First, Seedling Pods while being terrible in general, are ATROCIOUS when used to summon a Mana Flower.
With the Leaf Ring, casting a Mana Flower pays for itself four turns later.
Casting a Seedling Pod with the Leaf Ring, which then casts a Mana Flower pays for itself seven turns later.
It doesn't save you any mana at all, it just delays the payoff for three turns.
Second, you build up way too much in your opening. The fact that you're having to use Decoy to transfer mana from your familiar to your mage is a bad sign. Also how do you expect to be able to pay for revealing enchantments, deploying equipment, AND deploying vines in addition to at least your Quickcast? Going into turn 4 you have 10 mana to work with (13 including mana on spawnpoints). You're in a really bad spotif your opponent plans on coming for you in the early game, which is a pretty common strategy due to how effective it is.
As a side note to that, if you're having to use Meditation Amulet just to make the Battleforge viable, then it's time to just save yourself 8 build points by dropping both. Without the Amulet you have 9 pieces of equipment, 3 of them are rings (though tbh I've found the Branch lackluster compared to Leaf and Enchanter's, Healing Wand works almost as well and the second hand slot isn't as valuable for the Druid as the ring slot is), one is a melee weapon (why?), and pretty much everything else is situational defensive items (except for the Mage Wand). If most of your equipment is situational then you don't really need a battleforge.
Third, you don't have enough Dissolves or Dispels. There is absolutely no excuse to take less than 4 Dissolves as a Druid. I'd switch out the Seeking Dispel for another Dispel and find some way of fitting in at least one more.
Fourth, Vine Snappers are terrible. The attack is great, but not being able to move is horrendous. With only one Thornlasher and one Teleport, you don't have the board control required to make them work. All your opponent would have to do is move one zone to the side. Raptor Vines are much better. A little more expensive, and the attack isn't as damaging against most targets (lacking the +1 pierce). On the other hand, the ability to move for 1 mana and Vampiric give it better positioning and staying power.
Fifth, Tataree is not worth it. I've tried many times to run the butterfly, but the fact that only has a maximum of 9 life (with Etherian Lifetree and Bull Endurance) means it's too easy to kill with any unavoidable attack (especially zone attacks), or any sort of AoE dot (like Idol of Pestilence which your Necromancer opponent will probably use).
Sixth, consider Tarok. You don't have any flying creatures at the moment and the bird work well against an early Lord of Fire. Also, no Kralathor? It's great against swarms, especially undead ones.