While this seems like a cool combo and all, I think that quick aggro would be a problem because you wouldn't have time to set up all of your tricks. A aggro-rush Beastmaster, Warlock or Forcemaster should be able to put up a lot of pressure very quickly.
I also think a Lightning Wizard would be ok since Iron Golems are extra susceptible to Lighting spells. After being teleported into the killbox (and the Nullify/Jinx is burned off) a Circle of Lightning would be pretty sweet (or just anticipating the killbox combo and putting the Circle of Lightning on before being teleported then revealing it once in there). A Lightning Wizard could also cast Electrify within the killbox which CANNOT be stopped by Jinx. Seeing all those Iron Golems standing around Dazed/Stunned would be amusing, and the Wizards Voltaric Sheild would help mitigate damage.
A Wizard running Huginn could also get out since Huginn can teleport the Wizard out.
Those are just two things off of the top of my head that I think would give the build problems.
Thanks for your post, Koz, but I never posted it as a challenge, unbeatable. Just as a strong tier 1 build that has not been beaten in my local meta. Hence why I was first to predict unfashionable Earth Wizard to win at Gencon citing all the tricks in this thread. I think (I may be wrong) you predicted Warlock (such as piousflea) or Forcemaster to win. I appreciate that the Earth Wizard win was a different build but the principle still stands that a Wizard can handle super-aggressive.
I have even stated in my analysis against super-aggressive Beastmaster post that I would adjust my standard opening, a caveat I stated in my very first post. There is never just "one way" to play a well-built book and from the plethora of free action armour (plus Shield), with a Golem on turn 2 latest etc, please be assured that it can handle aggression. I am not saying the pressure from these aggressive builds cannot beat it. Just that in our local meta, they have all failed. Although my Beastmaster almost won (I was Beastmaster with my friend's card pool and my friend was playing my book, an older iteration with Idol of Pestilence, Deathlock and Orb instead of Arcane creatures).
From the tone of your post, Koz, you seem a bit riled, as if the concept offends you personally and your mission is to diminish it. I think the last time I saw you this riled was when you vigorously defended Hand of Bim-Shalla Temple of Light as NOT overpowered. Actually no, it was a "vigorous debate" you had with Dude regarding must-have cards and your opinion of his Jokhtari build. Anyway, I know I shouldn't fan the flames refuting what you have written but hey, I like to play with fire. So...
I have mentioned Huginn is the combo's biggest problem, more than once, even in my opening post. In fact, it was because of Huginn "breaking the lock" that I hybridised the book into Plan B, attrition teleporting monsters. That's why I have the 2 Hydra and Gorgon, to go down a more traditional route when the Combo will fail against a good player.
I have also mentioned at least once that against Air Wizard or Priest, I forego Golems for the traditional Arcane monstrosities because of Lightning and Light issues. This was the advantage of having 7 elites, so few bad match-ups as you have alternative creature threats.
I won't even mention the Forcemaster match-up (I feel so sorry when my opponent reveals Forcemaster vs. this Earth Wizard).
As for Priestess turtling, that's what Teleport Trap and Spiked Pit is for. Although the post below is unfair as it talks about a teaching game (I knew my potential recruit liked combos so I was showing off a bit), it does show some of the tricks available.
Sorry to hijack this thread but Enchantment Transfusion not needing LOS reminds me of a memorable game anecdote I have to share...
Playing Earth Wizard in a teaching game, I had 4 Stone Golems with Pestilence Idol in my start corner trapped within 2 of my own Walls of Steel! I was in NC with Enchantment Transfusion, Force Hold and Nullify all hidden on me, enemy Priestess in his start corner with c.40 life (from Sunfire Amulet, Brogan had destroyed Deathlock and other conjurations before dying to Lightning Bolts from the toolbox Wizard's Tower). Going last, I moved to FC and cast Teleport Trap on NC then QC Teleport on his mage onto my trap which then teleported him to my corner Wall of Steel cell with 4 Golems (Teleport Trap needs no LOS). I had initiative next turn. He Early QC Eagleclaw Boots (he was 3 away from me). I moved back to NC, cast Jinx on myself then transfused all 3 other enchantments on me to his mage (Transfusion needs no LOS). Unable to escape (Force Hold now revealed), he cast his other spell Blinding Flash that did not Jinx, 3 Golems Dazed, 1 Golem Stunned (+2 vs. Nonliving). But over 2 turns of attacks from my Golems was just enough to kill him (next turn, he cast Dispel twice delayed by Jinx to break the Force Hold but the turn after, my first action Golem attack killed him just before he climbed out).
Yes, I know this was over-elaborate (it was a demo to a beginner who set up a strong fort of Archers + Guardian Angels + ToL that almost killed me, saved by Voltaric Shield and Force Orb). A Spike Pit and (already set-up) Enchantment Transfusion on Nullify plus Jinx does the same thing more efficiently. But I wanted to demo some of the potential trickery in the game as I knew he likes difficult to pull-off combos.
I half suspect that someone will now say that we played by the wrong rules!
I am well aware that zonal attacks (and worse Chain Lightning) causes problems. If you missed it, I was demonstrating how, because these spells (and damage barriers) have become scarce in spell books (1 Ring of Fire in Warlock is about it really) because swarm is not seen to be a threat (for reasons given in my "Etherian Lifetree and Corrode" strategy thread). Because of this "gap in the meta", this build thrives until the new set arrives. I am perfectly aware of all those Core set spells like Electrify and Circle of Lightning. Did you really think only you had suddenly thought of these silver bullets that I had totally forgotten about?
Compare how I refute your claims to how I embraced sIKE's claim Mana Denial was possibly an Achilles heel - because I hadn't played against it, unlike the staple strategies you cited. Or how I mulled over niche Destroy Magic and gave it a fair chance appraising it?
I think what really riled me was the plain aggressive way that you responded to Lettucemode who, btw, is quite new to this forum but very enthusiastic. I recall reading your angry exchanges with piousflea on BGG over Warlock being weaker than Beastmaster. I remember you being so abrasive to The Dude in a "must have cards" thread that, chilled out as he is, he even called you "rude".
You really need to stop being so aggressive and antagonistic and rubbing people up the wrong way. I know you are incredibly talented at it but it's not something to flaunt. Really, it's not.
I respect your thoughts and think you are a very knowledgeable player. I am sure that in person at a Con, you are far more personable. But the way you take everything as a personal affront, and especially the way you treat other posters so dismissively (some of whom are new and easily intimidated by the forum), you really need to examine your responses and see that you are not coming off well in print.
Just chill, Koz. I wasn't dissing your favourite builds. I was simply playing to the meta and also highlighting some mechanic issues in the game via a very strong build. The disdain that you show, I don't know what to think of it, but its puts people off. Just chill?