as well, there are muh more effective fixes than nerfing the card. Level 2 would not nerf it, nor would it being 6 mana. Fixing the FAQ to read "Attack bonuses only happen for the first attack made by a creature each round" fixes BF without any card alteration.
I am guessing that BF is BS (Bim-Shala) and Attack bonuses already have that limitation. Its the stack of multiple BS that tilt things. Then add in the stack with ToL not only on the attack dice but effect dice and it is quite quite brutal....
Now if you are trying to say that only one BS can be used by a creature each round, then that in my opinion is a nerf, and I have expressed myself about nerfing.... >
So the "problem" is this cheap, quick cast, very powerful, stacking, level one, conjuration that requires no LoS?
Seems to me like Hand of Bim-Shalla should have been an
Epic (unique at the very least) card, like every other crazy awesome conjuration from the original set.
Sometimes you have to "nerf" things for the sake of balance and for the betterment / overall enjoyment of the game. At the very least this should open up a "restricted" list of cards discussion to see which way the developers decide to take their game. I understand it is an issue of fixing already circulating cards but I think the number of hands that were at origins, in every archetype, speaks volumes about the use of temples in EVERY archetype.
Congratulation to the winner! Good to see the fundamentals staying strong and not being completely replaced by the last expansion.