And that was the whole point. We want to give decisions as much as we can. I like to think of us players as churning the yarn of fate, deciding by chance and by strategy, who shall live, and who shall die. OR, a battle between the minds of gods, who singlehandly decide the fates of their people. Or, from a more gentle point of view, telling the story of a battle faught long and hard, becoming our own Homers. So, to decide who goes first by the hands of chance?
Mechanically, it also urges books to be both reactive and proactive, depending on the initiative and aggression. This subtle choice will change a lot of openings for a lot of books, making the slightly more apt to prepare an arcane ring, dispel for that cheetah speed. But, that's not set in stone, so only time can decide what people will do with this curious and effective amendment.