The Necromancer vs. Druid expansion is great, but while I love the Necromancer I am underwhelmed by the Druid. I played many match-ups over the Thanksgiving break where the Druid was involved. She lost. Every single time. And only a few games were close. I played 2 or 3 times as the Druid. I tried different strategies and card combinations. Nothing worked. I can't help but feel like the Druid is a nerfed Priestess with vines. Don't get me wrong... the vines are really cool and fun. But me and my friends can't find a way to win as the Druid. Are we just
that bad at Mage Wars?
Here are some reasons why I feel like the Druid is too weak.
#1: Mana Starvation - (Spells too expensive?)
Not only does Druid start with 9 channeling, but she has too many upkeep costs. Sure, she gets +1 channeling from Treebond but this isn't enough. Her trees have upkeep costs and Barkskin, which feels mandatory, sucks away 2 mana every turn. You can try compensating by casting stuff to boost your channeling, but my friends and I hate doing this because it feels like a waste of valuable tempo, especially in the beginning of games. I don't what it is but whenever anybody played Druid they were mana starved. It doesn't help when you have to play uproot costs to move creatures. Am I the only one who thinks her spells are too expensive? What are we doing wrong?
#2: Wrecked by Teleport
Teleport is common. I can't think of a spellbook I have made that doesn't include at least one Teleport. The problem is that Teleport wrecks the Druid. Let me explain.
First of all, the Druid has a lot of ways to restrain and block creatures... all of these are easily combated with teleport. Oh, you are using Vine Tree to cast walls? Teleport. Oh, you used a vine marker to give my creature the stuck condition? Teleport. Oh, you cast Tanglevine? Teleport.
Second of all, many of the Druid's creatures are rooted. This is a huge problem when the Druid's rooted creatures are simply teleported to a zone where they become useless.
#3: Creatures - (Not enough options?)
Now, I don't know if this will change once I have the Kumanjaro expansion (which I don't), but there aren't enough vine creatures to choose from. It doesn't help that being Druid makes you so many starved you never have enough mana to summon your good creatures.
#4: Too Much Defense?
I can't help but feel the Druid is too defensive. She doesn't have many solid attacking options. Her creatures are difficult to utilize and predictable. So she gets a lot of cool non-spell attacks, right? Well... there is Burst of Thorns. That is it. I was disapointed by this.