's why I constructed this deck. It is hardly perfected but a rough version so advice is always welcome!
This is de deck for a total of 117 points (need to ad other cards):

- hurl boulder
- acid ball

- battle forge
- graveyard
- sacrificial altar
- 2 wall of bones

- 2 zora
- 6 zombie crawler
- 4 venomous zombie
- 4 zombie minion
- 2 zombie brute

- harmonize
- regrowth
- 3 nullify
- poisoned blood
- rhino hide
- maim wings
- block
- marked for dead

- 2 dragonscale hauberk
- gloves
- boots
- death ring
- meditation amulet
- mage wand
- regrowth belt
- libro
- elemental cloak

- 3 dispel
- 3 dissolve
- 2 teleport
- 2 force push
- knockdown
- shift enchantment
- zombie frenzy

1) 20: battle forge + harmonize ( 8 ) + move 1
2) 18: (2): forge cast meditation amulet (16),
     qc graveyard (2) + meditate (5)
3) 15: forge (2) cast deathring (12), graveyard (1)
cast venomous zombie (7)+meditate (10)
cast libro (1). Instead of venomous zombie I can cast zombie minion or zora.
If I cast zora -1 mana but then I will be able to guard (no pest)

...

The problem of the deck is the slow setup. Okay, its only 3 rounds but in 1 of my argo decks lord of fire can roll 9 dice fire damage on round 3 and as you know lord of fire is a devastating card. Also an agro focused druid can put a raptor vine in my starting zone to attack next turn.

The problems of this deck are rush because of setup, limited mana to cast something else then creatures, and flying creatures.

The benefits of this deck are action advantage due to the spawnpoints, when setup complete: zombie swarm, synergies with altar and graveyard, a buffed mage due to battle forge, ...

I like to hear what you think ...
« Last Edit: January 14, 2014, 09:14:58 AM by Tim »

jacksmack

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Re: Necromancer build with triple spawnpoint abuse!
« Reply #1 on: January 14, 2014, 10:44:25 AM »
I have come up with the exact opening you describe.

It was won a couple of games, and i certainly think it is viable against other spawnpoint openings.

I havent played it lately because this opening needs and alternative route from round 2 in the cases where you are being rushed... and i havent bothered theory crafting about it.

Im pretty sure this build has alot of potential!!!

Tim

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Re: Necromancer build with triple spawnpoint abuse!
« Reply #2 on: January 19, 2014, 05:19:06 PM »
I have been testing this build but I come to the same conclusion: starved mana.
Even with triple spawnpoint + meditation amulet your mana short.
I like the deck but it lacks mobility because slow set-up, mana sarving.
It is certainly great against other spawnpoint, slow-style users.

Another problem is dealing with low flying creatures (thunderift falcon). I have not so much problems against lord of fire, but the problems are those lv 6, 3dice attack falcons. In my previous game I dueled against a beastmaster that focusses on thunderift falcon, since I could destroy them (except by paying much more mana, then they have invested) I ignored them. I buffed my mage and guarded with zora, brute.
I'm not sure this is the main way to go with the necromancer. I think I still prefer 1 spawnpoint for creatures and maybe a forge.
Still testing.

somaddict

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Re: Necromancer build with triple spawnpoint abuse!
« Reply #3 on: January 24, 2014, 05:18:44 PM »
More attacks. I've been tearing up necro with thoughtspores/block/flameblast.