I received DvN yesterday and tried it out today with some modifications to the suggested decks. I played the druid and my opponent played the necromancer. I ended up winning with no damage due to my success in keeping the necromancer and his minions far away from my mage. Thoughts:
- Samara tree is very good. I lifebonded it on the first turn and soon started popping out seedling pods. I definitely prefer it to the vine tree (which I also cast, but which saw less use). I think part of the appeal is that you can continuously have it casting spells without having to decide immediately what they are, whereas with the vine tree you have to either cast a spell or else lose the benefit of its action for that turn.
- Thornlashers are excellent. Definitely my favorite of the Druid's plant creatures. Vine Snappers and tangle/stranglevines also work very well together.
- Meditation amulet is fantastic (at least for the druid). Using my plants to keep the enemy at bay (a task for which they are very well suited), I meditated for all but 3-4 rounds in the game. Definitely an autoinclude for druid, and probably other swarm mages as well (to perhaps a lesser degree).
- I underestimated the impact of the lack of armor for the Druid's creatures. It hurts a lot, even with the regeneration. I also underestimated the strength of the resilient trait - very few of my opponent's zombies were destroyed (although this might also have been because I focused my attacks on the enemy mage). I won mostly because my opponent was not able to prevent me from attacking him. The necromancer is definitely a mage that should stay in the shadows, as far from the action as possible.
Some interesting combos to note:
- Put two Thornlashers in adjacent zones with a Bloodspine wall or Wall of Pikes between them. Then have them play a game of "volleyball" with the creature of your choice. Bonus points with Bloodspine wall if it can bleed.
- Mordok's Obelisk is an autoinclude in any Druid deck, since it only affects creatures (and the druid has many alternatives). Even against a mage that only uses 2 or so creatures, it will pay for itself quickly.
- Eternal Servant + Plague Zombie is an amusing, if rather disgusting combo. As long as you keep some mana in reserve, you can quickly rack up rot conditions. Sacrificial Altar works especially well with this. It essentially amounts to 9 mana per round for zone autorot and +2 Melee/Piercing for a minion of your choice (besides which the Plague Zombie also gets an attack with piercing +1) - a pretty good bargain, I think. This would be my Eternal Servant of choice, though I have not tried it yet.
In summary I am really enjoying the new set. I was a little disappointed not to receive the promo cards with my preorder though - I guess it only applies to sets preordered directly from Arcane Wonders.