I was able to get some more deatails out of the cards by sharpening in photoshop:
Druid's Leaf Ring (2 mana, quick spell, 0-2, Mage Level:?)
[Equipment: Plant]
Druid only
Once per round this Mage may p--ay 1 fewer mana--when she casts of reveals a p--lant spell.-- Enchantments only receive this dis--count when they-- are revealed.
Togorah, Forest Sentinel (21 mana, full cast, 0-0,Zone, Nature[4])
Creature: Plant, Tree, Sequoia
Armor: 2 Health: 18
Full Attack: Melee 6 dice, effect: 7-10 Daze 11+Smash Reach
Rooted - Uproot 2 - Vigilant - Intercept--Flame+2--Regenerate 2 - Hydro Immunity--Legendary--
[Speculation on Uproot 2: You must pay 2 mana to take a move action with this creature]
Grey Wraith (10 mana, fullcast, 0-0, Zone, Dark 3)
Creature: Spirit
Armor: / Health: 8
Quick Attack: Melee 3 dice , effect: 5+ Weak, Ethereal
Upkeep +1 - Incorporeal - Nonliving
Instead of taking a move action, Grey Wraith may pay 1 mana to teleport to an adjacent zone.
Animate Dead (Cost: X, Full-cast, range: 0-0, target: destroyed non-Epic Living Creature, level: Dark 3) Incantation: Necro
Dark Mage Only
--Choose-- a destroyed creature from any discard pile and… Place damage on the creature equal to it's --level. Then plac--e a Zombie marker on this creature. X= half --of the-- creature's casting cost rounded up.
Barkskin (2 mana cast/ 2 mana reveal, quick-spell, 0-2, target: Druid Mage, level: ?)
Enchantment: Plant, ?
Upkeep +2 - Cantrip - ?
Mage gains Armor +2 and Re--generate 2? silient?--
Vine Snapper (Cost: 7 mana, Fullcast, 0-0 Zone Nature: 2)
Creature: Plant, Vine
Armor: 0 Health: 10
Quick Attack: Melee 4 dice
Full Attack: Melee 5 dice, Piercing +1, Devour
Rooted - Regenerate 1 - Flame +2 - Hydro Immunity
Ziggurat of Undeath (8 mana, quick spell, 0-1, Zone, level: ?)
Zone Exculsive - Legendary - ?
--Whenever a f--riendly zombie creature makes a me[lee attack and d--estroys a Living creature, you may pa--y mana equal to half it--'s casting cost (rounded up). to Rean--imate that creature. Whenever-- a creature comes into play, place a --Zombie-- marker on it and place damage on --it equal to-- it's Level.
Skeletal Archer (11mana, fullcast, 0-0, Zone, Dark 3)
Creature: Undead, Skeleton, Soldier
Armor: 0 Health: 9
Fullattack: Ranged 1-2 4 dice
Quick Attack: Melee 2 dice
Nonliving - Psychic Immunity