Just noticed this Alex.
This was an old thread I started before I actually got DvN (late here in the UK).
It embarrasses me to read it now that I've played her.
Teaches me a lesson not to put half-formed ideas up for public humiliation!
The build has evolved once I realised just how multi-purpose Acid Ball was
Also that Wand Control may work with a Wizard but not with any other Mage
Wands are too much upfront mana and action cost in builds without a Forge
So they had to go. Also I discovered how amazingly good Vinewhip Staff was.
To answer your question, in my very limited experience:
1. I had no problems playing all 4 Bear Strengths on my Raptor Vines
1. Rhino Hides were to defend Plants vs. Swarms that should wolf pack a target.
It synergies with Enchanter's Ring, a nice defensive surprise, stacks with Barkskin
2. I do agree that Fortified Position is useful in any sedentary build
But 1 Dispel and you've just lost 6 spell points and all your armour
Also it was not a Plant Pit build, more aggressive hence the Roused Raptors
I could copy Golem Pit's Transfusion trick but my local meta would table flip
The stationary Bastion approach may even probably use a Meditation Amulet
I can't believe I'm considering that piece of junk but respected posters use it
It was made for the Druid with her Vine Tree able to remote vine cast as well
2. Mokhtari is for animals, I add Regrowth to Tarok or Galador, Barkskin on self
Healing Wand is simply my morbid fear of conditions on Druid, animals and plants
3. Maybe the 4 Mana Flowers is too much but 6 zone exclusives is not too greedy
They only cost 4 with Ring (Tree summons creatures), usually payback before killed
It was a Druid quick action (moving, not meditating) but it attracts enemy attention
I don't expect them to stick around so some will replace, I like them with the Druid
Anyway, even before I played my first game with her, I think I changed the build to:
DRUID (Vine Tree build)
CREATURES (32)
4 Raptor Vine (12)
4 Thornlasher [8]
1 Kralathor (4)
1 Galador (5)
1 Tarok (3)
ENCHANTMENTS (16)
2 Harmonize (4)
4 Bear Strength (4)
4 Rhino Hide (4)
1 Regrowth (1)
1 Hawkeye (1)
1 Barkskin (2)
CONJURATIONS (20)
1 Vine Tree (2)
1 Etherian Lifetree (2)
4 Mana Flower (4)
4 Bloodspine Wall (4)
4 Tanglevine (4)
2 Corrosive Orchid (4)
EQUIPMENT (14)
1 Leaf Ring (1)
1 Enchanter's Ring (1)
1 Sunfire Amulet (3)
1 Dragonscale Hauberk (3)
1 Elemental Cloak (2)
1 Vinewhip Staff (2)
1 Healing Wand (2)
4 INCANTATIONS (30)
4 Rouse the Beast (4)
4 Dispel [8]
2 Dissolve (2)
4 Teleport (16)
ATTACKS [8]
4 Surging Wave (4)
4 Acid Ball (4)
Yes, I have an unhealthy obsession with 4 (it's a magic number in another game)
It's partly because they neatly fit on 1 page in a spell book, appeals to my OCD!
I really do not know how to play the Druid - I currently play very few normal games of MW
Also my natural inclination leans more towards the Necromancer, I just love his spellbook
As mobile Druid, I rely on Acid Ball then 2 Bear Raptor Vines to neutralise Deathlock/Tower
But maybe I'll need to go back to Elemental Wand + Force Hammer of the prior build above
While I do consider myself pretty good with a Wizard, I'm a complete newbie with the Druid
So if anybody has any pointers on what works well with the Druid, please feel free to share